Assassin's Creed 1 is better than Assassin's Creed 2

zelda2fanboy

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(Rant incoming)
From the reviews I've read, people seem to be of the belief that Assassin's Creed 1 was more of a flawed experiment, whereas Assassin's Creed 2 is the fully thought out game. I was even going to skip the first one, but since both were on sale on PSN, I downloaded both just so I didn't miss out on the story. I could see a lot of the technical complaints in the first title, especially the screen tearing and the framerate problems. I also didn't like the ending, when suddenly you can't hit certain characters and the only way you could beat them was by countering over and over again. The final boss was especially cheap since you had to do something like five counters in a row, and if you messed up, you had to do it all over again. Then the game just ended with him looking through glyphs in the lab. It was very lame. Overall, I liked the game a lot, though. The idea of sneaking into a city, gaining the trust of the citizens, investigating the targets, forming a plan, and utilizing resources. There was more than one way to execute a mission, like Hitman 2, only less cryptic.

So I hurried up and decided to check out the second game, since I liked the first one so much. The first problem was that they kept introducing more and more collectibles, sidequests, items, and minigames. Then I didn't like Ezio. Before we had a conflicted complicated character, but in this game we have a typical Disney male protagonist. He's handsome, he's out for revenge, and he'll do anything anyone tells him to do. I also didn't like the way they changed Kristen Bell's character from a stern and mysterious lab assistant to sexy badass killer, and gave her two stereotypes for assistants. Oh, a caustic Englishman. Oh, a butch Joan Jett wannabe who loves technobabble. Never seen one of those on the CSIs and NCISs before. The story missions were incredibly straight forward. There's no room for experimentation or planning. You pretty much have to do exactly what the designers intended you to do. The graphics don't have the screen tearing like the first one, but it has ridiculous amounts of pop in and textures flicker constantly. It's distracting, especially when this is supposed to be the superior title.

Considering the title of the game is Assassin's Creed, it's frustrating that it's been two hours since I've done anything relating to assassination. I just got through a part where I had to play capture the flag and time trials to win a golden mask. Just kill the guy and take it! There was also a problem in the first game of Altair not always cooperating with me when he was climbing. I thought they'd fix this in the second game, but instead they added way more ledges and platforms, making it worse. There are even timed platforming sections of the game that are maddening because he won't do what you tell him to do. Then you have to do the whole thing over again. I home alone right now, so you can imagine the obscenities that are flying at the TV.

I started playing these games because I wanted to catch up by the time Revelations came out, but it seems like there were too many cooks in the kitchen (to borrow a Yahtzee sentiment), all randomly throwing vegetables and ingredients into the pot, so it doesn't taste like anything resembling what it should be. Does Brotherhood fix this in any capacity? Or is it more sidequests and pointless repetitive bullshit?
 

Zantos

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Jan 5, 2011
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Assassins Creed Brotherhood is pretty much Screed 2 and a half. I thought it was brilliant, but from the sounds of it I'm going to say you won't.
 

FPSMadPaul

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Sep 27, 2010
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Zantos said:
Assassins Creed Brotherhood is pretty much Screed 2 and a half. I thought it was brilliant, but from the sounds of it I'm going to say you won't.
Yes, I suppose it was 2.5 in a lot of respects, or 2.33 & Revelations will be 2.66. Brotherhood fixes a lot of issues but it is also a lot like two so you may dislike it. Give it a go I'd say, the online alone is worth the (now) low price!
 

Vaco Deus

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Aug 10, 2009
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To each their own but I found AC1 WAY too repetitive. Go to city X, pickpocket, eavesdrop, or follow target Y, kill person Z and run like hell. Repeat 9 times until completion.

And, yes, ACII and ACB are like that too but its got variety in how you go about the missions. Plus Altair bored me, as did the setting of the middle ages
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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I didn't know "tomboyish technophiliac Joan Jett wannabe" was a stereotype.


I'm with the popular opinion. Assassin's Creed 2 was a massive improvement. The first game was done in by it's repetitiveness. And while Altair's personality may make sense for an assassin, it made for a boring main character.
 

Limecake

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zelda2fanboy said:
The first problem was that they kept introducing more and more collectibles, sidequests, items, and minigames.
Actually this is the one thing that made me like Assassin's Creed 2 and Brotherhood more than the original. Without all those sidequests, collectibles and minigames all you'd be doing in the entire game would be walking from one story mission to the next.

