Areas/Levels that left a bad taste in your mouth.

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The_Echo

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bluerocker said:
The_Echo said:
Oh, have you forgotten the horror that was Tree Tops from the first Spyro?

Oh, no. I didn't forget. It took me SO long to 100% Tree Tops, just because I couldn't find certain parts of the level. What a poorly designed world. But I think Mystic Marsh is worse (really, Ripto's Rage! had a lot of those "ehhh" levels for me).
 

Phuctifyno

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I've never been a fan of subterranean levels. Anything cave-like gives me an uneasy feeling, maybe claustrophobic. It took me a long time to work up enough interest to play a Metroid game because of this, but I'm glad I finally did.

Has anyone here said "Water Temple" from Ocarina yet? Cuz I'd just like to brag that I never had a problem with it. Deal.
 

Drake the Dragonheart

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Veylon said:
Those terrible ship levels in Terror from the Deep. The mission doesn't end until every alien is killed and there's many dozens of tiny rooms and closets they could be lurking in.
I feel your pain. Especially when you have to do one before you have armor!

Peragus on KOTOR 2. Feels like it sort of drags on.

Meatspinner said:
I'd say act 3 in Diablo 2.

I swear that place was designed to be annoying. Endless corridors with rivers in the middle that lead to nowhere. Countless demonic, pygmy tribals to play wack-a-mole with, not to mention that I've never liked Incas/Mayans in games
The jungle can really be a pain to explore. Curse my completionist nature!
 

ScrabbitRabbit

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Broderick said:
You know what is funny about the moving wall? You can hookshot damn near to the top and bypass the whole thing pretty much.
You can what?!

Why did I never try this?!
 

IllumInaTIma

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Underwater part in Dino Crisis 2. Whole game is so fast paced and then BAM! you move like a slug trying to evade Croco-dinos charging at you. And also, if you didn't have enough money to buy some specific gun, you couldn't complete the level!
 

IllumInaTIma

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SuperSuperSuperGuy said:
TizzytheTormentor said:
Persona 4 Golden, the new dungeon, the Hollow Forest, f**k that place! I hated every second of it, piss poor experience and money rewards, annoying layout, stupid SP draining throughout the dungeon after every battle, all weapons, armor and accessories removed and replaced with nerfed crap...was there some guy who thought it would be fun!? But to be fair, the story and music of the area was executed perfectly.
I made that area ridiculously easy by fusing a Kaiwan with Victory Cry early-on and fusing said skill onto a Daisoujou, which later learns Samsara and Hama Boost. I just wiped everything out in one turn. I also brought Yosuke, Kanji and Naoto along. Naoto has automatic SP regen through Invigorate and Yosuke's Brave Blade and Kanji's Primal Force don't use SP to attack, so they could pick up the slack against light-resistant enemies. I swapped Kanji out for Yukiko for the boss, though, because you can't bypass its physical reflection with items.

OT: Any rendition of Atlantica in Kingdom Hearts. The swimming controls were annoying in the first game, it didn't make much sense in Chain of Memories and it was just a dumb musical minigame in the second game.
wait what? I had Izanagi-no-okami for that dungeon, but Victory Cry didn't work there! And neither did Trumpeter's Cool Breeze.
 

Mordekaien

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Those god-awful, stupidly designed, idiotic, sewers in Vampire the Masquerade: Bloodlines. It was filled with crapload of enemies, every corridor was the same and it was really really badly designed.
 

Anathrax

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I left Blighttown.



Mention: I was playing with a mouse and keyboard. Platforming is harder than diamond.

Now on to... Sen's Fortress. Crap.

Edit: There's another game which I cannot play because of one level. It's a transformer game on the PS2, I don't remember the name but I remember you'd play as Hot Rod, Optimus and one last guy(Blue car, about all I remember). A Mayan pyramid level that is
so tight your camera glitches out whenever you spin it and the lighting makes it so much worse.
 

Gottesstrafe

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nomzy said:
Honestly I didn't mind Blighttown. Admittedly I didn't go through the depths, instead I just used the shortcut from new londo via valley of drakes (if that even is the shortcut).
Pretty much only ever went down there to farm the slugs for red titanite and kill quelaag, never explored it. Now New londo and the tomb of giants on the other hand can go and fuck themselves with a rake.

Anyone remember the library from Halo: CE? Yeah fuck that place too.
Honestly, the only annoying parts of Blighttown was when the frame rate began to chug and the toxic blow dart guys. The library from Halo became infinitely easier when you realized that a chest shot from the pistol could kill them all in 1-3 hits (even on legendary).
 

Yojimzo

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Catie Caraco said:
piinyouri said:
Kingdom Hearts 2 - Everything prior to getting to play as Sora and actually play the game.
This as well. Screw Roxas. I couldn't care less about him, and I certainly couldn't have when I didn't know that Chain of Memories was a thing and I just popped in 2 and was like "WHO THE FUCK IS THIS?! WHO THE FUCK ARE YOU?! WHERE'S SORA?!"
Like this?

