See, there's this thing that has been puzzling me for a while.
Back in the old days we had games like this:
Today we have games like this:
By no means am I saying FPS games are inferior. Don't get me wrong, I enjoy playing ARMA2 as much as the next guy.
The point is in the old days we had a wide diversity of game genres. Tactical games, sim games, tycoons and clever hybrids of all of the above. It's hard to argue games of that complexity aren't being produced any more. Back in 1999 JA2 was in every way an AAA title. You might try, but you won't find any titles like that in the current AAA lineup.
The question is why? Publishers are quick to answer that thinking games aren't
It's obvious enough that publishers go where the money is and wouldn't hesitate to release anything that would turn a profit. The logical explanation why complex strategy/management/sim games aren't developed then is because they wouldn't sell. But here's the thing - those games did sell, very well actually. Most gamers born before 1993 should recognize the images I posted instantly.
In fact, if anything, gaming has become more, not less popular. Which means not only more people but a wider diversity of players as well. If anything that should contribute, not harm the variety of games released.
So why is the number of genres decreasing? Why have "thinking" games been almost entirely displaced by "twitch" games? Is there a better explanation than a sudden drop in global IQ?
(Or are the publishers just giving us a hint that if you enjoy playing Capitalism then you probably would be better off doing the same thing IRL instead?)
Back in the old days we had games like this:
Today we have games like this:
By no means am I saying FPS games are inferior. Don't get me wrong, I enjoy playing ARMA2 as much as the next guy.
The point is in the old days we had a wide diversity of game genres. Tactical games, sim games, tycoons and clever hybrids of all of the above. It's hard to argue games of that complexity aren't being produced any more. Back in 1999 JA2 was in every way an AAA title. You might try, but you won't find any titles like that in the current AAA lineup.
The question is why? Publishers are quick to answer that thinking games aren't
, as per this article: http://www.gamefront.com/2k-boss-strategy-games-arent-contemporary/contemporary
It's obvious enough that publishers go where the money is and wouldn't hesitate to release anything that would turn a profit. The logical explanation why complex strategy/management/sim games aren't developed then is because they wouldn't sell. But here's the thing - those games did sell, very well actually. Most gamers born before 1993 should recognize the images I posted instantly.
In fact, if anything, gaming has become more, not less popular. Which means not only more people but a wider diversity of players as well. If anything that should contribute, not harm the variety of games released.
So why is the number of genres decreasing? Why have "thinking" games been almost entirely displaced by "twitch" games? Is there a better explanation than a sudden drop in global IQ?
(Or are the publishers just giving us a hint that if you enjoy playing Capitalism then you probably would be better off doing the same thing IRL instead?)