Here's another question to answer.archont said:Fortunately Bobby Kotick didn't go back in time to kill the developers of those games and they very much exist today.eggy32 said:Lol, ah the good old days.HardkorSB said:Ah yes, the "old days", when everything was better, there was worldwide peace and the cars ran on the power of friendship. Those were the days, weren't they?archont said:The point is in the old days we had a wide diversity of game genres. Tactical games, sim games, tycoons and clever hybrids of all of the above. It's hard to argue games of that complexity aren't being produced any more. Back in 1999 JA2 was in every way an AAA title. You might try, but you won't find any titles like that in the current AAA lineup.
Sooner or later the OP is going to realise that those genres still exist.
However do those genres exist as AAA titles or anywhere in the mainstream?
That, my misguided friend, is the topic at hand. The answer is, if you're still uncertain, anywhere from "mostly no" to "not anymore". This thread is about answering the question "Why not?"
Why does it matter if the Sim, tactical and "intelligent" games are mainstream?
Those games weren't mainstream back then either.
You know what was mainstream in the '90?
Mario
Zelda
Goldeneye
Half-life
Tomb Raider
Mainstream is based on popularity.
Looking at the number of gamers we can clearly see that they shot through the roof.
This added a whole new type of gamer. The ones that just want to sit down, play for a hour and do something else.
This doesn't make them less intelligent.
Gaming it self has turned from a niche hobby, like model train building or stamp collecting, into a full blown entertainment sector.
The focus of popular games is Pick up & Play style. Like it has been in the past.
This coming from the guy who just ended his 5th day of Hot Seat, 2 player, Marathon Mode Civilization V session. And we're still just at Musket-men.
But I do like to just pop in Saints Row 2 in my Xbox and blow shit up for 50 minutes.