No freaking kidding. Whatever I get for going in there for the Tireless Mechanic better be worth it game!Dalisclock said:I do. That part of the game I wouldn't blame anyone for trying to save scum through it considering how much the RNG determines how that quest goes.erttheking said:Frostfound in Sunless Sea. A miserable trek that will deal damage to your character and will screw you over if you don't bring the right equipment and/or are there for a quest.
...No one knows what I'm talking about, do they?
The general theory I beleive is supposed to be that they're mostly in their own worlds and whatever universe imploding timey wimey thing just happens to criss-cross you into them. Though you'd think that would make some of the static ones also go in and out (you could alrgue Firelink shrine has a stability shield or something, but there's dudes just out in the world too who are always there)Xprimentyl said:I wouldn?t necessarily call this a ?bad? part, but most definitely the part of Dark Souls that has been a constant sore spot with me is the NPCs and how apparently disconnected they are from the world around them and just how? unrealistically (I guess?) they?re implemented in games about decaying worlds of constant and brutal danger, disconnected from and out of place in the broader experience and where you find them most times just makes no sense as it is directly contrary to the spirit of the game.
How did Siegmeyer find himself in Anor Londo before me? The Iron Giant seemed well and intact when I reached him; I?ve got the axe wounds to prove it.
Solaire?s just chilling at a bonfire surrounded by lava after the Centipede Demon boss arena? Did you find an Orange Charred Ring in a Crackerjack box or something, Sun Fucker?
Lucatile must have just moseyed through The Gutter to make it to Black Gulch where she chooses to make a 10 foot drop onto a hidden ledge then lean up against a wall in pitch blackness?
Merchant Hag Melentia, I?m not even going to ASK how you managed to make it to Majula from the Cardinal Tower; you?re 150 years old and carrying everything you own on your back; I guess undead hollows respect their elders?
And I?m the only one in this world that ever needs anything; who?s keeping the myriad Merchants in business? The worlds of Souls games seem like piss poor places to become a small business owner (unless, of course, you?re in the business of snuff films.)
The NPCs would fit better if they were in peaceful hub areas (like Majula in DS2) where it might be feasible that whatever few normal people there are left might be reasonably safe from the likes of mindless, violent hollows and ancient demons that populate the fringes of polite society. Or, if they absolutely feel it necessarily to pepper NPC throughout the game world, at least put them there upon subsequent visits so I could at least delude myself into believing that they ?followed? in the relative safety of my wake.
This is only true if you don't play by the official rules.gameicreate upload said:Really hate monopoly. In the words of one reader: ?The game carries on too long whilst the majority of players slip slowly into debt, an experience I get enough of in real life, to be honest.
Repeat after me:Xprimentyl said:I wouldn?t necessarily call this a ?bad? part, but most definitely the part of Dark Souls that has been a constant sore spot with me is the NPCs and how apparently disconnected they are from the world around them and just how? unrealistically (I guess?) they?re implemented in games about decaying worlds of constant and brutal danger, disconnected from and out of place in the broader experience and where you find them most times just makes no sense as it is directly contrary to the spirit of the game
I never did anything in Frostfound. You had to get so many attributes in different areas it become pointless. Empire of the Hands was an ending that was really annoying and I never tried.erttheking said:Frostfound in Sunless Sea. A miserable trek that will deal damage to your character and will screw you over if you don't bring the right equipment and/or are there for a quest.
...No one knows what I'm talking about, do they?
Haha! I know I?m in the minority by far and away, but that was actually one of my FAVORITE parts of ME2! I don?t know why, but I found it very relaxing. With the famous ME map music floating aimlessly in the background, probing the planets became a Zen-like experience; I spent inordinate amounts of time doing it, often in lieu of doing missions and progressing the story.Abomination said:Probing planets in Mass Effect II.
Xprimentyl said:Haha! I know I?m in the minority by far and away, but that was actually one of my FAVORITE parts of ME2! I don?t know why, but I found it very relaxing. With the famous ME map music floating aimlessly in the background, probing the planets became a Zen-like experience; I spent inordinate amounts of time doing it, often in lieu of doing missions and progressing the story.Abomination said:Probing planets in Mass Effect II.
Its probably a performance optimization. Everything centers on you so its not jamming up your game inexplicably to have AI's fight each other off in a corner somewhere.ObsidianJones said:I love RTS games.
That moment that takes me out of it is when you're playing a FFA... and everyone attacks you only. We're talking civs/races who are on the polar opposite side of the map from you sends in troops to attack you. And once you beat them, the people right next to you send in troops... And once you beat them, people from the middle of the map sends in troops.
Age of Empires 3 was horrible with this.
Not an RTS game but there is an older 4X type game called Imperialism. The game requires you to do a lot of infrastructure investment to keep your population from starving, let alone keep your economy humming. Oh, and don't forget your military must remain above a certain invisible threshold of power/strength at all times.ObsidianJones said:I love RTS games.
That moment that takes me out of it is when you're playing a FFA... and everyone attacks you only. We're talking civs/races who are on the polar opposite side of the map from you sends in troops to attack you. And once you beat them, the people right next to you send in troops... And once you beat them, people from the middle of the map sends in troops.
Age of Empires 3 was horrible with this.
I loved the Fade mission in Dragon Age: Origins!!Abomination said:The fucking Fade in Dragon Age: Origins.
Sewer "dungeon" in Vampire: The Masquerade.
Probing planets in Mass Effect II.
Typically any area of a game that creates a significant change of pace for an extended period of time.