Bad Sections In Good Games

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Gone Rampant

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Feb 12, 2012
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Halo 2's Arbiter missions in the first Act (Around where Chief's on Earth and the Halo), particularly killing the Heretic Leader. Other than that, anything I could mention's already here.
 

shrekfan246

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May 26, 2011
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Trivun said:
Also, I actually loved The Library in Halo. And Cortana in Halo 3. Those missions on Legendary mode, for me, are the true test of a gamer's skill at Halo - and I aced them both. Hell yeah.
The issue with the Library runs far deeper than just how challenging it is at higher difficulty levels - It's a poorly designed level in a game that otherwise has absolutely fantastic level design. Seriously. It's a long, tedious series of identical corridors with identical enemies spawning at identical locations with identical predictable artificial lengthening every time you reach another elevator. Yes, it's a difficult stage, but for all the wrong reasons.

Soviet Heavy said:
Sometimes I feel like I'm the only person who actually likes Peragus Mining Facility.
I liked Peragus the first time I played KotOR II. It was far more interesting than Taris, and had vastly better atmosphere than any location from the first game. But every subsequent play-through I've tried to do of the game, Peragus just drags on and on for far too long, and my interest in getting to the parts of the game that I enjoy much more (namely, being a Jedi/Sith and influencing the rest of my party to be either Light Side or Dark Side) wanes before I get out of the facility.
 

bificommander

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The last fight of Crysis on the deck of the carrier looks cool, but at higher difficulty levels it's so damn cheap. The enemies respawn very fast, fly around and you have to wait teethgrindingly long for your weapons to be allowed to shoot at the bosses.

The last level of Starlancer. I still have fun with some minor frustrations with that game, but the last level has a nigh-impossible escort section about 30 minutes into the level. If you fail it, you can start from scratch. And that's if the Ion Cannon doesn't blow you up because your co-pilot finds it rude to interupt the chatter of other NPCs to warn you that you need to cloak NOW. And if you didn't bring the ship that could cloak, you're fucked anyway.

The entire singleplayer campaign of Battlefield 3, and all but one of the co-op missions (the helicopter coop mission isn't great and a bit of air-to-air combat wouldn't have gone amiss, but it's fun at least). I still can't believe how badly they screwed up the flight mission. They have perfectly functional flight physics in the multiplayer, and the engine can handle a much larger map with sparse ground detail there. Why did they do extra work to give it gameplay that is worse than a turret section, because at least turret sections let you aim and shoot yourself.
 

blackrave

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0takuMetalhead said:
Packie_J said:
The amoebas section in Metro 2033. A huge shitpile of a section in an otherwise excellent game. Fuck that.
100 times this and a nightmare on Ranger Hardcore, manage to gett past that part but hell it was difficult.
Saddest thing is that if developers followed the book more closely that episode would be better
There wasn't multiple amoebas in the book, there was ONE, only one huge amoeba that they fought with flamethrower (or they ran from it- can't remember precisely)


MajorTomServo said:
5-0 said:
Less "bad" and more incredibly irritating, the goddamn flying school section in GTA San Andreas. All of my hate.
Moreso than this?

Saddest part was that the flying itself wasn't that bad, but the school was just awful

But that "follow the train" thing...
Lets just say it gave me additional motivation to kill that fat fuck


SoranMBane said:
-The asteroid shooting section in Dead Space 1 (and the similar boss fight).
Man that was bad. Really bad. (at least in GTA:SA I knew I failed because of my lousy driving)
The idea itself was neat, but how it was done...
I like to believe that I'm pretty good at shooters, not expert, but above average for sure
And then IT happened- I tried that section at least 20 times, and failed non-stop
I tried using various ways to shoot, to aim, to prioritize on asteroids (even lowered difficulty)
Absolutely fucking nothing- failed, failed, failed again and then failed once more.
Only time I used trainer for a game- luckily I played on PC, I don't know what would I do if I've played it on console.

And in general I dislike any segment where there are infinite amount of enemies thrown at you (especially if they cheaply spawn behind you)
 

CrimsonBlaze

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There's a part in the Megaman Battle Network 5: Team Protoman & Team Colonel, where you need to complete a fencing mini-game in order to continue the main story. The problem is that you need to tap on the Northwest, Northeast, Southwest, and Southeast corners of the D-pad in order to move your character and press A in order to have them swing. You have to do this for 100 enemies, some move very quickly and in all four corners, and if you get hit once, you have to start over.

I literally spend a week trying to complete this little mini-game until I decided that the DS Lite D-pad was too small to make quick and precise inputs, so I had to go to the older model DS because the D-pad was larger and i felt that it would give me more of an edge. It took me one try to compete it.

ALL.
OF.
MY.
HATE!!!
 

Longstreet

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Jun 16, 2012
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Vault101 said:
Mako sections in ME1
I acctually found the mako fun to drive, albeit a bit crazy sometimes. Dont know where all the hate for the mako comes from. Maybe on the PC it was different than on the console.


Awell, on to my list.

Sleeping Dongs, The gun fights. It wasnt SO bad since guns were rare. But the times that they were there it made the whole game WAAAAY to easy.

Medal of Honor warfighter.
Yes the game aint really good. (now there is an understatement) But the part i was most dissapointed in was when
you were captured on that ship. there was a HUGE chance for stealth game play. Getting all the enemies without there buddies noticing it. But no, 3 kills in and you get a silenced pistol that sounds like a cannon and get the whole ship after you.

