Bad Sections In Good Games

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frizzlebyte

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Oct 20, 2008
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I could probably think of a few games that are more appropriate, but the first thing that I thought of was the glorified tutorial that is Taris and Dantooine in KOTOR, and also the Malachor V sequence from KOTOR 2.

Taris and Dantooine have some really good parts, but on the whole they don't stand up to the rest of the game.

And Malachor V...yeah. That whole thing was a decapitated mess.
 

CleverCover

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Nov 17, 2010
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Hated The:
Escorting the Little Sisters in Bioshock 1
The Fade in DA:O
The Deep Roads in DA:O
Both openings in KotOR and KotOR II
Actually taking the horse to the required city in AC1

Wanted to skip:
Openings in.. DA2, ME2
The Palaven area in ME3
 

Jfswift

Hmm.. what's this button do?
Nov 2, 2009
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The entire swamp level in demons souls. It's annoying (especially without any items like the rusted iron ring in dark souls). It's an interesting level but too big and difficult to navigate through. Same argument can be made for tomb of giants in dark souls (as stated earlier). Interesting level design also but ultimately inaccessible. Why is the only light spell in the game so obscure and hidden? The lantern isn't a bad idea. I love how it forces you to drop your shield in an already difficult area. That being said, I personally think its bad level design awarding it to the player after they're already inside.


That stupid water temple in Zelda: OoT. It's not that hard but placing that tiny little moveable song block behind the damn treasure chest made me upset.

The interactive cutscenes in Resident Evil 5. All of them. Very fun game on multiplayer but omg those cutscenes were horrible.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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Zen Bard said:
The whole "Earth" section in Darksiders II.

The game has these great melee/platforming elements and then it shoves all that third-person shooter stuff down your gullet.
Agreed. That whole section sucked. It was so repetitive. Walk five steps, a sound plays and a bunch of enemies run out. Walk five more steps, a sound plays again and more enemies come out. Rinse and repeat until you leave Earth. Thankfully, it wasn't too long. But man did it suck.
 

StormShaun

The Basement has been unleashed!
Feb 1, 2009
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So much hate to the fade in Dragon Age: Origins...honestly...I hated that blasted level. It didn't feel like I was progressing at all and it felt like a cheap attempt to make the mages tower longer...

I do admit it was cool transforming and getting your friends back. :D

Also the racing against the time and RACING parts in Jak 2...I hated the hell out of those parts. D:
 

Gali

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Nov 19, 2009
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Most of my picks were already mentioned, I'd like to throw in more Batman:
Arkham Asylum: Nearly every (boss-)fight were the camera is fixed. I don't know why but that just plays terrible on the PC. I grab my Xbox controller if I have to do them, but still, it doesn't help much. At least the sequel doesn't have any of that. Also, Killer Croc.
Speaking of Arkham City... The only part I hate about it are the Demon Trials before the Ras al Ghul boss fight. I know it's not difficult or even long but every time I play that section I ask myself "What's the point?". It is at best a tutorial for Batman's gliding ability, but it comes so late that you already figured it out by yourself.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Myst IV was top-notch until it kind of crapped itself near the end. It was great until the exact moment the women in the temple said "you must enter the spirit realm".

Rayman 2 had the Tomb of the Ancients, and Rayman 3 had the caves of the K'narren (or however you spell it).

"TEAR OFF HIS FLEEEESH"

"STICK BAMBOO UNDER HIS NAILS"

"MAKE HIM WRITE BAD CHEQUES"

For a good two hours. Blargl.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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ginty2 said:
and those chase levels in rayman origins where i swear you need the force to navigate through them.
I thought the needed reflexes for those levels were perfect.

Of course, they turned into enjoyable trial-and-error sections for the most part, with the exception of the frozen fruit world, which I finished on the first try.
 

Jimmy T. Malice

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Dec 28, 2010
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Most of the end-game areas in Dark Souls are pretty bad. The Duke's Archives is one of my favourite locations, but then it leads onto the boring Crystal Cave.

The Tomb of the Giants is also frustrating because it's so dark.

The Demon Ruins and Lost Izalith are just terrible, filled with lava and endless bosses. They also don't have any of the interconnectivity found in most of the game.
 

teebeeohh

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Jun 17, 2009
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dark souls
blighttown
all the damn poison and the giant mosquitoes are so hard to hit with a spear and when i take out my bow(if you know what i mean) something else will suddenly jump at me. at least the boss is easy.

the rickenbacher in system shock 2, i don't mind that i don't have a map but when i save in there and stop playing for a few days i usually end up just going to the lift and checking on every fucking egg

honest hearts in fallout NV
i like all the dlc and i love the look of the area but aside since i tend to favor energy and explosive weapons there is nothing in the DLC for me and while the story is nice i find tribal conflict just not as interesting as sneaking through a creepy ass villa.
 

