AverageJoe reviews Prototype [X360] with pics.

Recommended Videos

NoNameMcgee

New member
Feb 24, 2009
2,104
0
0
Gamers like freedom. Nobody enjoys a game that constricts you to a limited area, and doesn't allow you to tamper or mess with anything in the vicinity; and the more space open to explore and the more things available for you to do, the happier a gamer becomes. So in this sense, Sandbox games are a delight to the hardcore game players out there, granting you a massive area to explore and complete freedom to do whatever you want, when you want. Prototype, a sandbox action game developed by Radical Entertainment, wins points straight out of the starting grid by not only giving players the whole of Manhattan to explore at their leisure, but granting them a vast array of powers and abilities to tear the place up with, and incredible speed and maneuverability to be able to swing themselves into the sky, and scale and run across tall buildings. Sadly, how awe-inspiring the game may be at first glance soon gives way to a slight feeling of monotony, as it becomes apparent that Prototype is a decent but rather repetitive game, with a fun concept but bad environment and mission design, an unintelligible story and no real sense of immersion in the experience.


In modern day Manhattan, a virus is infecting people and turning them into mindless zombies. You are Alex Mercer, a man also infected but gaining superhuman powers for a reason I never quite caught onto. The military is hunting to kill you, and it's your job to fight back while also killing the infected and facing off against mutants to battle the virus in the city. The story is twisted and convoluted but beneath all the confusing one-liners and visions it's just a bog standard plot which serves merely as an excuse for you to run around killing everything. It's unnecessarily confusing while really having nothing going for it, and it gives the impression that the game somehow thinks highly of itself or is trying to be something it's not. Still, in contrast to the screams of your foes being crushed or torn in half, a basic story like this one should quite rightly stay as an underlying point to drive your killing sprees. But you wouldn't think so judging by how many cutscenes and bizarre visions the game throws at us to try and make sense of it all.

The gameplay is more superior and far less full of itself than the sub-par story, allowing you an impressive selection of different moves and powers to rain destruction down upon your foes. Right off the bat you can run up walls almost as if they're not there, jump extremely high and far, and even glide across the sky for long distances. When in combat you have the advantage of super strength and speed, knocking enemies away from you with the touch of a button and picking up cars to throw at anyone who looks at you the wrong way. Your character also has the ability to shape-shift into the bodies of people he has 'consumed' (yes, you effectively cannibalise people in this game, even though it's viewed in a rather 'magical' way) and you can morph into them to stealthily infiltrate enemy fronts or to evade capture. His shape-shifting abilities also extend into more brutal uses though, as he can change his hands into deadly claws, or a gigantic club that can destroy tanks with ease. You can even shoot ropes out of your arms and pull things towards you like Spiderman. There are far more options available than just the things I have mentioned though, and you 'buy' new moves and powers by spending your Experience Points that you gain from combat or completing side missions. Many of the powers are useful, fun and devastating; but you will most likely pick a favourite move and use it repeatedly. Regardless, playing with all your abilities, destroying anything that gets in your way and whizzing across the rooftops at high speed is an absolute joy to play and to behold.


For a game with such variety in the combat area, you would expect Prototype to be a game that doesn't wear off so easily; but Prototype actually turns repetitive fairly quickly. It's partly because the game's version of Manhattan is generic and uninteresting, full of samey-looking buildings with very few actual landmarks or anything that catches the eye; and the game hosts a slightly drab colour palette of many dark yellows, oranges and reds; lacking any real vistas in the graphical area. But the main reason Prototype becomes repetitive is because of the missions. The mission structures are all fairly similar to each other ? go here, kill these things, escape. The city being dull doesn't help this notion because the places missions take place in all look very alike, sometimes almost identical to each other. Eventually you will have to steal a tank to blow up a building, and the game starts to show signs of more interesting mission layouts, but then you'll find you have to steal another tank to blow up another building a few missions later, and then again. Everything feels like it happens more than once. There are a few chase scenes, escort missions and big boss fights but they always seem to follow a similar pattern when you get into them no-matter what you're doing. Having a sandbox world gives you the opportunity to approach some missions in different ways, adding some depth, but it's all for naught if they all end in exactly the same way and follow a similar pattern in very similar looking areas.