The respawns in borderlands. acctually havent played that game in a while. But as soon as you turned around the enemies that you JUST killed were back. Huge immersion breaker for me.

Oh yea, and ass mentioned the bosses of DE:HR

I probably got more but have to think it over a bit.

MajorTomServo said:
Moreso than this?


I Hate you. i had FINALLY completely erased that from my memory and you have got to bring it back. oh god.. the nightmares... (and thoughts about killing sprees. seriousy if "games cause violence" ever find out about THAT part they have made their case.
 

Ziame

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Mar 29, 2011
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Definitely escort missions. They can just rot in fucking hell.

Fighting sections in Mass Effect 1, Jesus H Christ is that a chore. I wish they just remade the damn game with ME2 solutions hah.

Nexus the Jupiter Incident's stealth missions... had to WalkThrough the shit out of them lol.

Dancing from Sid Meier's Pirates! was just out of place.
 

ABLb0y

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Aug 27, 2010
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Everything after the final choice in Dragon Age 2. No matter who you side with, Orsino turns into a flesh-golem and Meredith goes mental, making the choice utterly meaningless.
 

maninahat

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im-white said:
deus ex HR: the bosses... i don't even need to explain it
God damn, I've only just been playing it this last week, and they're ridiculous. In fact, what makes them all the more insulting is if you've been ghosting it all the way through. The game gives you a middle finger, and the cut-scenes show Jensen walking out into the open, blundering straight into enemies and obvious traps.

I had to forgo any attempt at ghosting the game on Deus Ex difficulty, because I didn't carry enough firepower to kill these asshole bosses.
 

FloodOne

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Apr 29, 2009
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The blades of Hades in the first God of War.

I broke a controller doing that section.
 

anthony87

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maninahat said:
im-white said:
deus ex HR: the bosses... i don't even need to explain it
God damn, I've only just been playing it this last week, and they're ridiculous. In fact, what makes them all the more insulting is if you've been ghosting it all the way through, the cut-scenes just before the boss fights give you the finger, and show Jensen walking out into the open, blundering straight into enemies and obvious traps.

I had to forgo any attempt at ghosting the game on Deus Ex difficulty, because I didn't carry enough firepower to kill these asshole bosses.
Stun gun + Typhoon = Easy Bosses.

Sure it's cheap but fuck it, if I have to kill the bosses in a non-lethal run I may as well do it in the simplest way possible.
 

maninahat

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GZGoten said:
I think its safe to say that in any game EVER, water and sewer levels ruin the experience... or at least that portion of the game is crap and a chore to get through
I can think of a couple I quite liked. There is a brief (1 minute) sewer section in Mafia 2. It's quite a well detailed, claustrophobic tunnel, and once you get out of it, you have to sneak around a factory, amidst a bunch of guards who keep complaining about the smell of shit following them around.
 

maninahat

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anthony87 said:
maninahat said:
im-white said:
deus ex HR: the bosses... i don't even need to explain it
God damn, I've only just been playing it this last week, and they're ridiculous. In fact, what makes them all the more insulting is if you've been ghosting it all the way through, the cut-scenes just before the boss fights give you the finger, and show Jensen walking out into the open, blundering straight into enemies and obvious traps.

I had to forgo any attempt at ghosting the game on Deus Ex difficulty, because I didn't carry enough firepower to kill these asshole bosses.
Stun gun + Typhoon = Easy Bosses.

Sure it's cheap but fuck it, if I have to kill the bosses in a non-lethal run I may as well do it in the simplest way possible.
Didn't have the typhoon at the time, because I wasn't expecting to use it. There is a way to do it by throwing gas and explosive cannisters at the guy, but the lag on my laptop prevented such action.
 

xplosive59

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Jul 20, 2009
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The entire 3rd section of MGS4, crappy "follow me" mission followed by a crappy on-rails shooter. It was a good thing that Act 4 is the best and the story is awesome otherwise I would of quit there.

Also Water levels/temples in any game... ever.
 

Mikejames

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Jan 26, 2012
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chetoos said:
Ones I've played? As was mentioned previously, the meat circus in Psychonauts.
I loved the premise and style, but that escort mission, along with the tunnel of love, wounded me.
 

Trivun

Stabat mater dolorosa
Dec 13, 2008
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shrekfan246 said:
Trivun said:
Also, I actually loved The Library in Halo. And Cortana in Halo 3. Those missions on Legendary mode, for me, are the true test of a gamer's skill at Halo - and I aced them both. Hell yeah.
The issue with the Library runs far deeper than just how challenging it is at higher difficulty levels - It's a poorly designed level in a game that otherwise has absolutely fantastic level design. Seriously. It's a long, tedious series of identical corridors with identical enemies spawning at identical locations with identical predictable artificial lengthening every time you reach another elevator. Yes, it's a difficult stage, but for all the wrong reasons.
Oh, I agree totally there, don't get me wrong. I agree that it's a tediously designed level, and since I have an interest in level design anyway (one of my ideal career paths) I do hold The Library up as an example of how NOT to design a level. But that doesn't stop me from enjoying it. Most people I speak to anyway don't cite that as their reason for hating the level, but rather, they don't like the difficulty or they don't like the Flood - both silly reasons to not like it as far as I'm concerned. I do agree with your points though, and it's my least favourite level in terms of design (in the original I'd say The Silent Cartographer is my favourite, closely followed by Halo).