Bad Sections In Good Games

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saintdane05

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Aug 2, 2011
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The sneaking sections in Fall of Cybertron. Primus, they are so boring. Especially considering that they are also an of OOC moment for Cliffjumper. What was he described in Transformers: Prime, released a full two years before this game?

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Brash and bold=/= sneaky. Why couldn't he get the grappeling hook rather than Jazz?
 

StylinBones

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Mar 3, 2012
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The laser turret portion of Dead Space totally kills the momentum of the game and it's nothing like the rest of the game. Rawr, I hate that part!

That car race in GTA: Vice City is a *****. Actually, most racing sections suck. Hated racing bums in AC.
 

ila

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Jul 29, 2008
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The opening act of Xenosaga Episode I. I know Xenosaga is cutscene heavy as it is, but the opening act has some of the longest and most intrusive cutscenes, plus you're forced to drag around a temp party member who is completely useless.
 

CardinalPiggles

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Jun 24, 2010
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Recently it was the first quarantined section of Dead Island. That game is pretty fun in my opinion, but as soon as I got into that quarantined section in the second area it felt like I was being punished. The sheer amount of fast paced zombies charging at you relentlessly was overwhelming. And there were plenty of special zombies to go with it too, like the giant straight jacket chargers. I must have died on that one bit about 30-50 times. And bearing in mind I probably only died about 10-15 times before this one section, it felt like such a difficulty spike. In fact it felt like Left 4 Dead, on the hardest difficulty, solo, with a speed debuff and essentially no guns, AND your weapons wear out after about 50 hits.

I haven't played that game since.
 

Jodan

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Mar 18, 2009
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there was this one part in psy-ops when your in the second tower and there is this circular corridor with a energy wave going by every so often but it goes by just a little too quickly i could never make it.
 

Twilight_guy

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Nov 24, 2008
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The Meat Circus. Personally, I don't have a problem with it, but I've heard terrible things and it is abnormally hard.
 

rawrnosaurous

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Jul 6, 2010
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The last story mission as Connor in AC3 is terrible.

Also the dark cave in Pokemon Red/Blue/Yellow I never wanted to teach any of my Pokemon flash because it was a completely worthless move, so I had to capture a Pokemon that could learn it just to get through that twisting maze.
 

Polarity27

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Jul 28, 2008
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Every single Flood level in Halo. Every game prior to Reach had one dud all-Flood level, and I hate all of them. The Library was astonishingly long, draggy, and dark. High Charity in Halo 2 wouldn't have been as bad if you could just SEE-- flashlights that won't stay on, Halo? Really? Cortana in Halo 3, well, at least you could see where you were going, so that's an improvement, but between those turret-things and the endless dueling Gravemind and Cortana intrusions when you least want them it's easily the level I least want to re-play.

Honorable mention also for the Heretic-leader-killing level in Halo 2, particularly that section where everything is either flashing lights or pitch black and you're trying to figure out which way you're supposed to go, without even the limited-duration flashlight the Chief got.

Any escort quest in any game ever, period. Any water level in any game ever.
 

J Tyran

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Cowabungaa said:
Mordekaien said:
Strategy games where you have to protect X for Y amount of time.
As someone who raised turtling to an art those are the few missions I actually excell at.
Gotta love turtle missions in RTS games, like some of the ones in SupCom and SupCom FA. Having to defend something with limited resources is really challenging and fun.
 

Traveling Hero

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Jun 3, 2012
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Highway sections in Borderlands 1's "Secret Armory" DLC. I tend to play games in short chunks, not marathon sessions, and having to drive to the missions over and over got really old really fast.

In Assassin's Creed Brotherhood, I hated the da Vinci vehicle sections with their own controller layouts.

In Fallout: New Vegas, the starting "J" you have to go through before the world opens up to you.

I also agree with the dream sequences in ME-3.
 