Sadly, the side-missions suffer from the same lack of variety and originally that the main missions suffer from. There are a couple of different types of side missions you can partake in, but again, most of them are just variants on killing everything, which you already do quite enough of in the story missions. There are some checkpoint races you can try, and these are fun enough because they make use of the game's best feature, which is that great feeling of soaring through the air and running across buildings. But as a whole, these activities are best left alone because you won't be needed that extra EP anyway once you start getting a tonne of it from the story missions.


While the combat is brutal and fun at its core, there is nothing really special about what the game throws at you; and the challenge comes mainly from facing off against way too many enemies at once which sometimes feels a bit cheap. The combat can get chaotic at times when everyone is attacking you at the same time, including tanks and helicopters, which makes things a bit frustrating; and this is punctuated further by controls that are not bad but far from perfect, making movement clumsy in times of panic, and combat imprecise when there are many enemies on screen. Some of the buttons the game asks you to press to perform certain moves are just impossible to do without adjusting the way you're holding the controller, which breaks flow and is honestly just bad design.

Destructible environments would have been nice, and the only real devastation you can create is limited to civilians, cars and the military; which puts a damper on the big fights because your abilities feel restricted. It seems wrong that you can destroy a tank with your bare hands but all the buildings stay rock-solid regardless of what you throw at them or how many well-placed rockets are aimed in their direction. The few buildings that can be destroyed are merely scripted mission set-pieces, and even then, the explosions are pathetic and the building laughably sinks into the ground while a pile of rubble rises in its place.


Prototype looks very much like a last-generation game at times; the visuals are bland, repetitive, and lack any artistic style. Cars look very blocky, the draw distance is limited, and the only things that look decent are the character models and animations. As mentioned already, the game also lacks any striking colours which keeps things looking much too similar everywhere you go. During cutscenes, the graphics are toned up a notch with added detail for effect, but outside of cutscenes much of the environment lacks detail, and textures tend to be very blurry with low resolution. There's nothing really outstanding in the sound area either, but it's at least competent and the music helps set the scene for the combat. The voice acting is actually pretty good, but there's nothing amazing here and you really won't care either way.

Alex Mercer's devastating and unbelievable powers definitely make up for the rest of the shortcomings, but Prototype is without any doubt a game that is less than the sum of its parts. Prototype feels unfinished, like a lot of effort has been put into making the character feel powerful but the actual missions we're almost like an afterthought; copied and pasted a couple of times and then changed slightly. Even so, I still enjoyed the game just for the brutality of it all and for the number of powers available at my fingertips; and if you enjoy that type of feeling, Prototype might be the game for you. Think of it as the summer action blockbuster of games; it's mindless and stupid and thinks too highly of itself, but it's fun and action packed and will keep your heart pumping throughout.
 

Shapsters

New member
Dec 16, 2008
6,077
0
0
Pretty good review, maybe a little too critical. I wouldn't say that the graphics are 'last gen' but they aren't as good as they could be.

Ultimately, I am tired of Prototype reviews, not just from you, but how many have there been in the past week? Too many, but good review nonetheless.
 

NoNameMcgee

New member
Feb 24, 2009
2,104
0
0
The draw distance is by no means bad, but I do think it's limited because you can't see far enough in the distance without it just all turning into a blue-ish fade away, and not at a long distance, I mean fairly short distances. But it didn't bother me that much, which is why that complaint only spans five words in the middle of a sentence. ;]

Shapsters said:
Ultimately, I am tired of Prototype reviews, not just from you, but how many have there been in the past week? Too many, but good review nonetheless.
Sorry if i'm adding to the pile a bit with this one; I don't really check what games are popular here or what games have been reviewed a lot because I don't lurk in this section very often except for posting my own reviews. I don't think it matters much though, because people can just ignore it if they don't want to read it. No harm no foul. I play a game, I have things to say about it, I put them down on 'paper' and like people to read and critique. Not trying to follow the crowd here. :)

Thanks for taking the time to post guys, I appreciate criticism and compliments as always.
 

