The thing about that is that when a game is built around the idea of having micro-transactions implemented, the developers need to create an incentive to get the player to spend their money. Otherwise, what's the point, right? So unlocking items gets more and more tedious, more and more frustrating, takes longer and longer to do because you have to gather more and more bear asses before you can pass the arbitrary gate, and then we're tumbling down along that slippery slope where content in full-price single-player games is being treated the same way as online free-to-play games.
Maybe it's an extreme ending I'm looking at here, but if there's anything I've learned in the past few months, it's that big game publishers are giving us all the cause in the world to be increasingly skeptical of their actions, even despite how much I've been trying to believe that they aren't bullheadedly racing towards bankruptcy.