 

zehydra

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ScrabbitRabbit said:
I never found Blighttown to be that bad but that might be because I was expecting it to be awful

That fucking moving wall in the Spirit Temple in Ocarina of Time made me hate the entire game. It was just so fucking tedious. It feels like it was only put there to piss me off.

Kurst Prison and the exploration part of the Fortress of Regrets in Planescape: Torment were both just plain badly designed. Spamming hundreds of enemies at the player does not a good challenge make.

Water Hazard in Half-Life 2 was just boring as hell.
You do know you can just hookshot yourself to the top of it right?
 

ScrabbitRabbit

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zehydra said:
You do know you can just hookshot yourself to the top of it right?
Yeah, somebody else pointed it out. I'm rather annoyed with myself right now :']
 

SuperSuperSuperGuy

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IllumInaTIma said:
SuperSuperSuperGuy said:
wait what? I had Izanagi-no-okami for that dungeon, but Victory Cry didn't work there! And neither did Trumpeter's Cool Breeze.
There's a trick to it. Victory Cry will always bring your SP up to full after battle. Then, the dungeon halves it. It's not that Victory Cry doesn't work; it's just that instead of having 100% SP after every battle, you have 50%, which is more than enough to fire off a Samsara or Die for Me spell and instantly win the next fight.

If you have Rise's SP restoring skill and/or Cool Breeze, you will eventually reach a point of equilibrium where the Hollow Forest is leeching away SP at the same rate at which it is restored after battle, since Cool Breeze works off of a percentage of your max SP while the dungeon's automatic SP deduction works off of your current SP.
 

verdant monkai

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The Wykydtron said:
Nobody gone for the obvious Dragonage one? mmmk then.

The Fade from DA:O. Fuck that place. Fuck. That. Place. It is needless filler, annoying to navigate and has a grainy filter over the screen all the time which gets tedious really quick.

It should be a good area, party members faced with some of their fears or somesuch tying them down to this dream place is cool but really the entire place is just... Bad. The navigation through 4 dungeons that all link together in really crap ways kills it.
Yeah I loathe that place its the stupid turning into different monsters, to get to different areas which gets me. Dragon age has never been pretty or even interesting to look at (areas I mean), but the Fade takes the crown of creme de'la Shit. It makes me reluctant to replay Dragon age Origins, the deep roads has a similar boring look but it has more interesting stuff in it, and the brood mother has one of the best build ups in all of gaming.
 

laggyteabag

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Anywhere in the Original Mass Effect that involved combat, bar The Citadel and Eden Prime for some reason.
The Fade in DA:O.
Fighter mission in the BF3 campaign.
Borderlands 2, the Fridge and Sawtooth cauldron.
 

Fudj

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Agree with the Mage tower fade section, but for me it was whenever demons showed up in the Legacy of Kain games....i think Soul Reaver 2 (its been years since i have played them, although i have just found my ps2)
 

Dfskelleton

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krazykidd said:
Dante's inferno . The before last level . 10 floors of bullshit trials . That was the worst idea a game developper ever had . Periode .
Besides, you know, trying to make a hack n' slash out of The Inferno in the first place? But yeah, I absolutely hated that part. Not only because of how tedious it was, but also because of all the squandered potential; Dante's 8th circle of Hell had some really cool ideas that could have easily been made into fun, interesting levels, but nope... 10 goofy trials that all look exactly the same.

For me, it was the alien hive levels in Duke Nukem Forever. That entire game left a bad taste in my mouth, but those levels were different... the shift in tone was so disorienting. Sure, there were captured women in DN3D, but they didn't sob and beg to be euthanized. And you were penalized for shooting them, not endorsed to do so.
It really didn't help that Duke's characteristic quips and one-liners were suddenly replaced with coos of "You're better off this way."
 

V da Mighty Taco

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A certain scene that completely killed Far Cry 3's storyline for me and that I'm going to make a thread about at some point:

The stupid fucking scene (literally) where Citra rapes Jason Brody. Not only does he not have a problem with it, he gets up and starts proclaiming himself leader of the Ryukat or whatever they're called. He then proceeds to tell Citra that he'll stay with her instead of going home with his friends and worried-sick-about-him girlfriend. I have a lot to say about this scene in particular as well as my thoughts on Far Cry 3 in general, but I'll save that for when I get around to making that thread. To put it simply though, not only did I completely stop caring about the story and especially the main character entirely, but I almost flat-out stopped playing the game for good because of this.

Fortunately, the Wingsuit came along shortly after as well as getting a privateer disguise from the Doppleganger mission and having access to all weapons / skills; which renewed my interest in actually playing the game. Still didn't care for the story anymore and wanted Brody to die, but the gameplay became awesome enough to make it tolerable.
 

thetoddo

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May 18, 2010
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I am astonished we're on page 4 and nobody has mentioned the speeder levels from Battletoads. It's the only level that has ever made me so angry that I ragequit after finally beating it.