Bad Sections In Good Games

Legion

Were it so easy
Oct 2, 2008
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Assassins Creed games: Walk for five seconds, cut-scene, get another five seconds of walking, cut-scene.

Trivun said:
Also, I actually loved The Library in Halo. And Cortana in Halo 3. Those missions on Legendary mode, for me, are the true test of a gamer's skill at Halo - and I aced them both. Hell yeah.
I liked them too. I really do not see why people don't. Halo has checkpoints fairly often, so it's not like you ever have to redo more than five minutes if you fail anyway.
 

Poetic Nova

Pulvis Et Umbra Sumus
Jan 24, 2012
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Packie_J said:
The amoebas section in Metro 2033. A huge shitpile of a section in an otherwise excellent game. Fuck that.
100 times this and a nightmare on Ranger Hardcore, manage to gett past that part but hell it was difficult.

Captcha: bigger in texas, no those creatures where big and dangerous enough.
 

Fodder Aplenty

New member
Nov 3, 2011
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side quests in paper mario TTYD.

you can only do one at a time, and if you want to change you have to pay a fair amount of money. the side quests themselves are all exactly the same thing: 'go over their and fetch something for me', or 'can you go speak to this person'. why don't they make me kill things? that would've been fun! it wouldn't be so bad if you could do them all at once, at least then there wouldn't be excessive backtracking. its not like the rewards for them are great either, usually its either a small amount of money or a worthless item i can buy from any shop. give me something useful like a badge or something!

basically, don't bother with the side quests.

GZGoten said:
I think its safe to say that in any game EVER, water and sewer levels ruin the experience... or at least that portion of the game is crap and a chore to get through
i'd say that it is one of the best parts of this game in particular.
 

Soxafloppin

Coxa no longer floppin'
Jun 22, 2009
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Heavy Rain, That section as Madison where you have to help a limping Ethan escape the Cops.

The controls...the fucking CONTROLS MAN.
 

Busard

New member
Nov 17, 2009
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I'll second the Dark Souls mention: Tomb of Giants was a horrible place, even with a skull lantern. I now have the sunlight maggot in new game + which makes it barely more acceptable...barely...it's still a shit place to go through. Special mention to the fucking WHEEL SKELETONS just before the pinwheel boss though.

Blighttown wasn't as bad though. Slightly annoying but I managed quickly enough. I'd say the lower sewers (where there's all the curse frog things) is slightly worse.

New londo and Lost Izalith were also pretty obnoxious too. In general, "Barely lit places" are my new water dungeons now. Thank you Dark Souls (I should've known, with a name likt that).





Also, the Sky Deck in Sonic Adventure.
 

ecoho

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Jun 16, 2010
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Sparrow said:
shrekfan246 said:
The Fade in Dragon Age: Origins
Yup, this is probably mine. I love DA:O to bits, I've played through it with all the DLC and the expansion multiple times... but when I realize the Fade is coming up I kind of die a little inside. It's ultimately just far too long a section. It probably takes less time to complete the rest of the Mage's Tower than it does to complete the Fade, especially if you're a completion-ist like me - all those +1 stats are such a pain in the ass to find. Plus all the puzzles aren't challenging, they're more like annoying obstacles opposed to fun challenges.

At least it's kind of fun to run about as a mouse.
this is why its always first on my list(and to get wyne of corse) i want to get the most eye straining part out of the way first. That said i gotta say the deep roads were the worst part of that game, by far the most boring.
 

Gameslayer_93

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Jul 17, 2009
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im-white said:
deus ex HR: the bosses... i don't even need to explain it
oh god, that actually just ruined the entire game for me, after the first boss i stopped playing stealth and i eventually lost all interest in the game.

OT: not sure if I'd class this as a good game but the Jet mission in Battlefield 3! sitting on the tarmac through pre-flight checks is NOT A GAME! its just bloody annoying!
 

thejackyl

New member
Apr 16, 2008
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Tomb of the Giants without Cast Light or a Sunlight Maggot (screw the lantern, I need my shield, and often forget to switch in a pinch.)

Blighttown: I love it and hate it, the first time through is pretty rewarding, but subsequent trips are tedious. I just run down, grab Power Within and bone out.... that sounds dirty...

