No love for Flower? Portal is a very good choice for breaking someone into first-person. Personally, I've used Flower on several different people to show the beauty of games. Simple, intuitive, fun and engaging.
DungeonHamster said:How many people think that playing games can be an art?
This times one thousand. I also would count the latter games in the Legacy of Kain games if you could get past all the time-travelling tomfooleryJhereg42 said:Planescape:Torment
Emotional Range - Check
The story elements are all crafted in such a way that they actually provoke thought, not competition. You and the game are working together rather than simply trying to beat the stuffing out of it.
The characters are rich, well acted, and by the end of the game you honestly care about both what you did to them and how they reacted.
The narrative turned the RPG genre on it's side by being introspectively epic. I've never played a game that did that before or since.
The Path is my one choice for games as art. It's moving, it's beautiful, it's dark, it's brilliant. One of my favourite games and definitely a worthy experience.lupis42 said:What about "The Path"?
Oh yes, and this, Today I Die is possibly the best flash game I've played.Senmurv said:YES, "Today I Die." That game WAS art. No question.
Which ending you get also tells you about yourself-- essentially what art is SUPPOSED to do.
And I can't really have any respect for Ebert here-- I very rarely agree with his movie reviews and criteria for excellence.
Yeah, I get that - but he said a "first-person world" specifically, I was just wondering if he meant FPS games were somehow harder to navigate than when in third-person.maninahat said:Come on, kids always have a better time adapting to new technology. Adults tend to lag behind. Teenagers always end up having to set up their parents DVD players, or fixing the email/facebook page up etc. The whole appeal of the Wii is its simplicity, making it easy to pick up by adults. Having a grand total of two buttons simplifies things a great deal. Hence why Point and click adventure games are also easier for people to get into.Woodsey said:"I always feel the need to stress how hard it is for an adult to learn to navigate a first-person world if they've never done it before."
Really? Why adults in particular?
This was also my first thought when I saw the article's headline. The Path would be my first choice to show people the potential of videogames as media and art. It tells a story in a way that doesn't readily resemble one of the other media, and it doesn't keep a cinematic pace or force the player to "win" in any way. It is simply art. It is a great example on the uniqueness of how games can tell stories, nto necessarrily because it has told the best story, but because it doesn't have a narrator/a lot of text/dialogue like movies or books have, but instead focusses much more on how a game can tell a story.lupis42 said:What about "The Path"?
After all, it breaks Ebert's strongest criterion, in that it doesn't have anything resembling a "win". Not the best thing for a child, but the interface is staggeringly simple, so it's not so bad for an artistically inclined adult.
The Art of Mario 64 isn't in the visuals, it is as you say in the experience. That makes judging games as a visual art just as informed as doing the same for, say, performance art or music.Hithlain said:Can I say that Mario 64 is art? I mean, you are jumping IN to art... well... yes. For me, it was an experience that made me think. And isn't that really what art is?