Halo 2's Arbiter missions in the first Act (Around where Chief's on Earth and the Halo), particularly killing the Heretic Leader. Other than that, anything I could mention's already here.
Moreso than this?5-0 said:Less "bad" and more incredibly irritating, the goddamn flying school section in GTA San Andreas. All of my hate.
The issue with the Library runs far deeper than just how challenging it is at higher difficulty levels - It's a poorly designed level in a game that otherwise has absolutely fantastic level design. Seriously. It's a long, tedious series of identical corridors with identical enemies spawning at identical locations with identical predictable artificial lengthening every time you reach another elevator. Yes, it's a difficult stage, but for all the wrong reasons.Trivun said:Also, I actually loved The Library in Halo. And Cortana in Halo 3. Those missions on Legendary mode, for me, are the true test of a gamer's skill at Halo - and I aced them both. Hell yeah.
I liked Peragus the first time I played KotOR II. It was far more interesting than Taris, and had vastly better atmosphere than any location from the first game. But every subsequent play-through I've tried to do of the game, Peragus just drags on and on for far too long, and my interest in getting to the parts of the game that I enjoy much more (namely, being a Jedi/Sith and influencing the rest of my party to be either Light Side or Dark Side) wanes before I get out of the facility.Soviet Heavy said:Sometimes I feel like I'm the only person who actually likes Peragus Mining Facility.
Saddest thing is that if developers followed the book more closely that episode would be better0takuMetalhead said:100 times this and a nightmare on Ranger Hardcore, manage to gett past that part but hell it was difficult.Packie_J said:The amoebas section in Metro 2033. A huge shitpile of a section in an otherwise excellent game. Fuck that.
Saddest part was that the flying itself wasn't that bad, but the school was just awfulMajorTomServo said:Moreso than this?5-0 said:Less "bad" and more incredibly irritating, the goddamn flying school section in GTA San Andreas. All of my hate.
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Man that was bad. Really bad. (at least in GTA:SA I knew I failed because of my lousy driving)SoranMBane said:-The asteroid shooting section in Dead Space 1 (and the similar boss fight).
I acctually found the mako fun to drive, albeit a bit crazy sometimes. Dont know where all the hate for the mako comes from. Maybe on the PC it was different than on the console.Vault101 said:Mako sections in ME1
MajorTomServo said:Moreso than this?
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God damn, I've only just been playing it this last week, and they're ridiculous. In fact, what makes them all the more insulting is if you've been ghosting it all the way through. The game gives you a middle finger, and the cut-scenes show Jensen walking out into the open, blundering straight into enemies and obvious traps.im-white said:deus ex HR: the bosses... i don't even need to explain it
Stun gun + Typhoon = Easy Bosses.maninahat said:God damn, I've only just been playing it this last week, and they're ridiculous. In fact, what makes them all the more insulting is if you've been ghosting it all the way through, the cut-scenes just before the boss fights give you the finger, and show Jensen walking out into the open, blundering straight into enemies and obvious traps.im-white said:deus ex HR: the bosses... i don't even need to explain it
I had to forgo any attempt at ghosting the game on Deus Ex difficulty, because I didn't carry enough firepower to kill these asshole bosses.
I can think of a couple I quite liked. There is a brief (1 minute) sewer section in Mafia 2. It's quite a well detailed, claustrophobic tunnel, and once you get out of it, you have to sneak around a factory, amidst a bunch of guards who keep complaining about the smell of shit following them around.GZGoten said:I think its safe to say that in any game EVER, water and sewer levels ruin the experience... or at least that portion of the game is crap and a chore to get through
Didn't have the typhoon at the time, because I wasn't expecting to use it. There is a way to do it by throwing gas and explosive cannisters at the guy, but the lag on my laptop prevented such action.anthony87 said:Stun gun + Typhoon = Easy Bosses.maninahat said:God damn, I've only just been playing it this last week, and they're ridiculous. In fact, what makes them all the more insulting is if you've been ghosting it all the way through, the cut-scenes just before the boss fights give you the finger, and show Jensen walking out into the open, blundering straight into enemies and obvious traps.im-white said:deus ex HR: the bosses... i don't even need to explain it
I had to forgo any attempt at ghosting the game on Deus Ex difficulty, because I didn't carry enough firepower to kill these asshole bosses.
Sure it's cheap but fuck it, if I have to kill the bosses in a non-lethal run I may as well do it in the simplest way possible.
I loved the premise and style, but that escort mission, along with the tunnel of love, wounded me.chetoos said:Ones I've played? As was mentioned previously, the meat circus in Psychonauts.
Oh, I agree totally there, don't get me wrong. I agree that it's a tediously designed level, and since I have an interest in level design anyway (one of my ideal career paths) I do hold The Library up as an example of how NOT to design a level. But that doesn't stop me from enjoying it. Most people I speak to anyway don't cite that as their reason for hating the level, but rather, they don't like the difficulty or they don't like the Flood - both silly reasons to not like it as far as I'm concerned. I do agree with your points though, and it's my least favourite level in terms of design (in the original I'd say The Silent Cartographer is my favourite, closely followed by Halo).shrekfan246 said:The issue with the Library runs far deeper than just how challenging it is at higher difficulty levels - It's a poorly designed level in a game that otherwise has absolutely fantastic level design. Seriously. It's a long, tedious series of identical corridors with identical enemies spawning at identical locations with identical predictable artificial lengthening every time you reach another elevator. Yes, it's a difficult stage, but for all the wrong reasons.Trivun said:Also, I actually loved The Library in Halo. And Cortana in Halo 3. Those missions on Legendary mode, for me, are the true test of a gamer's skill at Halo - and I aced them both. Hell yeah.