Glademaster said:
Because MMOs tend to have lower end graphics to keep the barrier to entry low so they can have as wide a target market as possible. The reason WoW does so good is that the amount of people with PCs(although not AAA gaming PCs) completely dwarfs the console market.
And I don't disagree with you. This is a completely true statement but, it doesn't take a triple A gaming PC to actually embrace some of the technologies available.
I'm hardly asking TOR to be Crytek level gorgeous, all I wanted out of it, really, was a new experience, in regards to MMO's. Its not delivering a new experience really.
So I simply said, well they could have at least made a few advances on character creation elements, I mean they have the stuff on hand, the Mass Effect or even DA facial design systems are more advanced than the TOR character creation system. And the DA2 character models blow the doors off TOR's and you can play DA2 on a laptop.
Character is an important thing, in an R-P-G, its something WoW pretty much ignored and I guess everyone else has decided that people don't care about their characters all that much as long as they have the ultimate gear. But then there are anomolies that stand out in the industry.
If people didn't care so much about the individuality of their characters, why is City of Heroes still standing fairly strong today even having had to face down its original developers moving on and making Champions Online (Free to Play), and SOE making DCUO (Soon to be free to download/F2P with a costume cash shop). If character isn't that important, why is NCSoft still hanging on fairly well with a game that was made back in 2004? Even in the face of competitive titles with newer technology?
There are so many elements in regards to what makes an MMO a long term contender in the market. CoX has held on despite competition because it does it the best in regards to the niche it serves and people are attached to their characters there and the level of individuality they've been able to create within the technology on hand.
TOR doesn't really allow for anywhere near that level of individuality, I won't go into the details of exactly how limited the character creation system is but I will say I can change my head/hairstyle to one of 11 different options in WoW and TOR's not trying much harder than that.
So we have the lowest common denominator for technology, because they want the most subscribers they can possibly get, but you also have a game that other than the story based quest models isn't bringing much new to the table either.
Low tech and slim innovation combines to create yet another disappointing title in an industry thats been full of disappointing titles for half a decade now and unlike every title thats fallen on its face since WoW's release, TOR has two things distinguishing it that are going to make it have to justify itself somehow.
1) Its BioWare and we don't accept crap from BioWare.
2) The games had a budget something in the range of the GDP of a small developing nation over the years and doesn't have anything innovative to show for it.
And I don't just say this as a player with bitter expectations I say this as a worker in the industry who has seen the MMO industry go from being a big creative industry where there was plenty of venture capital to fund new ideas, to what it is today, a risk market where anything taking too many risks doesn't get any money behind it and thus everything starts to look the same.