Doclector

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Aug 22, 2009
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The bit with the two tallboys at the end of the flooded district in dishonoured.

I've been through dishonoured at least three times now, trying different ways to play it, and this section always annoys me. It's a wide open space. An electrified bridge crosses it, with empty buildings by the side. Thing is, the tallboys will probably spot you even in the buildings because they're...well, tall. Combat with tallboys is possible, but insanely difficult. I don't think i've ever managed to take down two in the same area. They would seem to have a weak point at the back with the highly explosive whale oil tank, but I've never been able to get it to go in one shot. For me, it's always came down to getting as close as possible to the other side, and legging it.

Hell, the entire game kinda gets a downer put on it by the arrival of the tallboys. Ground level cover is no longer a wise option, as one unpredicted movement by a tallboy'll have you spotted as easily as if you were strolling down the street with weapons drawn, thus dulling the main selling point of dishnoured, and the reason I've played it so many times considering I got it under a month ago; The variety of choices in how you play.
 

Apollo45

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Jan 30, 2011
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The entirety of the fighting in Dragon Age 2. It was a decent game with a good story concept, and decent characterization in your companions. That part of it makes me want to love the game. But the combat... The freaking combat... oh my god was it bad. I'm including the repeating dungeons in this, since those are mostly there for combat, but even not including those all it was was super-jump like a ninja from one guy to the other, rinse, repeat. There was no possibility for tactical maneuvering, placement of your companions, or anything. Within ten seconds it always devolved into a mass of respawning enemies that come at you from all angles and you're just doing the same things over and over again. I want to like the game, I really, really do, but that entire mechanic is just so tedious that I can't play through even the first level again without putting it down. There were good parts to the game, and there were parts that could be improved, but it was SO. BAD.
 

Zetatrain

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Sep 8, 2010
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Dragon age origins: the fade (big surprise)

Halo 2: Believe it or not the most frustrating level in the entire Halo franchise for me was not the Library level or the Cortana Level, but the Cairo station level on legendary from Halo 2. What pissed me off about that level was the section where the boarding crafts start spitting out troops. There are two areas where this happens. The first area isn't too hard, but you still end up using most of your ammo. This makes the next area nearly fucking impossible. The elites take so much damage and dish out so much so quickly that the only weapons that are effective are the battle rifle, plasma pistol, and plasma grenades. Unfortunately the elites keep dodging all my plasma shots and grenades that the only way to hit them with the two is up close which is suicide. Most of the time I ran out of ammo by the time the final wave of elites showed up. It took me nearly two hours just to beat that one section.

Modern Warfare 2: the mission where you download and retrieve the data from the terrorist hideout (veteran difficulty). After you retrieve the data you have to get to the extraction point. The problem this that the area you have run across is wide open and you have enemies swarming you from the front and back. All you can do is constantly sprint and hope the enemy doesn't hit you. It was simply luck that got me through that part and nothing else.
 

spartandude

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Nov 24, 2009
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The_Waspman said:
OniaPL said:
Orzammar + The Deep Roads in Dragon Age Origins.

I love the game, and Orzammar itself isn't terrible, but the whole Orzammar line main quest is wayyyyyyyyyyyyy too long. Especially the Deep Roads.
This. Oh so very much this. Trudging through endless dull caverns in the obligatory dwarf section - which happens to be the least inspired of all fantasy tropes - only to discover... yet more endless dull caverns. And yet more.

I'm gonna go ahead and say it... Even the fucking Fade is way better than this.
i dont mind the deep roads so much, its just they are long and punishing so if you didnt stock up on health potions then at times you have to go all the way back to the begining of the section to use the fast travel to get some potions/ingredients


also Taris in KotOR, it just dragged on
also Mannan (sp?) in KotOR, i seem to keep getting turned around and getting lost
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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The elevator section in Prince of Persia: Sands of time.

You're trapped in a small space as dozens of big sand monsters start spawning in, and all the while you have protect Farah, the girl made of wet newspaper.

I'm surprised so many people hated the Deep Roads in DA:O. I fucking loved that section. Going deeper and deeper down the depths of the Earth was a thrilling sensation. I didn't even mind the Fade that much - It presented me with a some easy skill points. The Elven section I hated though, but then I simply hate the elves in DA:O period.
 

Rose and Thorn

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May 4, 2012
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I don't want to say I hated the level or thought it was necessarily bad, I just had great difficulty as a younger me getting through this level.

That would be the Water Temple in Orcarina of Time. As a child I always got stuck at both the water temple and the fire temple, but atleast in the fire temple I could make it to the boss. The water temple would kick my ass all day.