Oooh, forgot about Deus Ex. Good pick with that. And I wish my computer could handle Fallout 3.godbrain said:In order to present the idea of a game as art, we need stories that could not function any other medium. We need to present games that provide something more thought-provoking than entertainment. And most importantly, we need to find (or create) games that rely on the unique qualities of a video game (as opposed to a film or book) in order to enhance the story or experience being shared by the artist.
There are only a couple of games that I could say, while not artistic masterpieces in and of themselves, do show off the artistic potential of video games. One is Deus Ex, because the game presents you with several different political philosophies, allows you to shape the narrative as you side with the various groups in a manner that does not really present any one of them as better or worse than the other, but instead allows you to choose the one that appeals to you the most and then plays out the ramifications of those choices. The second would be Fallout 3, for it's use of morality to alter the story by changing the way characters interact with you based on your Karma. And the third would be Tender Loving Care, for the way it alters the details of the plot based on responses the viewer gives to psychological questionnaires.
In short, the art of the video game is it's ability to create an environment where the player is free to shape the narrative as they will, but still manage to maintain the artistic integrity of the creator.
Why do I get that sense that you not liking SotC is basically at the heart of your snubbing it from this conversation?Suskie said:THANK YOU for not mentioning Shadow of the Colossus. Nothing against the game, but I'm just sick of hearing that one over and over. What does it say about our arguments in support of games as art when the same few titles keep cropping up? (Actually, I DON'T like SotC, but that's irrelevant.)
I haven't heard this argument before, but it raises a very interesting point that I totally agree with.godbrain said:Before I get into my points, let me state right away that I do not agree with Ebert and I do fully believe that games are capable of being art.
However, there is a problem with a lot of the games that all of you mention. They may be beautiful or well-written or have amazingly evocative music. And all of those are truly works of art. However, their artistic merit is irrelevant of their inclusion in the game medium. As such, a great artistic story in a game does not make the game a work of art. The story would be just as good if it were a book, or a radio play, or a movie. Likewise, just because a film uses Beethoven's Ninth, does not make that film art. Planescape is a great game with some of the best characters I have seen in any recent medium. However, it could be (and has been) argued that Planescape would be just as good if it were a book.
In order to present the idea of a game as art, we need stories that could not function any other medium. We need to present games that provide something more thought-provoking than entertainment. And most importantly, we need to find (or create) games that rely on the unique qualities of a video game (as opposed to a film or book) in order to enhance the story or experience being shared by the artist.
There are only a couple of games that I could say, while not artistic masterpieces in and of themselves, do show off the artistic potential of video games. One is Deus Ex, because the game presents you with several different political philosophies, allows you to shape the narrative as you side with the various groups in a manner that does not really present any one of them as better or worse than the other, but instead allows you to choose the one that appeals to you the most and then plays out the ramifications of those choices. The second would be Fallout 3, for it's use of morality to alter the story by changing the way characters interact with you based on your Karma. And the third would be Tender Loving Care, for the way it alters the details of the plot based on responses the viewer gives to psychological questionnaires.
In short, the art of the video game is it's ability to create an environment where the player is free to shape the narrative as they will, but still manage to maintain the artistic integrity of the creator.
Sorry for the length. I've been thinking about this one for a while.
This. I thought that, if you want to initiate someone on games as art, you have to start with Adventure games (as you said, yourself). And Grim Fandango is one of the prettier ones, with great writing and whimsical characters, as well as a grand tale of Death, love, and corruption.hendersonl said:Grim Fandango: Please tell me a story centered around a society of animate Día de los Muertos dolls combined with film noir is somehow not art. I dare you.
L.
Nice first post godbrain. I pretty much agree with you, and for that reason I'd add Heavy Rain to your list. I played through it last weekend, and even with all its bugs I was fairly moved. The game presents you with not just a lot of quick-timey action (that can be turned down for beginners I think) but also a lot of actual choices with some moral depth. I found myself pausing the game more than once to contemplate important decisions, and the nice thing is that no matter what you choose the story continues and it's difficult to go back to change things (unlike a standard choose your own adventure story). So the short of it is that I think Heavy Rain would fit your view of an artistic game.godbrain said:Before I get into my points, let me state right away that I do not agree with Ebert and I do fully believe that games are capable of being art.
However, there is a problem with a lot of the games that all of you mention. They may be beautiful or well-written or have amazingly evocative music. And all of those are truly works of art. However, their artistic merit is irrelevant of their inclusion in the game medium. As such, a great artistic story in a game does not make the game a work of art. The story would be just as good if it were a book, or a radio play, or a movie. Likewise, just because a film uses Beethoven's Ninth, does not make that film art. Planescape is a great game with some of the best characters I have seen in any recent medium. However, it could be (and has been) argued that Planescape would be just as good if it were a book.
In order to present the idea of a game as art, we need stories that could not function any other medium. We need to present games that provide something more thought-provoking than entertainment. And most importantly, we need to find (or create) games that rely on the unique qualities of a video game (as opposed to a film or book) in order to enhance the story or experience being shared by the artist.
There are only a couple of games that I could say, while not artistic masterpieces in and of themselves, do show off the artistic potential of video games. One is Deus Ex, because the game presents you with several different political philosophies, allows you to shape the narrative as you side with the various groups in a manner that does not really present any one of them as better or worse than the other, but instead allows you to choose the one that appeals to you the most and then plays out the ramifications of those choices. The second would be Fallout 3, for it's use of morality to alter the story by changing the way characters interact with you based on your Karma. And the third would be Tender Loving Care, for the way it alters the details of the plot based on responses the viewer gives to psychological questionnaires.
In short, the art of the video game is it's ability to create an environment where the player is free to shape the narrative as they will, but still manage to maintain the artistic integrity of the creator.
Sorry for the length. I've been thinking about this one for a while.
Come on, kids always have a better time adapting to new technology. Adults tend to lag behind. Teenagers always end up having to set up their parents DVD players, or fixing the email/facebook page up etc. The whole appeal of the Wii is its simplicity, making it easy to pick up by adults. Having a grand total of two buttons simplifies things a great deal. Hence why Point and click adventure games are also easier for people to get into.Woodsey said:"I always feel the need to stress how hard it is for an adult to learn to navigate a first-person world if they've never done it before."
Really? Why adults in particular?