Arty Games

PedroFebruar

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Oct 9, 2008
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No love for Flower? Portal is a very good choice for breaking someone into first-person. Personally, I've used Flower on several different people to show the beauty of games. Simple, intuitive, fun and engaging.
 

Aptspire

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Mar 13, 2008
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It's funny, I would've also said 'Portal' and 'Silent Hill 2'
glad to see we both thought that :D
 

darkfire613

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Jun 26, 2009
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For me, Flower and Heavy Rain would be the two that I would show people. They both use fairly simple and intuitive control schemes, and are also moving and powerful, Flower with its environmental message and Heavy Rain with how it really succeeds at making the player feel for the characters.
 

sturryz

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Nov 17, 2007
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everyone seems to be sidesteping Another World for some reason... why?


This is Suda 51's favorite game of all time for crying out loud.
 

Michael826

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Aug 17, 2009
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Personally, i think people have ideas about art that are too refined. Art can't really be defined. People have tried...
 

Senmurv

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Mar 5, 2008
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YES, "Today I Die." That game WAS art. No question.

Which ending you get also tells you about yourself-- essentially what art is SUPPOSED to do.

And I can't really have any respect for Ebert here-- I very rarely agree with his movie reviews and criteria for excellence.
 

SH2010

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May 1, 2010
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Yeah, I feel that the indie movement has so much more experimentation in expression and does so effectively through mechanics of play. That's why Today I Die felt so new and invigorated.
 

Wilbot666

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Aug 21, 2009
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Jhereg42 said:
Planescape:Torment

Emotional Range - Check

The story elements are all crafted in such a way that they actually provoke thought, not competition. You and the game are working together rather than simply trying to beat the stuffing out of it.

The characters are rich, well acted, and by the end of the game you honestly care about both what you did to them and how they reacted.

The narrative turned the RPG genre on it's side by being introspectively epic. I've never played a game that did that before or since.
This times one thousand. I also would count the latter games in the Legacy of Kain games if you could get past all the time-travelling tomfoolery :p
 

likalaruku

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Nov 29, 2008
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Hell, I've oncidered games art since I could clearly identify what the hell everything was supposed to be, from Sonic Sprites to static Myst backgrounds.

As for Ebert, I never agreed with him about what movies were good & bad, so why should I expect him to agree with me on anything? I hate modern movies so much that if he were me, he'd have just retired & moved on to something else. But he's not me.
 

The Blue Mongoose

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Jul 12, 2008
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lupis42 said:
What about "The Path"?
The Path is my one choice for games as art. It's moving, it's beautiful, it's dark, it's brilliant. One of my favourite games and definitely a worthy experience.

Senmurv said:
YES, "Today I Die." That game WAS art. No question.

Which ending you get also tells you about yourself-- essentially what art is SUPPOSED to do.

And I can't really have any respect for Ebert here-- I very rarely agree with his movie reviews and criteria for excellence.
Oh yes, and this, Today I Die is possibly the best flash game I've played.
 

Epicurus

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May 11, 2008
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Oh, The Longest Journey! You've caused me to fall into a pit of nostalgia, shame on you. Luckily I own it on Steam, so I can play it again right now and fall in love with the characters and the story all over again. It's a pity that the series lost a certain something with Dreamfall... ah, c'est la vie, I suppose.

I think people often misunderstand art, and some even go so far as to say that art cannot have any utility aside from being artistic, I believe this is nonsense. Anything can be art as long as it is designed with emotion and caring attention. If you don't believe me, take a look at some of the more modern bridges around the world. Par exemple: http://sabahkamal.files.wordpress.com/2007/10/millau.jpg
 

NBSRDan

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Aug 15, 2009
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I think it's fairly obvious that games are not only a medium in which art can exist, but inherently art, atleast by any definition I've heard. Of course, if I were tasked with persuading a newcomer, that is not the argument I would use.
If faced with this insurmountable task, I would start with games that tell great stories, to show that a video game can have a compelling narrative, just like a novel or movie; games such as:
  • -God of War
    -Golden Sun
    -Mass Effect
    -Um...
    -See, this is why games aren't taken seriously.
I don't agree with your premise of getting the person to play the game. I know - playing it - that's the whole point of a game, but if you've convinced someone who didn't think of games as art to actually play one, you've already persuaded them and are now arguing that "games are even more".
Good storytelling is a recurrent theme in your 5 examples (well, I've only played two of them, but I'll take your word on the rest). By simply playing a game, it could take hours to realize that the plot is more than "badassjamin gunsworth kills bad guys cause they kidnapped the princess / president / his girlfriend". However, if the scenario is a live verbal debate, you need to make your point in well under 5 minutes. If I were in that situation, I would rely on YouTube to show gameplay and cutscenes.
After the story argument, I would show games with beautiful environments, reflecting what's 'artistic' about a painting, sculpture, or movie. For example:
  • -The three games mentioned above
    -BioShock
    -Braid
    -Crysis
    -Donkey Kong Country
    -Far Cry
    -Halo
    -Jak and Daxter
    (This is not to say that these are the only beautiful-looking games in existence or even that I've played, just in an 'artistic'-looking way.)
Of course, if you're actually and seriously trying to convince someone that games are art, what you should really do is ask them to define the word 'art', then think of games that fit into their definition.

