Yeah I understadn its long (thats what atrracted me to it because of how story basd it is, so I like co-op so then i will buy it, Thanks guys.TheCommanders said:Do you mean the board game? If so, then I would say yes. My friends and I had a lot of fun with it. Be warned, however, the games are pretty long. Also, it can be very difficult. It really promotes working together with the other players, which is kinda different than most board games.
In addition to any other warnings you might be given, also be warned that the instruction manual for Arkham Horror is *terrible*.southparkdudz said:Should I buy it? Im a really big Lovecraft and Cthulhu Myths fan.
Isn't thatwhy the internet was invented?Schadrach said:In addition to any other warnings you might be given, also be warned that the instruction manual for Arkham Horror is *terrible*.southparkdudz said:Should I buy it? Im a really big Lovecraft and Cthulhu Myths fan.
and isnt it like Xcom where the outcome is you might lose ven if you're doing well?King of Asgaard said:If you have friends and ample patience, get it, it's a helluva lot of fun.
Word of advice: you want to control 2 characters per player instead of 1 (up to 4, so divide accordingly) because it gives you far more opportunities than just playing with 2 characters.
Also, it's not that long, around 2-3 hours, so enough time for a retry should Cthulhu triumph.
Yes, but you have ample opportunity to fix it.southparkdudz said:and isnt it like Xcom where the outcome is you might lose ven if you're doing well?King of Asgaard said:If you have friends and ample patience, get it, it's a helluva lot of fun.
Word of advice: you want to control 2 characters per player instead of 1 (up to 4, so divide accordingly) because it gives you far more opportunities than just playing with 2 characters.
Also, it's not that long, around 2-3 hours, so enough time for a retry should Cthulhu triumph.
Yeah I have one friend who is also a Cthulhu fan that wants to play and it is a big investment since the copy i found brand new is like $61 and the exspansion the store had was $51Imat said:Losing whilst doing well is a very distinct possibility, especially when you start adding in expansions. I'd recommend getting and playing the base game, seeing how you feel about it, before even attempting the expansions. Heck, the base game itself is a large investment, though I will always consider it completely worth it. I recommend finding at least 1 friend willing to play on a semi-regular basis, just to get you both into the game quickly. And, as has been suggested for a 2 player format, try to play with 4 investigators split between the 2 players. Gives you some experience with different investigators/team roles, plus it keeps the game interesting and populated without getting to the double draws from more investigators.
Ok KingKing of Asgaard said:Yes, but you have ample opportunity to fix it.southparkdudz said:and isnt it like Xcom where the outcome is you might lose ven if you're doing well?King of Asgaard said:If you have friends and ample patience, get it, it's a helluva lot of fun.
Word of advice: you want to control 2 characters per player instead of 1 (up to 4, so divide accordingly) because it gives you far more opportunities than just playing with 2 characters.
Also, it's not that long, around 2-3 hours, so enough time for a retry should Cthulhu triumph.
What happens is, if you can't seal 6 gates that open one by one, eventually the Ancient One will awaken, and you'll be transported to a final boss fight. This can be delayed by keeping the monster population controlled and a few other ways. If you can beat him, you win, regardless of the situation in the real world.
So, if you find that you're getting overwhelmed and can't win by sealing, you should start gearing up for the fight with Cthulhu or his contemporaries.
Again, I cannot stress just how important having more characters is, as it allows you to do several things at once, and since a lot can happen in a turn, you need as much of an advantage as you can get.
Pretty much, there are some good how to play videos out there. The manual really isn't good. Its confusing and a lot of it is poorly explained enough to leave you with more questions than answers. Apart from the the game itself is excellent, I love co-op board games and this really nails the Lovecraftian theme well.southparkdudz said:Isn't thatwhy the internet was invented?Schadrach said:In addition to any other warnings you might be given, also be warned that the instruction manual for Arkham Horror is *terrible*.southparkdudz said:Should I buy it? Im a really big Lovecraft and Cthulhu Myths fan.
Unless the Ancient One is that angry cloud, then its awakening is game over.King of Asgaard said:Yes, but you have ample opportunity to fix it.southparkdudz said:and isnt it like Xcom where the outcome is you might lose ven if you're doing well?King of Asgaard said:If you have friends and ample patience, get it, it's a helluva lot of fun.
Word of advice: you want to control 2 characters per player instead of 1 (up to 4, so divide accordingly) because it gives you far more opportunities than just playing with 2 characters.
Also, it's not that long, around 2-3 hours, so enough time for a retry should Cthulhu triumph.