Valley of Defilement in Demons Souls: I want to platinum the game (just need the upgrade trophies and the fiend's ring and friend's ring or whatever those two are called), but I don't want to have to set foot in this place every again. The second area that's just a huge poison swamp is hard to navigate and those giant trolls... ugh...

Any forced backtracking bit makes me put down a game, usually for good. Sorry Metroid Prime 1 and 2.

Oh, and speaking of Metroid Prime. in 3, after you get the grapple beam or whatever, the puzzle with 3 or 4 dishes you have to pull down, before the space pirates reset them. This would normally be a case of "kill everything first" but they don't stop until you finish pulling all the dishes. Add in that they take a crapton of punishment and can deal out just as much, on top of the Wii's shitty motion controls... No thank you.
 

BoredAussieGamer

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Aug 7, 2011
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SoranMBane said:
-The asteroid shooting section in Dead Space 1 (and the similar boss fight).
Fuck...that...part... All my rage!

But to answer the original question, Meat circus from Psychonauts.
 

Matt Dellar

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Jun 26, 2011
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The spaceship flying bits in Kingdom Hearts. It's trying to be 3D Space Invaders, and absolutely fails. Aiming is clunky, you can't get pickups if they're out of the tiny box you can actually fly in, you can't tell where your ship is in relation to the environment half the time, and you can't tell if you're shooting an enemy or the space behind him.
 

Ultress

Volcano Girl
Feb 5, 2009
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Twilight town from Paper Mario TTYD,the stupid trekking back and forth between the town and tower is just tedious especially the last time where you have to collect the "P".

A few missions in Sly 2,notably the barrel missions in the second India Chapter,you move slow as piss,can't be spotted and can't jump. i think it comes up once more in the final chapter and they mange to make it more annoying.


Torvus Bog from Metroid Prime Echos,it's just plain unfun even with the gravity boost and the boss while cool looking is just tedious to kill.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
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Forced stealth sections in non-stealth games and escort quests. Why is it that NPCs you have to escort/follow never EVER move at the same speed you do?
 

Mister K

This is our story.
Apr 25, 2011
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Random enemy encounters in any JRPG. Although, atlus kind of "evaded" this problem in Persona 3 and 4.
 

Zen Bard

Eats, Shoots and Leaves
Sep 16, 2012
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The whole "Earth" section in Darksiders II.

The game has these great melee/platforming elements and then it shoves all that third-person shooter stuff down your gullet.
 

puff ball

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Mar 14, 2011
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im kinda surprised no one brought up the water temple from Zelda OoT. not god awful but easily the worst part of a nearly flawless game. besides that in grand theft auto anytime they make you pilot an RC vehicle, i still refuse (can't) complete David Cross's story missions in San Andreas because of all of them.
 

Glaber

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Oct 29, 2012
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Mass Effect 3 Dream Sequences
The Deep Roads in Dragon Age Origins
Caves in Dragon Age II
 

babinro

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Sep 24, 2010
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- Collecting those 7 shards at the end of Zelda: Wind Waker
- The fade in Dragon Age: Origins
- The Veldt in Final Fantasy 6
- Desert sections in Diablo 2 and Diablo 3
- Backtracking in MMO's (SW:TOR) / Borderlands2. It's not fun traveling 5 minutes just to give in a quest and get a new one. So much so it actually ruins what are otherwise great games.
- Large areas in games that take a long time to run through or aren't varied enough in design or combat to keep the gameplay interesting. This exists in most games, some examples are The Veldt in FF6, Deep Roads in DA:O.
 

The Rascal King

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Aug 13, 2009
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SoranMBane said:
-The obnoxiously hard timed gauntlet at the end of Oddworld: Stranger's Wrath.
That whole last level took me about 2 days to beat. The minute The Stranger landed at the dam it was an endless nightmare of relentless hellfire with literally everyone gunning for your ass. That entire game was a hammer to my nerves, but it was like a really cool hammer.
 

James Wingate

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Mar 18, 2011
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babinro said:
- Backtracking in MMO's (SW:TOR) / Borderlands2. It's not fun traveling 5 minutes just to give in a quest and get a new one. So much so it actually ruins what are otherwise great games.
This quite a bit. I've had a lot of fun in SWtOR, and still think its a good game, but soooo much travel time.

Also, te first few missions of Saints Row III, ridiculous enemy turn time in CIV 3, and fighting the Eldar in Dawn of War: Dark Crusade is always terribly annoying.