My definition of art: "Something that is created for an audience using creativity"​
 

Woodsey

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Aug 9, 2009
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maninahat said:
Woodsey said:
"I always feel the need to stress how hard it is for an adult to learn to navigate a first-person world if they've never done it before."

Really? Why adults in particular?
Come on, kids always have a better time adapting to new technology. Adults tend to lag behind. Teenagers always end up having to set up their parents DVD players, or fixing the email/facebook page up etc. The whole appeal of the Wii is its simplicity, making it easy to pick up by adults. Having a grand total of two buttons simplifies things a great deal. Hence why Point and click adventure games are also easier for people to get into.
Yeah, I get that - but he said a "first-person world" specifically, I was just wondering if he meant FPS games were somehow harder to navigate than when in third-person.
 

Malkavian

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Jan 22, 2009
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lupis42 said:
What about "The Path"?

After all, it breaks Ebert's strongest criterion, in that it doesn't have anything resembling a "win". Not the best thing for a child, but the interface is staggeringly simple, so it's not so bad for an artistically inclined adult.
This was also my first thought when I saw the article's headline. The Path would be my first choice to show people the potential of videogames as media and art. It tells a story in a way that doesn't readily resemble one of the other media, and it doesn't keep a cinematic pace or force the player to "win" in any way. It is simply art. It is a great example on the uniqueness of how games can tell stories, nto necessarrily because it has told the best story, but because it doesn't have a narrator/a lot of text/dialogue like movies or books have, but instead focusses much more on how a game can tell a story.
 

Jared

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Jul 14, 2009
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Shadow of the Collossus is definetly one I have used before. I loved the art style, and, along with ICO I think they are certainly some of the more beauytiful games released on the PS Series.

Okami = Epic. That was art, no one can ever deny that
 

raankh

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Nov 28, 2007
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Hithlain said:
Can I say that Mario 64 is art? I mean, you are jumping IN to art... well... yes. For me, it was an experience that made me think. And isn't that really what art is?
The Art of Mario 64 isn't in the visuals, it is as you say in the experience. That makes judging games as a visual art just as informed as doing the same for, say, performance art or music.

We need a different vocabulary to discuss games as art, just as opera, live painting and abstract photography have very different vocabularies from both each other, and say film.

That's the humanities way of doing it, at least. Note that this wouldn't necessarily be the language of "ganking", "teching" or "camping" -- although I also really think we need to consider that games become art in the hands of the player!

It's when a game is played that it becomes art, not before and I would question if it is art afterwards, just like with the example of live painting.

So absolutely! Playing Mario 64 can both be an art and be art in itself, plus you jump into art as part of the gameplay, so this is really meta-art! :p
 

fletch_talon

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Nov 6, 2008
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I recently came across trailers for The Whispered World.
It looks incredible
http://www.youtube.com/watch?v=uYrk2t1yoNQ

And to add to the debate. What do movies have that games don't?
If we're being perfectly honest, many games do just what movies do and then some.
-They can tell a story.
-Have a beginning and end (not necessarily a case of winning or losing, you can't lose many adventure games for example)
-Invoke emotions.
-Express an opinion or belief.

The only difference between movies and games is challenge and interactivity, I'm pretty sure there is already such a thing as interactive art (some types of installation or sculpture) so unless people want to argue requiring thought/effort and providing a challenge in doing so can disqualify something as art then they havn't really a leg to stand on.
 

Phishfood

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Jul 21, 2009
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I would define art somewhere along the lines of an item that has been created for form but not (at least primarily) function. So - simple example a statue. Its not there to support anything, cover anything its there to look nice.

So lets extend the logic to computer games. The primary function of a game is to entertain, just like the primary function of a brick is to make a building. If we take the base of a computer game and then use it for more aesthetic purposes than entertainment, then it is art at least by my definition. Imorrtall a great example - I probably wouldn't call it an entertaining game in the tradidional sense...no "win" or "lose" no "high score" but still pleasing. The complete opposite of say pacman or space invaders - entertainment with no form at all.

Along those lines then I could recomend a few games that are more art than others, and some that are clearly less. Left 4 dead and team fortress 2 come to mind as not art. There entirely to be (relatively) mindless fun. On the other hand, a game like Mafia or Fallout where you can get genuinely attached to characters and plot lines....the ending to either...