What happens is, if you can't seal 6 gates that open one by one, eventually the Ancient One will awaken, and you'll be transported to a final boss fight. This can be delayed by keeping the monster population controlled and a few other ways. If you can beat him, you win, regardless of the situation in the real world.
So, if you find that you're getting overwhelmed and can't win by sealing, you should start gearing up for the fight with Cthulhu or his contemporaries.
Again, I cannot stress just how important having more characters is, as it allows you to do several things at once, and since a lot can happen in a turn, you need as much of an advantage as you can get.
True, but it's one out of a dozen or so possible Ancient Ones, so it's not very likely.Shadowkire said:Unless the Ancient One is that angry cloud, then its awakening is game over.King of Asgaard said:Yes, but you have ample opportunity to fix it.southparkdudz said:and isnt it like Xcom where the outcome is you might lose ven if you're doing well?King of Asgaard said:If you have friends and ample patience, get it, it's a helluva lot of fun.
Word of advice: you want to control 2 characters per player instead of 1 (up to 4, so divide accordingly) because it gives you far more opportunities than just playing with 2 characters.
Also, it's not that long, around 2-3 hours, so enough time for a retry should Cthulhu triumph.
What happens is, if you can't seal 6 gates that open one by one, eventually the Ancient One will awaken, and you'll be transported to a final boss fight. This can be delayed by keeping the monster population controlled and a few other ways. If you can beat him, you win, regardless of the situation in the real world.
So, if you find that you're getting overwhelmed and can't win by sealing, you should start gearing up for the fight with Cthulhu or his contemporaries.
Again, I cannot stress just how important having more characters is, as it allows you to do several things at once, and since a lot can happen in a turn, you need as much of an advantage as you can get.
so you mean ether Yog-Sothoth or Azathoth?King of Asgaard said:True, but it's one out of a dozen or so possible Ancient Ones, so it's not very likely.Shadowkire said:Unless the Ancient One is that angry cloud, then its awakening is game over.King of Asgaard said:Yes, but you have ample opportunity to fix it.southparkdudz said:and isnt it like Xcom where the outcome is you might lose ven if you're doing well?King of Asgaard said:If you have friends and ample patience, get it, it's a helluva lot of fun.
Word of advice: you want to control 2 characters per player instead of 1 (up to 4, so divide accordingly) because it gives you far more opportunities than just playing with 2 characters.
Also, it's not that long, around 2-3 hours, so enough time for a retry should Cthulhu triumph.
What happens is, if you can't seal 6 gates that open one by one, eventually the Ancient One will awaken, and you'll be transported to a final boss fight. This can be delayed by keeping the monster population controlled and a few other ways. If you can beat him, you win, regardless of the situation in the real world.
So, if you find that you're getting overwhelmed and can't win by sealing, you should start gearing up for the fight with Cthulhu or his contemporaries.
Again, I cannot stress just how important having more characters is, as it allows you to do several things at once, and since a lot can happen in a turn, you need as much of an advantage as you can get.
It also has the largest time before awakening, so it's not that difficult to outrun.
I believe it's Azatoth that insta-kills you if he awakens.southparkdudz said:so you mean ether Yog-Sothoth or Azathoth?King of Asgaard said:True, but it's one out of a dozen or so possible Ancient Ones, so it's not very likely.Shadowkire said:Unless the Ancient One is that angry cloud, then its awakening is game over.King of Asgaard said:Yes, but you have ample opportunity to fix it.southparkdudz said:and isnt it like Xcom where the outcome is you might lose ven if you're doing well?King of Asgaard said:If you have friends and ample patience, get it, it's a helluva lot of fun.
Word of advice: you want to control 2 characters per player instead of 1 (up to 4, so divide accordingly) because it gives you far more opportunities than just playing with 2 characters.
Also, it's not that long, around 2-3 hours, so enough time for a retry should Cthulhu triumph.
What happens is, if you can't seal 6 gates that open one by one, eventually the Ancient One will awaken, and you'll be transported to a final boss fight. This can be delayed by keeping the monster population controlled and a few other ways. If you can beat him, you win, regardless of the situation in the real world.
So, if you find that you're getting overwhelmed and can't win by sealing, you should start gearing up for the fight with Cthulhu or his contemporaries.
Again, I cannot stress just how important having more characters is, as it allows you to do several things at once, and since a lot can happen in a turn, you need as much of an advantage as you can get.
It also has the largest time before awakening, so it's not that difficult to outrun.