AverageJoe reviews Prototype [X360] with pics.

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MrDeano89

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Jul 1, 2009
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theres a lot there to read but you have made a good effort on it, loved the gme personally
 

NoNameMcgee

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Feb 24, 2009
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Topher_1 said:
A bad start I think. Making a sweeping generalisation on behalf of all gamers is a touch arrogant. Take the Metal Gear Solid franchise as an example to counter your statement.
Half-Life as well. I'm not saying that all games need give complete freedom for you to roam around everywhere, and indeed, some games work better when they're more linear in their design. But honestly, i've never met a gamer who disliked freedom in their games... It's almost universally viewed as a good thing. It doesn't work for all games, sure, but the majority of games are better when they don't restrict you or limit your progress. Restriction is rarely a good thing, right? I'm allowed to generalise sometimes when I do honestly believe I speak for most gamers in a particular statement. :)
 

CrafterMan

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Aug 3, 2008
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Great review! My friends tell me the same, that there is a huge level of freedom, but its linear freedom haha.. The powers do look mighty fantastic though.

Thanks for the read.

-Joe
 

Topher_1

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Jun 1, 2009
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I'm allowed to generalise sometimes when I do honestly believe I speak for most gamers in a particular statement. :)
Oh I agree, though it wasn't the "Gamers like freedom" statement that bothered me. It was this bit:
Nobody enjoys a game that constricts you to a limited area, and doesn't allow you to tamper or mess with anything in the vicinity
I'm just saying...it's probably best for you not to speak so boldly on behalf of the gaming public. A more tactile wording would be best. I understand that you can't appeal to everyone when doing a review. However, avoiding things like this would certainly help to not instantly alienate those who think... Wait a min, who is this guy to tell me what I like and don't like? You can't tamper with shit in MGS, but I love those games (for example).

Just food for thought. Take it or leave it, it really is sound advice.
 

NoNameMcgee

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Topher_1 said:
You have a fair point actually Topher, and i'll keep it in mind.

The hardest part of a review, for me, is starting it. Sometimes they can sound a bit shaky in the first paragraph, and the reason for this is because I have trouble finding the right words to begin my review and 'set the scene' of it. When I think about it, what you're talking about was probably born from that difficulty.

On a side note, thanks go out to everyone in this thread for your criticism and compliments!
 

pigeon_of_doom

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Feb 9, 2008
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AverageJoe said:
Topher_1 said:

The hardest part of a review, for me, is starting it.
Have you tried just launching into the review when writing it, and leaving the introductory paragraph for later? I've found that to help when struggling for anything meaningful to say at the start of a review. When you begin an introduction right away, you are talking about what doesn't yet exist, but when the rest of the text has already been written, it can be easier to lead into it, as you know exactly what is coming next. Just an alternative method if you struggle with them, as the introduction did seem a little weak: half strong statements, half summary.