Areas/Levels that left a bad taste in your mouth.

Anathrax

New member
Jan 14, 2013
465
0
0
Title basically.

Mine has to be Blighttown from Dark Souls. I HATE this damn place. The damned Swamp. The walkways that require you to have surgical prescion to cross. Those stupid mosquitos that are never hit. The toxic slinging arseholes that never stop firing. GOOD GOD. I'm still stuck in it trying to get out because I keep slipping every time I cross that damned branch.

GOD DAMNIT.

I'm calm, I'm calm. Yours?
 

Rylee Fox

Queen of Light
Aug 3, 2011
115
0
0
I picked up Dark Souls just recently so I suppose I'm going to hate Blighttown once I get that far, but I'm not yet so I can't comment on that.

The level that comes to mind immediately because I've played the game recently, is Mad Space from Sonic Adventure 2. Various planetoids are around the area, each one having its own gravity and each one being a pain to get off of. Even worse when you go below the equator and your controls get all crazy. You don't know what direction you are going to move in from moment to moment. It is by far my most hated stage in the game.
 

Fiz_The_Toaster

books, Books, BOOKS
Legacy
Jan 19, 2011
5,498
1
3
Country
United States
Blighttown really because fuck that place.

Another one is Poseidon's Challenge in God of War especially the swimming part where you have to time your way through the traps. The one with the plate that pushes you across and murders you is especially frustrating. I hate that damn level and I dread going to it, but thankfully it's fairly early on so you can get it over with.
 

krazykidd

New member
Mar 22, 2008
6,099
0
0
Valley of defilement . Demon's souls . It makes blighttown seem like cake . Also Giants tomb ( Dark souls ) , before you get the lantern . While not using any walkthroughs on your first play through . Yeah that's place was a ***** .

Dante's inferno . The before last level . 10 floors of bullshit trials . That was the worst idea a game developper ever had . Periode .
 

AVeryClassyCat

New member
Feb 24, 2013
69
0
0
Almost every FF game after 8 for me had at least one boss that I never seemed to be prepared for. I played XIII just long enough to get to this big monster thing at the end of a forest that constantly changed elemental status and I swear I couldn't understand how to pull the stagger strat on it to save my life. I eventually just resigned to chipping away at it while constantly healing just to power through, thirty five minutes of hell.

Actually in most rpg games I end up exploring too early to my own detriment. OP Skagg outside of the first town in Borderlands on that food finding mission, first Super Mutant in Fallout 3 while heading toward GNR at a low level. I should know better by now.

More on-topic though: Hospital Horrors on Killing Floor is just a really hard map to hold, and it's usually the last few waves in a game that will screw over even a good team. I've never been able to complete it on Suicidal or Hell On Earth and it still irritates me how hard that one damn map is. ARGH
 

ScrabbitRabbit

Elite Member
Mar 27, 2012
1,545
0
41
Gender
Female
I never found Blighttown to be that bad but that might be because I was expecting it to be awful

That fucking moving wall in the Spirit Temple in Ocarina of Time made me hate the entire game. It was just so fucking tedious. It feels like it was only put there to piss me off.

Kurst Prison and the exploration part of the Fortress of Regrets in Planescape: Torment were both just plain badly designed. Spamming hundreds of enemies at the player does not a good challenge make.

Water Hazard in Half-Life 2 was just boring as hell.
 

Veylon

New member
Aug 15, 2008
1,626
0
0
Those terrible ship levels in Terror from the Deep. The mission doesn't end until every alien is killed and there's many dozens of tiny rooms and closets they could be lurking in.
 

lRookiel

Lord of Infinite Grins
Jun 30, 2011
2,821
0
0
I hated Blighttown but god damn I FUCKING DESPISE Tomb of the Giants.

I have to pick between my shield or the lantern and the skeleton beasts are able to maul me down instantly if I'm not blocking.
 

Amethyst Wind

New member
Apr 1, 2009
3,188
0
0
ScrabbitRabbit said:
I never found Blighttown to be that bad but that might be because I was expecting it to be awful

That fucking moving wall in the Spirit Temple in Ocarina of Time made me hate the entire game. It was just so fucking tedious. It feels like it was only put there to piss me off.

Kurst Prison and the exploration part of the Fortress of Regrets in Planescape: Torment were both just plain badly designed. Spamming hundreds of enemies at the player does not a good challenge make.

Water Hazard in Half-Life 2 was just boring as hell.
You mentioned Ocarina of Time without using the Water Temple schtick. Kudos good sir.

On topic: The school level in Dead Space 2. It had no purpose beyond being mindless filler and an excuse to stage a fight scene.
 

Glaber

New member
Oct 29, 2012
77
0
0
The collector ship in ME2 definitely left me with a bad taste in my mouth.
The Deep Roads in Dragon Age Origins, mostly because they were so boring.
The final island in Gothic II... just don't like it.
Another one in Fable: The Lost Chapters, there is a stage where you have to escort two merchants(?) trough a swamp.
The Crysis level when you have to escort Prophet. It's after coming out from the alien hive.
In Halo: Combat Evolved, when you first encounter the Flood.
All the Flood leves in Halo 2.
The end of Limbo.
One of the last parts in Dreamfall: The Longest Journey, it's in a city in a swamp, don't know the name.
The last level of Risen.
The last level of Prototype.

That's all I can think right now.
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
7,405
0
0
Probably Mount Gulag in Final Fantasy IX.

