Basically I've been thinking about trending to realism in games and how people have often complained that X isn't realistic in the face of Y which is flat out insane in a "realistic" setting. (i.e. I once read a complaint that in Dragon Age 2 rogues were able to jump to far and high while ignoring Magic, dragons and demonic forces (no I don't care what you think about DA2 it's not what I'm asking).)
So, using whatever example you want, how real should games actually get before they should stop? I think that 40% realism/60% ridiculous is the most that can survive gaming without making games stupid. (Assuming it can never get realler than 99% or more unreal than 1%)
EDIT: What I mean is; At what point do you consider Realism to be an issue that harms your gaming experience? I'm asking for opinions not what you think about the Devs use of it.
So, using whatever example you want, how real should games actually get before they should stop? I think that 40% realism/60% ridiculous is the most that can survive gaming without making games stupid. (Assuming it can never get realler than 99% or more unreal than 1%)
EDIT: What I mean is; At what point do you consider Realism to be an issue that harms your gaming experience? I'm asking for opinions not what you think about the Devs use of it.