I picked up Mafia 2 a while back and this is the first time I noticed what a lack of sidequests will do to a game. outside of collecting playboys (most were in the missions anyway) there was little you could do in the city other than killing people or stealing cars. I never felt like a mafia gangster the entire game, I just felt like a cheap Niko Knock-off

I will agree that desmond's teammates are terrible, the tech-savy girl and the english jerk are drawn in such broad strokes you'd think their personality would be written on their birth certificate.
 

sketch_zeppelin

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Jan 22, 2010
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...I really don't see half of your issues. i just recently went back and played through all three games and i have to say 2 is leaps and bounds above 1. yes the geometry is more complicated but it also gives you more options for climbing (i find pointing the camera at where you want to jump or climb helps alot). there is far more in the way of assinations and with the exception of a handful of missions designed to teach you how to use a skill or tool, your free to tackle them how you wish.

I do miss the more indepth "boss" assinations of the first one where you had to seek out your target and perfectly plan your aproach and then running for saftey once he was dead. they sill have this in the second one but its typcally done in bite size form.

and i'm sorry but i'll take Disney character over sack of bricks any day when it comes to characterization.

any hoot if you really had that much of a promblem with Creed 2 then avoid brotherhood. its very similar in design...though you'll likely have to play it if your intrested in following desmounds story at all.
 

the spud

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May 2, 2011
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I have only played AC1 and I thought it was alright. The ending did suck ass, though.
 

Link XL1

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brotherhood is pointless repetitive bullshit, and unlike the first two games, my mind kinda glazed over the story. the multiplayer was alright, but it got old fast. they really should kept the tradition of a new ancestor protagonist per game going, instead of sticking with Ezio. and as far as The Truth thing about aliens and the Garden of Eden goes, ubisoft got way too wrapped up in their own story, and lost their all important grounding in reality
 

Sabazios

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Mar 21, 2010
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Yeah, I first thought this had the possibility of becoming the single best current generation franchise. Now I'm not so sure, especially as they keep on making the same game since a lot of people liked that character. I'm sure even those who did initially would be very bored of him by now. Haven't bought one since 2, will buy 3 if they ever make a numbered one again.
 

Granny Smith 07

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Assassins Creed 1 was wonderfully fun and interesting and unique at least in my head. Assassins Creed 2 was less interesting and more 'hey look how much we can pad this concept out', and Assassins Creed Brotherhood was boring beyond belief the 100% mechanic where you have to do everything exactly how they want you to leaves you with the problem that you can make no choices for yourself when that was exactly what made the first one fun and the second one bearable. I didn't beat it because once I got a bunch of stupid costumes for my makeshift renegade army led by captain frenchy-pants I set off to storm a camp and one of my army crew got his foot stepped on and died and I had to start over. So I said f*** this and I sold it, I will not be buying Revelations or any other Assassins Creed game that ever comes out and I'll continue believing that Assassins Creed 1 was wonderfully fun, interesting and unique.
 

Woodsey

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"The final boss was especially cheap since you had to do something like five counters in a row,
and if you messed up, you had to do it all over again."

*cough* throwing knives *cough*

"There was more than one way to execute a mission, like Hitman 2, only less cryptic."

You either hit them with sword and run away, or walk up and stab them and run away.

(And how is Silent Assassin "cryptic"?)

Anyway, Brotherhood is better than AC2 (apart from the ancestor story, which is pretty lacklustre), but it is AC2 + more, not a throwback to AC1 in any way.

Also: climbing is a doss.

Granny Smith 07 said:
Assassins Creed 1 was wonderfully fun and interesting and unique at least in my head. Assassins Creed 2 was less interesting and more 'hey look how much we can pad this concept out', and Assassins Creed Brotherhood was boring beyond belief the 100% mechanic where you have to do everything exactly how they want you to leaves you with the problem that you can make no choices for yourself when that was exactly what made the first one fun and the second one bearable.
That's not what that 100% thing was about at all, I don't know why everyone obsesses over it - its just another "sync" method to give you some replay value. It doesn't matter. Play it how you fucking want.
 

TornadoFive

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I played AC1 and loved it. Then I got AC2 and hated it. It was too different, and not enough free-running to begin with. But I persevered and suddenly realised it's a better game. It took me a few hours of playing it to realise but it was. And Brotherhood is more of that, with a few new gameplay elements thrown in.
 

Moonlight Butterfly

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Mar 16, 2011
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I wasn't going to play AC1 but I'll try it out now I'm playing 2 atm. I can't really compare becuase of that but on a couple of your points,

I like Ezio as a protagonist but I'm female so I might be somewhat biased...teehee

also I like the technobabble girl, she reminds me of myself. Not sure whether thats a good thing or not...

