I made that area ridiculously easy by fusing a Kaiwan with Victory Cry early-on and fusing said skill onto a Daisoujou, which later learns Samsara and Hama Boost. I just wiped everything out in one turn. I also brought Yosuke, Kanji and Naoto along. Naoto has automatic SP regen through Invigorate and Yosuke's Brave Blade and Kanji's Primal Force don't use SP to attack, so they could pick up the slack against light-resistant enemies. I swapped Kanji out for Yukiko for the boss, though, because you can't bypass its physical reflection with items.TizzytheTormentor said:Persona 4 Golden, the new dungeon, the Hollow Forest, f**k that place! I hated every second of it, piss poor experience and money rewards, annoying layout, stupid SP draining throughout the dungeon after every battle, all weapons, armor and accessories removed and replaced with nerfed crap...was there some guy who thought it would be fun!? But to be fair, the story and music of the area was executed perfectly.
Seriously? Half the game map felt unnecessary to you? And how was it not up to the same quality as the American side of the border? The towns and forts looked just as good as in America, even better for the clear contrast between the two cultures. Even the geology of the two locations was visibly different, and in my opinion looked particularly awesome in Mexico.piinyouri said:Red Dead Redemption - The whole entirety of Mexico. It feels so unnecessary and not up to the quality of the previous territory.
I just gave the automatic Regen to everyone as soon as possible and from that point on, it stopped being a challenge. Their HP regenerated so fast that I didn't even have to cure anyone (aside from the 2 last bosses and the weapon near the end).scorptatious said:Yeah, the game is pretty easy for the most part. And the Red Dragons didn't kill all of my party members at once, Vivi was using a wind-resistant staff, so he was able to survive the encounters.
What bugged me though was that all that experience killing those things doesn't go to KO'd party members. It's very frustrating to have most of that experience go to waste. I guess I'm just OCD about that sort of thing. :/
You know what is funny about the moving wall? You can hookshot damn near to the top and bypass the whole thing pretty much. I would agree with you that the wall was a pain in the ass before knowing that though. I would say the water temple, only because I couldn't find one god damn key; after I found it, the rest was easy.ScrabbitRabbit said:I never found Blighttown to be that bad but that might be because I was expecting it to be awful
That fucking moving wall in the Spirit Temple in Ocarina of Time made me hate the entire game. It was just so fucking tedious. It feels like it was only put there to piss me off.
Kurst Prison and the exploration part of the Fortress of Regrets in Planescape: Torment were both just plain badly designed. Spamming hundreds of enemies at the player does not a good challenge make.
Water Hazard in Half-Life 2 was just boring as hell.
I would agree but then you get to turn into a golem and fuck shit up. It gets points for that.The Wykydtron said:Nobody gone for the obvious Dragonage one? mmmk then.
The Fade from DA:O. Fuck that place. Fuck. That. Place. It is needless filler, annoying to navigate and has a grainy filter over the screen all the time which gets tedious really quick.
It should be a good area, party members faced with some of their fears or somesuch tying them down to this dream place is cool but really the entire place is just... Bad. The navigation through 4 dungeons that all link together in really crap ways kills it.
Exactly this. I enjoyed the whole change shapes and stuff, the puzzle aspect, but the grainy filter hurt my eyes and the constant backtracking was bull.shit. Also, the boss fight at the end can be ball-crushingly infuriating. Like, want to cut myself.The Wykydtron said:Nobody gone for the obvious Dragonage one? mmmk then.
The Fade from DA:O. Fuck that place. Fuck. That. Place. It is needless filler, annoying to navigate and has a grainy filter over the screen all the time which gets tedious really quick.
It should be a good area, party members faced with some of their fears or somesuch tying them down to this dream place is cool but really the entire place is just... Bad. The navigation through 4 dungeons that all link together in really crap ways kills it.
This as well. Screw Roxas. I couldn't care less about him, and I certainly couldn't have when I didn't know that Chain of Memories was a thing and I just popped in 2 and was like "WHO THE FUCK IS THIS?! WHO THE FUCK ARE YOU?! WHERE'S SORA?!"piinyouri said:Kingdom Hearts 2 - Everything prior to getting to play as Sora and actually play the game.
I actually found the stuff with Roxas to be the most enjoyable part of the game. It was all down hill after those first five hours or so.piinyouri said:Kingdom Hearts 2 - Everything prior to getting to play as Sora and actually play the game.
That's fair, my apologies.Random berk said:Seriously? Half the game map felt unnecessary to you? And how was it not up to the same quality as the American side of the border? The towns and forts looked just as good as in America, even better for the clear contrast between the two cultures. Even the geology of the two locations was visibly different, and in my opinion looked particularly awesome in Mexico.piinyouri said:Red Dead Redemption - The whole entirety of Mexico. It feels so unnecessary and not up to the quality of the previous territory.
OT: The battleship assaults in the later stages of XCOM. I know the game was meant to get more challenging at that point but come on. With that kind of direct resistance I'd have forgone the six man strike team in favour of a full-on military assault. Or maybe hit them with an ICBM. As it was I mostly just shot them down and then left the Russians or whoever else to clear up the mess.