Treblaine, your critism seems to be more directed at Fontaine's faults rather then those of the audio recording system. I'd agree that Fontaine is kind of a poorly written character.
I think Ryan and Lamb's (from bioshock 2) audio recordings are a much better example of how to do it right. They're public figures with huge egos, they WANT to record all their sayings for posterity, they WANT other people to hear what they're saying.
They also serve as a very compelling "candy" to explorers who want to know more about the lore of the game. This is one thing bioshock does very well. There's side-rooms and hidden tapes to find all over the place. It's not a "point A to point B", it's sprawling tangled levels littered with things to find out.
I think Ryan and Lamb's (from bioshock 2) audio recordings are a much better example of how to do it right. They're public figures with huge egos, they WANT to record all their sayings for posterity, they WANT other people to hear what they're saying.
This is why I like them. They don't go "STOP! Cinematic time." you can keep blasting away at splicers AND here about rapture's history at the same time.poiumty said:Gameplay-wise, audio logs have a few advantages:
- they don't interrupt gameplay
- they're optional
- they serve to break-up the fatigue that sets in from slogging through the levels
All while adding necessary exposition or backstory or whatever's in them.
It all comes down to how and when you use them.
They also serve as a very compelling "candy" to explorers who want to know more about the lore of the game. This is one thing bioshock does very well. There's side-rooms and hidden tapes to find all over the place. It's not a "point A to point B", it's sprawling tangled levels littered with things to find out.