NoNameMcgee

New member
Feb 24, 2009
2,104
0
0
WrongSprite said:
I've decided to buy this purely based on the first picture.
Haha, I saw that one and thought it sums up the violence of the game perfectly and was also just an awesome picture to begin a review with. ;)
 

Papaconfedi

New member
Jul 3, 2009
1
0
0
this is a perfect example of why an average joe should not review a game. There were so many points that made no sense. There are 5 powers and each of them have their specific uses... if you chose one and just used it you would never beat the game cause you'd get owned in every mission. Also, the games plot isn't that confusing.. if you actually take the time to fill out some of you web of intrigue then its easy to see the back story behind the game which is actually pretty cool. Also, the side missions are all fun as some of them are fairly challenging and there is no way you'd ever have enough experience to buy all the upgrades if you just did missions. Once you start getting upgrades that are all 500k then the 100k per mission is never enough. Also, the draw distance is perfect... you can see as far as you need too and it fades into a haze because the city does have smog and such in it.. Lastly that point about it trying to be something its not and not having anything going for it.... wow. The game is exactly what it is, i will agree that the story isn't one of those that you will remember or getting into but its still alright if your willing to try and think about it. Also, the game is just a nonstop hectic slash game and that is exactly what it is trying to do.
 

Chrissyluky

New member
Jul 3, 2009
985
0
0
i loved this game story and combat it was a BIG refresher from the gritty realism sandboxes weve had recently *cough* gta 4 *cough* i dont know what your big beef with the story combat and everything else was but only thing i know is im still playing it. and i completely agree with papa this hints of bias. your not yahtze its not funny when you tear up a game. and my guess is you never played through the whole game or did anything involving the web of intrigue because the last boss wouldnt let you whipfist your way through. along with this as yahtzee had said this game brutally skullf*cks the aspect of you can kill someone any way you see fit.
 

BoxCutter

New member
Jul 3, 2009
1,141
0
0
Good honest review, I played prototype at my buddies house and I wasn't really impressed by it. It didn't look very pretty and Mercer is just a psychotic madman with superpowers.

Might as well just play God of War 2, same basic graphics with an arguably better story.
 

similar.squirrel

New member
Mar 28, 2009
6,020
0
0
The game mechanics would have been really cool in some sort of fantasy world. With a decent story. But I guess that stuff is 'gay' nowadays.
 

NoNameMcgee

New member
Feb 24, 2009
2,104
0
0
Papaconfedi said:
I didn't say you could get through the game using only one power, I just said you will most likely pick a favourite power and use that more than anything else because that's basically a given.

The plot wasn't that confusing, it was just too complicated when it didn't need to be. It's basic at its core, and used the tired old amnesia trick, but it's cryptic in the way the plot is revealed to you which is why I thought it seemed like it thought too highly of itself. If you think the plot is actually good, thats your opinion, I'm allowed to think it's standard with nothing going for it.

I didn't say you could buy all the powers with the EP from the story missions. I just said you wont need the extra EP, which translates to: "You can get more points for doing these, but it's not worth it because the activities are dull" You can get more than enough of the best powers with the EP you gain from story missions, and thats what I was implying.

Chrissyluky said:
At what point did I seem like I was trying to be Yahtzee? I'm not a funny guy and I wasn't trying to be either, I didn't make any jokes in my review. This was a serious review about the game and i'm not doing anything else but expressing my opinion because I enjoy to write.

You accused me of not playing the game through the end? Well you're wrong, I did play it through to the end. In fact, once i'd finished the game I even spent extra time on it doing more side missions and destroying the hives and military outposts just for the sake of having more knowledge about the game for this review. So that accusation annoys me ever so slightly. However, i'm going to retort by accusing you and the person above you of not reading my review properly, because you're complaining about things I never even said or you completely misinterpreted. In case you didn't notice, I actually enjoyed the game. I nit-pick because thats just what I do, I think every little thing counts. My final verdict was that the game was decent and i'm glad I bought it.

