Baldur's Gate 3

Ag3ma

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With how intricate the game is it's sometimes difficult to discern what is part of the game and what is the game not accounting you making a certain action.
I had some puzzle that was just completely mystifying (in the city), and in the end I just had to read up the solution on the net. Having read the solution(s), I still don't understand how you're supposed to work it out.
 

Bartholen

At age 6 I was born without a face
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Cracked 100 hours today, and I'm still in act 1 on my Warlock playthrough. I wonder if I've actually spent more time in act 1 than on my first. I've been discovering places and quests I completely missed the first time around, and it gives that same sense of wonder and discovery all over again. Some of those places are really out of the way and easy to miss too, so it feels like I've found something secret and hidden.
 
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CriticalGaming

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Cracked 100 hours today, and I'm still in act 1 on my Warlock playthrough. I wonder if I've actually spent more time in act 1 than on my first. I've been discovering places and quests I completely missed the first time around, and it gives that same sense of wonder and discovery all over again. Some of those places are really out of the way and easy to miss too, so it feels like I've found something secret and hidden.
Did you save the tiefling from the bugbear ambush?
 

Old_Hunter_77

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Digital Foundry doing their thing for the PS5 version

Basically positive, especially on the graphical fidelity and determining that translating the controls to a console is as good as it could be, while calling out some of the deficiencies of the source game like poorer late game performance that carried over with the port.

I am impressed they even attempted a console version of a cRPG honesty.
 

CriticalGaming

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Digital Foundry doing their thing for the PS5 version

Basically positive, especially on the graphical fidelity and determining that translating the controls to a console is as good as it could be, while calling out some of the deficiencies of the source game like poorer late game performance that carried over with the port.

I am impressed they even attempted a console version of a cRPG honesty.
Whatchu mean? Divinity 2 is on Ps4 and it works just fine. In fact a lot of "crpg's" have made their way to console without any issues. Disco Elysium, Pillars of eternity, Tyranny, OG Baldur's Gate 1 and 2.

I think only RTS games are the only genre of game that really don't have the ability to be on a console due to how much micromanagement you have to be able to do lightning quick.
 

sXeth

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Just for the record, consoles have had kb/m features for like 8 years now. Its (most) devs who don't support them (or in BG3's case, apparently actively removed them when porting)

(I particularly use them in Warframe so can I do the roll/yaws on the Railjack and nauseate my team mates in the turret seats)
 
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Dreiko

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Digital Foundry doing their thing for the PS5 version

Basically positive, especially on the graphical fidelity and determining that translating the controls to a console is as good as it could be, while calling out some of the deficiencies of the source game like poorer late game performance that carried over with the port.

I am impressed they even attempted a console version of a cRPG honesty.
I played pathfinder wotr on the ps4 and it was fine controls-wise, it suffered a bit from the system's low memory but as far as controls go it was instantly playable cause it was turn based. I think the idea that you can't have games control well on a console stems from a time when a lot of these games would be real time or real time with pause and would necessitate you do more actions per minute than a turn based game does.
 

Bartholen

At age 6 I was born without a face
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I played through the final battle a few more times on my first character to see different outcomes. It's pretty damn easy after the first time. Just eliminate the mind flayers and the rest is a cakewalk.
First of all, I like how there's basically no easy or happy ending if you romanced Lae'zel and/or focused on her questline.
  1. Ending I got originally: you betray the Emperor, free Orpheus, and turn into a mind flayer yourself. The gith leave on a triumphant note with their long lost prince returned, and about to bring an end to Vlaakith's tyranny. In this ending I hadn't finished Lae'zel's romance, so I don't know if there's a different outcome to be found based on that. But it basically went: Baldur's gate wins, Lae'zel and the gith win, but you lose. I felt it was appropriate to how I was roleplaying my character, because he wasn't long for the world anyway. It leaves on a bittersweet note of Lae'zel having glimpsed life and love outside of her people, but ultimately going back to it.
  2. You let the Emperor consume Orpheus, defeat the Elder brain, and leave with Lae'zel. This is basically the most bitter ending for Lae'zel, since she's essentially driven into exile, and now only has the PC to rely on. It feels kind of selfish of the PC to doom the githyanki to tyranny and make Lae'zel a pariah, so I don't really like this ending.
  3. You betray the Emperor, convince Orpheus to turn into a mind flayer so he can save his people, and have Lae'zel refuse his offer to turn into a rebel leader. In this ending you get the girl and win, but the githyanki lose. It feels like this is the best ending from the romance angle: Lae'zel's found new purpose, a new outlook on life, a partner, and reignited the hope of her people. Though it comes at the cost of prolonged repression of the gith people. I personally like this ending perhaps the most.
But all of these endings have some big contrivances that are hard to ignore.
  1. Why is turning into a mind flayer only a choice between the Emperor, the player character, or Orpheus? Why can't I convince a party member to turn instead? That would be both poignant from a story perspective, and a best case outcome for all parties. As far as I know, the Emperor had communicated with all the party members in equal measure, so it's not like the PC is special in that regard. Maybe Karlach would appreciate some Illithid physiology if it meant she could live happily on the material plane? That'd be one hell (heh) of an ending. As far as we know the transformation doesn't override one's personality in any way, and it's not like Karlach was ever that concerned with her looks. I'm sure someone's already written a fanfic ending like that. Shit, I might write one myself.
  2. Why does Orpheus ask Lae'zel to lead the rebellion against Vlaakith? Kith'rak Voss not only saw Orpheus returned, but was also his oldest friend. He makes so much more sense for Orpheus to thrust that responsibility on, and Voss would likely accept it with roaring enthusiasm. Orpheus met Lae'zel like half an hour before asking her to become his herald. It just feels dumb.
  3. Most importantly: why can't the Emperor just get his head out of his ass and agree to cooperate with Orpheus for like one hour to bring down the Netherbrain? Orpheus is pretty willing to not only cooperate with a mind flayer, but even turn into one himself for the greater good. And it's not like freeing him takes away the protection his power provides. You could even make that an extended ending: You get to fight with both Orpheus and the Emperor by your side in the final battle, but have to make a choice between them after the fight.
 