I'm enjoying the game great it's fun so far to the point I bought brotherhood when I saw it in the Steam sale.

It's not the stealth game I was hoping it would be but its still fun. Like a fast tomb raider mixed with GTA almost.
 

Hazzaslagga

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Sep 18, 2009
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AC1 was harder, as in the guards could keep up with you somewhat, but AC2 and brotherhood it just deemed too easy to run over a building and escape. Bar that the improvements were vast in my opinion.
 

Thaius

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Assassin's Creed had a better atmosphere. I felt like I was actually in 1st century Israel in the first one more than I felt like I was in Renaissance Italy in the second. But everything, literally everything, about the gameplay was improved in the second one, and the story was far more interesting as well, I thought. But to each his own, I suppose. Though I do get kind of annoyed when people complain that "It's called X and so far it's not about X." That's like saying "this is a video game, but so far it's been trying to tell me this story." Why would you complain based on what something is called instead of what it is?

Brotherhood was fantastic, but if you didn't like 2 you might not like it. Try it anyway and see, I say.
 

zelda2fanboy

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Woodsey said:
You either hit them with sword and run away, or walk up and stab them and run away.

(And how is Silent Assassin "cryptic"?)

Anyway, Brotherhood is better than AC2 (apart from the ancestor story, which is pretty lacklustre), but it is AC2 + more, not a throwback to AC1 in any way.
In Hitman 2, when you were first starting, it didn't really explain the rules of disguises and stealth. I found myself stealing outfits, hiding bodies, tracking down props, until I finally gave up and just murdered every single person in the building until I accidentally killed the right guy. (Haven't played it in years, but that's what happened first time out when I was 13 or 14).

There is variety in how to execute missions. Do you try to bum rush the gates of the city, or do you save the citizen outside and hide amongst some scholars? Do you run straight at the target and get in a big fight, or do you sneak up behind him? Do you do the eavesdrop mission, or go beat the hell out of a witness? I liked gathering clues and discussing the objective like it was a big deal, instead "run from point A to Point B really fast." It got me into the plot more.

In the second game, I was given a target to go kill. The house was heavily guarded, but I had my own archers on the roofs surrounding it. So, I jumped down into the complex and ran up the side of the building to become anonymous. Somehow, this triggered a cutscene (which I couldn't see because I was outside) I hauled ass to the objective marker and managed to see a gondola (that I could swim through) taking off at light speed with an invisible pilot, while the two people were still saying goodbye. Then I fell into the water and this somehow failed the mission for me. I did it again, and the same ridiculous stuff happened, only this time I didn't fall into the water and managed to kill the guy. I still don't know what I was supposed to be doing to make it not glitch out like that.
 

Tohuvabohu

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Mar 24, 2011
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I thought AC2 was an improvement, but there was one thing that pissed me off a lot about it.

Ezio.

I just didn't like him, and I didn't really understand what the deal with him was.

See, in the first game, when you're put into the shoes of Altair, you're already an assassin. You've been one for quite some time. You're a part of the real Assassin order. You have trained and sharpened skills of an assassin, honed through training and experience. Altair = Assassin.

But in AC2, you're just. Some dude. Ezio does have more personality, but his transition from being some dude to deadly assassin was extremely jarring and disconnecting. The game starts off with Ezio rough housing with a couple of his boys as if it's some 1950's greasers gang showdown. Then when the rough housing ends, Ezio races his brother by scaling buildings and sprinting across rooftops. WHAT!?
Altair had the same agility.... but he was an assassin. He needed this kind of agility to evade capture and reach his targets. So what purpose could Ezio have in knowing these kind of skills besides to act like a douchebag?

Then some shit happens, some people die, then Ezio are an assassin. Wut. All he did was put on his robe and wizard hat and suddenly he's a sharply efficient killing machine? More than Altair? He can fight better than Altair? He has more assassin moves than Altair? Bull.shit. Sure he gets more training when he meets his uncle, for about 15 minutes, but at this point all the nonsense has already been buried into my brain.

If they really wanted to take the "humble beginnings" approach, that's fine. But how bout some sense and consistency? They had the potential to do something a bit different, but they didn't. The concept of Ezio being plunged into the role of an Assassin without any training was a cool one. But they didn't do anything with it. It seems like they built Ezio and his move set way before they thought of his humble beginnings and just left him that way.

This might sound like a nitpick, but it was seriously an issue that hung over my head and annoyed me throughout the entire game. I could not get over this nor the horrible faux-italian accents.

Regardless of how stupid Ezio's backstory was, he did have more personality than Altair, and at least he attempted to sound Italian.