my problem with Assassin's Creed 2 in how it relates to Assassin's Creed 1 is, I just never knew who I was killing or why in Assassin's Creed 2.
In Assassin's Creed 1, "Go here, kill this guy, go there kill that guy" and when you got "here" or "there", you spent some time figuring out where this guy or that guy was, but also WHY it was clear they needed to die. Before you could actually assassinate them, you were shown a cutscene in which they SHOW you exactly why they needed to be dealt with - they were corrupt, or cruel, or steadfastly resolute in their pursuit of war. Then you tracked them down, killed them, and heard their side of the story. Th game also had a level structure we knew from the beginning - 9 people in 3 different cities and then maybe a 10th one somewhere.
In Assassin's Creed 2, in contrast, you sometimes saw scenes of people acting cruel or corrupt, but it was never really just before you assassinated them. The bad guys, while more nuanced then in AC1 were also harder to sympathize with or against. If you didn't know to look in your log whenever you got a new "target", and see the small vignette cutscene that describes who they are and why they need to die (and you might not, it's not clearly evident that you NEED to and I played through the first time fully through without ever using it). It's definitely being told not shown, which is bad enough, but by the time you reach your target, you probably will forget why you're killing them, I know I did. Also, the game feels a lot more skittery because it abandoned that 9 bad guys in 3 cities trope. I never really knew when I'd be moving onto the next place so I never got particularly attached to anywhere.
Tohuvabohu said:
Regardless of how stupid Ezio's backstory was, he did have more personality than Altair, and at least he attempted to sound Italian.
they did actually explain this in cannon. The juryrigged animus they're using isn't as good at on the fly audio translations or some shit, so some people still speak italian relative to Desmond, and the animus adds mental subtitles to compensate. It's really a horrible lampshade, but they tried.
And in AC1, Altair WAS Desmond. If you took the time to look, he had Desmond's face as well as his voice. Basically it was explained that Desmond's mind was placing himself in the scene because it's the only way his brain could make sense of it - try thinking like you're truly a different person and you might find that it's difficult.
Again, horrible lampshade.