Zeh Don said:
This is the map DICE chose to represent their game in an open beta; their choice has ramifications. For example, few if any maps from previous BF games replicate the scenario we're seeing in Operation Metro: open field moving into sole close quarters combat. This is an example of the direction BF3 has moved in, and unfortunately it sits directly at odds with what Battlefield is known for - namely, open field combat with a focus on tactical play and team work.
You're still judging the whole game on one map. And you still know quite well that there are wide open maps like Caspian Border. So yeah, sorry, you haven't got a leg to stand on there. Not to mention, just because this map has 33% (it's only one of the three areas that are) closed quarters doesn't make it a CoD clone. What it does is give a difference in environments. Now, granted, you might not like that, but I for one love it (and I'm a HUGE fan of Battlefield's openness and open world in general) because it paces the experience excellently.
And once again. One map. Your argument can support it being a bad map to demo with, but it doesn't support Battlefield 3 being a bad product as a whole or a product that's gone the other way. Personally, I view it as a good map to demo with. Once again, this comes from someone who loves vehicles and open world above everything else. So why do I like this being in the open beta? Because it doesn't ruin my experience of one of the better maps by letting me play it during the beta when everything's still buggy and glitchy. I'd say their strategy of not dropping their pants for open beta is a sound one.
Zeh Don said:
The graphics on display here are frankly sufficient, at best. The Beta is graphically restricted, as has been confirmed, however frankly the visuals on display are a step backwards from Bad Company 2 even at the 'High' setting. The lighting is poorly handled and in some areas it's simply bad, and the shaders are decidedly console friendly - the water, the reflection maps, bump mapping; hell, even the basic texture filter strips away the detail. If you use the words "jaw dropping" to describe this, I envy you: your standards are very low, and thus easily exceeded. Their not bad, and I don't mean to say that they are, however their simply not up to the standards of a full priced, AAA, high profile, hyped shooter.
Really no clue what you're talking about. I take a look at every graphic detail and I don't see much room for improvement. Granted, I'm not one of those people to whom graphics are the first thing on their list, but I do enjoy a good set of graphics. Having played stuff like Crysis, Far Cry 2 and similar graphically praised experiences and looking at BF3 after it, I really have not the slightest idea of what you're talking about.
Zeh Don said:
The issue isn't the movement; its the movement combined with the damage model. The damage model replicated the old school Battlefield vibe perfectly. The movement system is from Call of Duty. They sit at ends with one another. Why do I need to run around like a bat out of hell if I'm supposed to be playing a tactical shooter? The game doesn't know what it wants to be - as evidenced by the Open Beta featuring a close quarters map, and only a close quarters map.
Using apples to prove oranges. And why do you need to run around like a bat out of hell? First off - why not? The system is simply obviously superior to those we've had in previous Battlefield games which were using the same damn thing we had since Quake times.
Second, because rushing is also a tactics, whether you like it or not. Lemme give you an example from last night. We're in the metro bit, my squad suddenly stops at a hallway. There's a huge firefight lasting a good long time between us and a few from the other team (nothing ridiculous, but a whole minute of shooting from both sides without stopping is long in FPS terms). I leave the rest of my squad, flank them, run like hell leaping over obstacles in the way, get around and behind the opposing team and one LMG magazine later, we've got that hallway clear. Now, last I heard, flanking was a strategy, but you may need to correct me on that.
Zeh Don said:
32" Sony Bravia at the native 1080 resolution. When you kill someone, there are up to and including four layers of text (Kill confirmation, assist, rank, unlock) that are large and feature heavy post-processing effects. These appear directly beneath your crosshair, and literally light up the screen. Short of a slow motion instant replay with "AWESOME" stamped across your screen for the most pedestrian of accomplishments, BF3 pushes a console focused UI on a PC Version of the game. I don't need large text; I'M SITTING RIGHT IN FRONT OF THE DAMN SCREEN.
Oh you mean the kill/new reward thing. Yeah, we kinda had that in BFBC2. At literally the same size, the only thing that's changed is the colour. Here, compare for yourself:
http://img35.imageshack.us/img35/3227/2011073100029.jpg
http://screenshot.xfire.com/s/93922722-4.jpg
Zeh Don said:
Please explain how Battlelog is a superior solution to the industry standard in-game menu system? Battlelog is a step backwards in every regard. Take Battlelog. Put it into the game. Congratulations, you've got a step up from Bad Company 2. But, launching the entire game through a web-browsing interface designed as a social network? Is this how badly Facebook has infected the planet?
Please explain how it's worse off than the in game menu system? Tell me one thing, one function, one feature that's missing or is made less functional?
You want pros? All right - I don't have to sit through EA logo, DICE logo and a BFBC2 screen for the game to load up. I gotta turn on Origin and a browser, both being on a hell of a lot faster. I'm also instantly logged in, rather than having to wait for a slow login process we've had in BFBC2. During all loading/log in process I can alt tab - and speaking of which...
Alt tabbing. Getting into a server can take several minutes (if you wanna queue up for a specific server and it's full). I don't like staring at a server browser for several minutes. I like alt tabbing to Escapist or something else and browsing it until my game is ready. Alt tabbing from a heavy program like the in game menu? Time. Alt tabbing from a browser? Instant.
Zeh Don said:
For Bad Company 2, I can use the integrated Steam Server Browser to view the servers through Steam. Or, I could use the in-game server browser. If Origin handled the Battlelog system - as in, Origin was used instead of an entirely separate program (read: web browser) to present it - Battlelog wouldn't be so bad. But, a Digitial Distribution program and a web browser to launch my game? How many hoops would be too many hoops?
Ah, didn't know that about the Steam server browser - my BFBC2 copy is a retail one. Still, requiring you to open a browser is one more hoop. That doesn't put the total count up to very high.
Zeh Don said:
Like the Team Work reinforcement, as opposed to the mess of a request system? Like the movement system that required deliberate action and punished Rambo tactics, as opposed to the movement system that tells you to become Neo from the Matrix, and then punishes you with the damage model? Like open environments and focus on large scale encounters, as opposed to the cluster fuck of linear corridor shooting with 32 players?
Gonna have to explain the first one, cause I have no idea what you mean by team work reinforcement and "a mess of a request system". Do you mean the fact that requesting ammo/healing is a bit spotty atm? If so, that's a bug. Other than that I have no idea, with suppressive fire and several other things added, team work works better than ever.
Movement system is improved. Instead of linear jumping, we have leaping over obstacles. More realistic, more functional, more fun, less reminiscent of a game that came out back in '96. The system doesn't tell you a thing. If you get overconfident cause of a new system, that's your problem, not the game's. As you say yourself, such behaviour is strongly discouraged by the damage model, so if you're silly enough to try and defy it just because you feel empowered by the new system somehow, that's your fault.
One map showcased, closed quarters make up a third of it, the other two thirds being open as ever.
Oh and ability to have 64 player Conquest matches. Oh and planes. Oh and factions have different weapons. Oh and flashlights, laser sights, bipods and a myriad of other weapon upgrades. Oh and new tactical possibilities from suppressive fire, ground destruction etc. Oh and I can keep this going for quite a while
