The "death" of innovation was a little bit sensationalist you have to admit.Judgement101 said:I guess I need to clarify again. People will fund stuff that looks like something that they already like. If I was to put something on Kickstarter claiming it to be "Minecraft with guns" or something similar to that it would get funding. This could possibly lead to people starting kickstaters to a game that is not nessisarily innovative because they just want to get their name out there. I know Kickstater right now is a breeding ground for a new direction of gaming but I'm saying that it could easily be abused to fund games that are just clones of a popular game. Also, Indie Go Go is a service that does the exact same thing but it seems like people have taken to begging for money to fund a youtube channel, I know it hasn't happened yet and I hope it doesn't happen, I'm just saying that there always is the possibility of Kickstarter funding counter-innovative games.
But your point still doesn't make sense. First off, what does innovate mean? Its to "Make changes in something established, esp. by introducing new methods, ideas, or products".
Minecraft with guns is innovative. It might not be ground breaking or revolutionary, but it IS innovative. Ice cream is delicious, so are bananas, combine the 2 and BAM, Banana split. Before this remarkable feat, we never could appreciate the joys of highly processed dairy and sugar combined with selectively bred (cultivated?) fruit. Innovation is not hard to achieve. It isn't something that has to drastically alter the way we view things. The difficulty is seeing what is worthwhile and what isn't.
What you're thinking of is something that is entirely different... and rare. Invention (not the same as innovation). There is no environment that can truly cultivate the creation of something completely unseen before, especially if its asking for money to do so.
Kickstarter enables Creators to take more risks, since they are the sole dictator of what happens. The only reason a potentially innovative project will flop, is that the person proposing it can't engage investors (or it's too niche to garner enough investors to meet the target).
It can't take away from innovation, it just can't. That is a physical impossibility. Innovation will stop when people stop wanting or needing innovation... if that happens, it happens regardless of Kickstarter, not because of it.
What's more, the incentive for people to use kickstarter, is so they can try things that cautious investors will pass over something safer. People go there with ideas to make something different or something they feel needs to be seen/done... they don't go there to appeal to demographics. That comes afterwards, after market research, where to try to assess how many people might want their product and how big a budget they will need to meet their projects goals.
Since kickstarter enables projects with niche appeal to exist, it means it can only add to the industry, not take away. Bringing back dead or dieing genres might stimulate innovation in the future, by revitalising interest in the old style of games.
EDIT: Invention, Pure creation, the forging of something entirely new, happens despite financial investments. They have to happen before people will invest in it. The Marx brothers (citation needed, I'm not a history buff) didn't create the first functioning flying machine on a public budget or under with support of business moguls. They did it themselves, with massive amounts of trial and error, money out of their own pocket (maybe family and friends) and a large helping of mathematical theory.
EDIT EDIT: Wright Brothers* not marx brothers... too many famous bros!