But how does that lead to psychosis to the extent you describe? People in prison are locked up and put under even greater pressures from authorities, they still talk to each other. And the same for prison camps where entire populations are incarcerated.snekadid said:no reason? Not only logs but human nature from being trapped in a enclosed space for a very long period of time.
And the divergence was 1945, long after Hoover's FBI and other organisations were well known for their wire-tapping abilities. And technology kept entering Rapture after that time.Talking about hoover doesn't mean anything since that isn't this world. Bioshock takes place in a alternate history timeline, which is why steam powered turrets and sentry bots are possible.
How do you know what I have and have not read, and I didn't say "THAT WOULD NEVER HAPPEN". You haven't really addressed what I said.I refuse to explain Egotism again since you haven't actually read anything placed here. You keep arguing using what you want as if thats a reality for something better, but when I've listed text book examples and actual evidence provided within the game environment you say that "THAT WOULD NEVER HAPPEN" like that would be a argument, which its not because it happens all the time.
Also, textbook examples... from which textbook?
Not conversations with the player-character, conversations between non-player characters. And it's a game where you are not that isolated, two people regulalry contact you, Atlas and Tenenbaum, as well as meet a few other characters. Also the taped audio diaries do talk at you to a large extent.If I'm grasping at straws then you missed entirely since your entire argument is that more conversation would make a game thats supposed to make you feel isolated and nervous would fit better, which is nonsense.
That doesn't really explain much, they work because they... do?Logs work for Bioshock because of the nature of the story and the intended atmosphere its supposed to foster. They enhance this through not only the content of the log but the absences, people that are themselves alone, in more way than one.
How is atmosphere enhanced through the content that would be contradicted by my suggestions? And what do you mean by absences?
How would hearing recordings of conversations between characters "make the game weaker over all" compared to having almost all the audio recordings found being a stream-of-consciousness information dump?Logs don't work in alot of games, audio logs in less but Bioshock stands as a good example of a way to make them work, and your method would make the game weaker over all.
I'm done with this thread, as I thought this was a discussion thread however you've shown a lack of respect to every post that doesn't agree to your own while replying with the same thing the person was arguing against. Rant threads are so tedious.
This is a discussion forum. Its not a lack of respect to ask that you explain your declarations.