Slayer_2

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Jul 28, 2008
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Terminate421 said:
Okay, something more obscure? I wasn't entirely a fan of the Escort part at the end of Bioshock 1.
"Hurry up Mr. B!" as she's 15 feet behind you holding you up.
 

Furioso

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Jun 16, 2009
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A Smooth Criminal said:
The cutscenes in Final Fantasy X-2. While hilarious, they were quite silly and too full of fan service.

"the password is key, but also mon" "keymon?" "MONKEY!"
You mean this? :D

For me, in Psychonauts I really dislike the opera house level (I've never had much of an issue with Meat Circus, I usually get through that without much trouble, shocking I know) I just hate having to constantly go back and forth between night and day, always going up and down that ladder and always missing some script I overlooked, or I can't remember which thing I was supposed to do next. I just found it tedious
 

Laser Priest

A Magpie Among Crows
Mar 24, 2011
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Just recently, any chase section in Assassin's Creed III.

Chase sections are bad enough, but they're all kinds of terrible when you have to use a free running system that only seems to send you in the right direction half of the time and you only have about a minute to tackle someone before you fail.

Bonus hate for tacking demented bonus objectives on that are needed for full completion.
 

BoredWalker

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Aug 14, 2012
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scorptatious said:
Final Fantasy IX: That ONE minigame. You know which one I'm talking about.

Fucking hedgehog pie...
I do know. Fuck that guy's irrational fear of caged animals.

CrimsonBlaze said:
There's a part in the Megaman Battle Network 5: Team Protoman & Team Colonel, where you need to complete a fencing mini-game in order to continue the main story. The problem is that you need to tap on the Northwest, Northeast, Southwest, and Southeast corners of the D-pad in order to move your character and press A in order to have them swing. You have to do this for 100 enemies, some move very quickly and in all four corners, and if you get hit once, you have to start over.

I literally spend a week trying to complete this little mini-game until I decided that the DS Lite D-pad was too small to make quick and precise inputs, so I had to go to the older model DS because the D-pad was larger and i felt that it would give me more of an edge. It took me one try to compete it.

ALL.
OF.
MY.
HATE!!!
That section was much easier on the original GBA's d-pad. Still frustrating, yes, but manageable in a couple tries. If you want a really frustrating section in MMBN5, try fulfilling the requirements to fight (not beat; just be allowed to fight) Bass.

OT:
Coincidentally, spawning Bass in MMBN5 and that Hedgehog Pie bit in FFIX are my answers.
 

NerfedFalcon

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Sonic CD.

The floor that bounces you 50 feet into the air, and the only way through is to go down and land on a tiny, moving platform. You miss, you have to go back down again. And bouncing like that ALSO kills your time travel momentum, meaning that there's literally two areas where it's possible to go to the past - and both of them are hard to reach and could potentially send you straight back to the present before you find the stupidly-hidden Badnik generator.

F*** Wacky Workshop Act 1. Act 2 is fine, but...All. My. Hate.
 

Poetic Nova

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Jan 24, 2012
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blackrave said:
0takuMetalhead said:
Packie_J said:
The amoebas section in Metro 2033. A huge shitpile of a section in an otherwise excellent game. Fuck that.
100 times this and a nightmare on Ranger Hardcore, manage to gett past that part but hell it was difficult.
Saddest thing is that if developers followed the book more closely that episode would be better
There wasn't multiple amoebas in the book, there was ONE, only one huge amoeba that they fought with flamethrower (or they ran from it- can't remember precisely)
They never encounter amoeba's in the book, that large thing wasnt an amoeba at all (forgot it's name but it did return in the game in the D6 reactor
 

Pink Gregory

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Jul 30, 2008
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The Artificially Prolonged said:
5. The beginning of the ARSEnal gear section of mgs2
When you're running through vaguely biological-looking corridors and hangars, with areas named 'Duodenum' and 'Colon' (is there an Arsenal Gear rectum?) You kind of have to wonder if you're being a little bit trolled.