I appreciate criticism but both your posts can be completely boiled down to "how dare this guy have the gall to critique a game I love?! Boo hoo."
 

danosaurus

New member
Mar 11, 2008
834
0
0
AverageJoe said:
Papaconfedi said:
I didn't say you could get through the game using only one power, I just said you will most likely pick a favourite power and use that more than anything else because that's basically a given.

The plot wasn't that confusing, it was just too complicated when it didn't need to be. It's basic at its core, and used the tired old amnesia trick, but it's cryptic in the way the plot is revealed to you which is why I thought it seemed like it thought too highly of itself. If you think the plot is actually good, thats your opinion, I'm allowed to think it's standard with nothing going for it.

I didn't say you could buy all the powers with the EP from the story missions. I just said you wont need the extra EP, which translates to: "You can get more points for doing these, but it's not worth it because the activities are dull" You can get more than enough of the best powers with the EP you gain from story missions, and thats what I was implying.

Chrissyluky said:
At what point did I seem like I was trying to be Yahtzee? I'm not a funny guy and I wasn't trying to be either, I didn't make any jokes in my review. This was a serious review about the game and i'm not doing anything else but expressing my opinion because I enjoy to write.

You accused me of not playing the game through the end? Well you're wrong, I did play it through to the end. In fact, once i'd finished the game I even spent extra time on it doing more side missions and destroying the hives and military outposts just for the sake of having more knowledge about the game for this review. So that accusation annoys me ever so slightly. However, i'm going to retort by accusing you and the person above you of not reading my review properly, because you're complaining about things I never even said or you completely misinterpreted. In case you didn't notice, I actually enjoyed the game. I nit-pick because thats just what I do, I think every little thing counts. My final verdict was that the game was decent and i'm glad I bought it.

I appreciate criticism but both your posts can be completely boiled down to "how dare this guy have the gall to critique a game I love?! Boo hoo."
These 2 are obviously a bit offended by someones honest opinion. Papa and Chrissy - there's no need to defend the game nor make assumptions about the reviewer. It's a user review in a public forum, either put forward points to discuss the review maturely or don't comment at all. No need to arc up and throw accusations :S

Anyhow, nice review - definitely not my favourite, felt like it was a little crowded actually and not as much of your usual style.
Also I noticed you had a few grammar errors (i.e commas after 'and' etc.)

If those screenshots do the games visuals any justice then I'm sorry to say that this game looks thoroughly disappointing. The textures appear to be muddy, colours bland and the architecture is most definitely uninspired.
That said though, the violence aspect of this game makes me feel I should play it, haven't had a good gorefest since God Of War.

This review also gives me feeling that Prototype suffers from a Farcry 2 syndrome, nice open world to explore but nothing worth exploring :( How hard would it be to use your imagination and put in some awesome missions like 'steal a military satellite', 'clear a main road to allow a light aircraft to land' etc. Do the developers not have any imagination?

on a sidenote, my first girlfriends name was Alex Mercer... weird :S
 

Chipperz

New member
Apr 27, 2009
2,593
0
0
*ahem* I'm in the mood to be kind today, so I'll explain the storyline from what I've got of the Web so far...

There are two types of virus. Redlight and Blacklight. Blacklight is the virus that wiped out the town in '69, and Redlight is the virus that Alex is infected with.

Except that Alex Mercer is dead, and Redlight completely remade his body - he's not an infected Alex Mercer, he's the virus that has taken Mercer's form when Mercer killed himself unleashing the virus
 

NoNameMcgee

New member
Feb 24, 2009
2,104
0
0
danosaurus said:
Once again i'm sorry to hear you didn't enjoy the review as much (I remember you weren't keen on my last one either). It seems I may have reached my peak with my Mass Effect review and my others haven't been quite up to par since then. I'm still pleased enough with how this one turned out though. By the way, where is there a comma after 'and'? I didn't see that in my proof-reading and Microsoft Word never caught anything like that.

You should give it a try as long as you're able to look past some flaws and just play the game for the violent gore-fest it is. I definately wouldn't have paid full price for it though. Give it a rent, or wait until the price drops.