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Still waiting for that Xbox release...
The delay has apparently been due to Larian trying to figure out split screen for Series S.


The latest is they might have twisted Microsoft’s arm enough to allow an exception to their platform parity rule, if they ever want to have an Xbox release this gen.
 

Old_Hunter_77

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Alright, I couldn't help it, the allure of a dorky magical adventure campaign was too much to resist. Gonna start this bad boy after work today.

I'm gonna roll a character inspired by Storm from X-Men because the idea of casting lighting spells as an intimidating sexy black lady seems like a story I wanna try.

Gonna do a little research on which race or whatever (?) to pick to make that make sense. Obviously gonna pick sorcerer class- I think this one sacrifices number of spells for ease of casting which makes sense for a first play-through and my roleplaying. Of course I'm happy to get suggestions as well. (Like sure if I really want to be Storm I should be a human but I dunno that seems boring).
 
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XsjadoBlayde

~it ends here~
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Despite played divinity OS 1 & 2 before, it must've been far long ago cause it took me a good 15 minutes to figure out how to open the inventory menu at first. Though it was late and I may have been a tad unsober. Anyhow, ohhh Mayrina...

So killed the hag imprisoning her. After escape let her explain outside her story and motivation. Realised she had her dead husband's corpse right there. Realised I nabbed a wand of ressurection to bring him back for her. The absence of any moral speech options about coping with grief led me to pick the only interesting path left: reanimate the corpse for her shortsighted desires!

Naturally, she wasn't impressed he only came back as a zombie, though she started to get quite annoying about it by that point, like what did she expect? Girl, do you even know how hard it is to bring back the dead?? I never done it before, that was my first time! She was kinda aggressive about convincing me to bring him back too, so I did it mainly just to get her off my ass. When she then still made out like it was my fault, I maybe had a teeny lil change of heart about returning her husband and chose to pocket the wand instead, essentially keeping her zombie husband as a combat slave for myself for rest of game.

However, having totally forgotten a paladin oath was sworn in a character create screen many eons ago, twas a surprise to see not only a tsk tsk notification of breaking it pop up, but also a depressed Scottish knight veiled in 'dark souls' armour appeared out of nowhere to inform me of the back of the bike shed, where all naughty paladins can go to have a quick smoke away from prying teacher eyes. When I got to this hideout, he offered something else, something more: the powers of depression, hell yeah!
 
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Casual Shinji

Should've gone before we left.
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Despite played divinity OS 1 & 2 before, it must've been far long ago cause it took me a good 15 minutes to figure out how to open the inventory menu at first. Though it was late and I may have been a tad unsober. Anyhow, ohhh Mayrina...

So killed the hag imprisoning her. After escape let her explain outside her story and motivation. Realised she had her dead husband's corpse right there. Realised I nabbed a wand of ressurection to bring him back for her. The absence of any moral speech options about coping with grief led me to pick the only interesting path left: reanimate the corpse for her shortsighted desires!

Naturally, she wasn't impressed he only came back as a zombie, though she started to get quite annoying about it by that point, like what did she expect? Girl, do you even know how hard it is to bring back the dead?? I never done it before, that was my first time! She was kinda aggressive about convincing me to bring him back too, so I did it mainly just to get her off my ass. When she then still made out like it was my fault, I maybe had a teeny lil change of heart about returning her husband and chose to pocket the wand instead, essentially keeping her zombie husband as a combat slave for myself for rest of game.

However, having totally forgotten a paladin oath was sworn in a character create screen many eons ago, twas a surprise to see not only a tsk tsk notification of breaking it pop up, but also a depressed Scottish knight veiled in 'dark souls' armour appeared of of nowhere to inform me of the back of the bike shed, where all naughty paladins can go to have a quick smoke away from prying teacher eyes. When I got to this hideout, he offered something else, something more: the powers of depression, hell yeah!
Yeah, after doing the same thing and her reaction to it, I reloaded to just snap the wand instead. However, when I did - thinking this would be the more moral choice - my character did so right infront of her face while smilling. So yeah, sometimes these dialoge choices aren't as clear as I would hope. I eventually just gave her the wand so she'd have control of her own zombando.

Completely unrelated, I've been save-scumming the fuck out of this game.