Fucking Red Dragons and their Twister attack. From now on whenever I play through the game,, I craft wind resistant equipment in Disc 1 JUST for that area.
 

Chimpzy_v1legacy

Warning! Contains bananas!
Jun 21, 2009
4,789
1
0
Duke Nukem Forever. The Hive.

And not just because it is badly designed and boring. No, it is versatile in its foulness.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
5,458
0
0
Nobody gone for the obvious Dragonage one? mmmk then.

The Fade from DA:O. Fuck that place. Fuck. That. Place. It is needless filler, annoying to navigate and has a grainy filter over the screen all the time which gets tedious really quick.

It should be a good area, party members faced with some of their fears or somesuch tying them down to this dream place is cool but really the entire place is just... Bad. The navigation through 4 dungeons that all link together in really crap ways kills it.

And yeah fuck Blighttown. The fact that the frame rate goes to hell in that area is just another kick in the face.

Thinking about it I HATE The Crystal Scar in LoL. The entire Dominion game mode is horrible... I know it's supposed to be a fun little mode but it invalidates so many characters and the team with the most tanky people win. Or the team who have Rammus.

I think it actually tanks my frame rate or something as well since I feel really sluggish and generally off whenever I play the damn thing.

It's definitely one of those games where every few months you think "I haven't played this game for a while. I wonder why?" then you play it and swiftly remember why you dropped it in the first place.

It loses all of the slow build up that the 5v5 map has. You can't just give everyone level 3 when the game starts then go for a 4v4 top. That's borderline ARAM levels of shittiness.
 

Yarpie

New member
Jun 24, 2010
423
0
0
Blighttown and the Tomb of Giants can go to hell. I'd throw parts of New Londo as well for good measure.

That area in Deamon's Souls where you have fight skeletons on a ledge and you have flying sting rays shooting crap at you from behind.

Any level involving the Flood in Halo 3.

The Fade in DA:O. Neat idea the first time around. After that, it's just tedious, dull and annoying.

The final level of LA Noire. I just wanted to solve the mystery dammit, not play Gears of War.

That Sky Temple thingy in Twilight Princess. Don't know if it was because I was really tired and exhausted when I played it, but I really don't have fond memories of that place.

Oh yeah, and that turret section towards the end of Mass Effect 3. Thanks for ruining the mood and breaking the flow completely.
 

Jmp_man

New member
Apr 24, 2011
127
0
0
The Wykydtron said:
Nobody gone for the obvious Dragonage one? mmmk then.

The Fade from DA:O. Fuck that place. Fuck. That. Place. It is needless filler, annoying to navigate and has a grainy filter over the screen all the time which gets tedious really quick.

It should be a good area, party members faced with some of their fears or somesuch tying them down to this dream place is cool but really the entire place is just... Bad. The navigation through 4 dungeons that all link together in really crap ways kills it.
Really? I thought it was my favorite part of the game. The battles were less about micro-managing allies and more of a solo affair, it just felt less clunky IMO, and since combat is a pretty big part of the game it made fighting much more fun. I was actually kind of disappointed when it ended funny enough...

OT: Any water level in any 2D Mario game. Give me a sky level and I can do it hands down, but water levels (especially that one level with the jellyfish minefield in SMB3) and more often then not I will kill myself on a cheep-cheep... behind me going in the opposite direction.
 

cojo965

New member
Jul 28, 2012
1,650
0
0
I have played through Dark Souls enough times that I know Blighttown by heart (doesn't stop it from getting me killed in it but there you go). The one I really hate though is the Tomb of the Giants, that one can FUCK RIGHT OFF!
 

HardkorSB

New member
Mar 18, 2010
1,477
0
0
scorptatious said:
Probably Mount Gulag in Final Fantasy IX.

Fucking Red Dragons and their Twister attack. From now on whenever I play through the game,, I craft wind resistant equipment in Disc 1 JUST for that area.
Really?
I thought FF IX was one of the easiest games I've ever played in my life. By the half point in the game, my characters were so tough that nothing could touch me. It's the only JRPG in which I haven't died even once.

As for the topic, the one which comes to mind automatically is this:

 

ShinyCharizard

New member
Oct 24, 2012
2,034
0
0
Valley of Defilement in Demon's Souls.

A massive pitchblack swamp that constantly poisons you, has absolutely no way points or guidance, is filled with giant goblins (most difficult regular enemy in the game), contains a black phantom wielding the meat cleaver (very strong weapon) which is difficult to dodge because you can't roll in the swamp. The worst level ever. Blighttown is nothing compared to this level.
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
7,405
0
0
HardkorSB said:
scorptatious said:
Probably Mount Gulag in Final Fantasy IX.

Fucking Red Dragons and their Twister attack. From now on whenever I play through the game,, I craft wind resistant equipment in Disc 1 JUST for that area.
Really?
I thought FF IX was one of the easiest games I've ever played in my life. By the half point in the game, my characters were so tough that nothing could touch me. It's the only JRPG in which I haven't died even once.
*shrugs*

Yeah, the game is pretty easy for the most part. And the Red Dragons didn't kill all of my party members at once, Vivi was using a wind-resistant staff, so he was able to survive the encounters.

What bugged me though was that all that experience killing those things doesn't go to KO'd party members. It's very frustrating to have most of that experience go to waste. I guess I'm just OCD about that sort of thing. :/