You're right about the Far Cry 2 sandbox similarities. The biggest issue I had with that game though was how people attacked you at every single outpost. There was no way to avoid it and just walk around and enjoy the scenery, instead of being constantly bombarded with bullets; giving me what I like to call "gaming fatigue" - getting too stressed with playing the game and having to stop and do something else. Games should never make me feel that way, there should always be breaks to allow you to rest your mind and your hands.

I actually wrote a review for that too, it was one of my very first reviews, and is pretty crap when I look back at it.

Chipperz said:
That isn't really the ending, it's revealed about half-way through the game. But the biggest question I had was:

If he's just a virus taking over a body, how is he even capable of human thoughts and speech? Unless it means that it took over his mind too and Alex Mercers old memories still remain.
 

Vanguard_Ex

New member
Mar 19, 2008
4,686
0
0
Papaconfedi said:
this is a perfect example of why an average joe should not review a game. There were so many points that made no sense. There are 5 powers and each of them have their specific uses... if you chose one and just used it you would never beat the game cause you'd get owned in every mission. Also, the games plot isn't that confusing.. if you actually take the time to fill out some of you web of intrigue then its easy to see the back story behind the game which is actually pretty cool. Also, the side missions are all fun as some of them are fairly challenging and there is no way you'd ever have enough experience to buy all the upgrades if you just did missions. Once you start getting upgrades that are all 500k then the 100k per mission is never enough. Also, the draw distance is perfect... you can see as far as you need too and it fades into a haze because the city does have smog and such in it.. Lastly that point about it trying to be something its not and not having anything going for it.... wow. The game is exactly what it is, i will agree that the story isn't one of those that you will remember or getting into but its still alright if your willing to try and think about it. Also, the game is just a nonstop hectic slash game and that is exactly what it is trying to do.
Who are you to criticise him? You've been a member of this site for 3 days and you talk as if you're tired of him. Besides you can beat the game fine with favouritism of one power, you can still just hijack stuff or use guns for more firepower.
 

Chipperz

New member
Apr 27, 2009
2,593
0
0
AverageJoe said:
Pretty much, from what I understand, Alex Mercer was the first thing Redlight consumed. Also, it didn't just take over his body, it completely remade it after consuming it. I haven't got the entire web yet, but I'd guess that, being the first thing it consumed, Alex gave the most powerful memory fragments - enough to believe it was him.
 

danosaurus

New member
Mar 11, 2008
834
0
0
AverageJoe said:
danosaurus said:
By the way, where is there a comma after 'and'? I didn't see that in my proof-reading and Microsoft Word never caught anything like that.

Chipperz said:
snip
AverageJoe said:
"...Nobody enjoys a game that constricts you to a limited area, and doesn't allow..."
-The comma is unnecessary as the 'and' takes care of that part of syntax.

"...to explore at their leisure, but granting them a vast array of powers and abilities to tear the place up with..."
Once again, the 'but' alone takes care of the spacing here, the comma is arbitrary.
Just quick examples of what I mean :)

I think the 'rent' option might be a good idea, though upon a little more research of the game I'm judging it harshly on the outlay of the environment, the city looks so droll :( You're right, I think destructible environments were the unrequited order of the day in this game.

True about Farcry 2 as well, I was kinda peeved that the checkpoints and outposts had respawning enemies too! At least make our firefights count for something!

Lookin' forward to the next review champ :)
 

Lost In The Void

When in doubt, curl up and cry
Aug 27, 2008
10,128
0
0
Liked the review though I think at least one more screen shot would have broken the text up a little better it seemed like too much of a wall. That and the few errors already noted, it was a good review.
 

Topher_1

New member
Jun 1, 2009
16
0
0
Gamers like freedom. Nobody enjoys a game that constricts you to a limited area, and doesn't allow you to tamper or mess with anything in the vicinity; and the more space open to explore and the more things available for you to do, the happier a gamer becomes.
A bad start I think. Making a sweeping generalisation on behalf of all gamers is a touch arrogant. Take the Metal Gear Solid franchise as an example to counter your statement.

Other than that, I thought your review was good.