Charcharo said:
HOWEVER METRO LAST LIGHT REDUX looks noticeably SUPERIOR to Unity and is 1080p 60 fps on PS4 and 912p on Xbox One. Yet again Ubisoft cant code as well as a low budget eastern European studio...
If only people paid attention when I was talking... that is what you get.
Exactly, and what about Shadow of Mordor? It runs 60fps at 1080p on the PS4 and it looks just as good (if not better) graphically and the AI and CPU intensive tasks are on par or surpass that of Assassin's Creed.
Infamous Second Son runs 1080p/30fps and it is a large open world with plenty of AI.
Sleeping Dogs HD will run at 60fps/1080p. Akiba's trip on the PS4 (another open world game with lots of AI, though cel-shaded graphics) runs 1080p/60fps. Hell, even GTA V will run at 1080p on the PS4 (though only at 30fps) and that is a much bigger game than ACU, and how about this one for a kicker: ACIV: Black Flag runs at 1080p on the PS4 (30fps)... so they can't even code as well as a previous title in the franchise.
Ubisoft couldn't code themselves out of a wet paper bag.
Honestly, I can understand being restricted to 30fps OR only being able to hit 900p.. but both? really? Even though the last AC was 1080p? and every single game on the ps4 released so far is at least 1080p/30fps, with many being 60fps, with only TWO exceptions.. and one of those exceptions happens to be another Ubisoft game, Watch dogs, which runs 900p/30fps of course.. their favourite numbers!