They give you the ability to get some extra firepower; yet, the people are complaining.
Does no one remember the pre-order bonuses for Bad Company 2?
You got a submachinegun, and a pistol. Don't seem, like game-changers, right? Wrong. The SMG was pretty great, not that good (Unless you fire exclusively from the hip (Like a wannabe mobster!), an equip magnum rounds. Then, all of a sudden, it becomes a weapon effective at SMG range, with SMG fire rate, and assault rifle damage, and an instant kill at shotgun range.), but the pistol? Two-hit kill, no fire cap, maximum accuracy. I wasn't around at that time, thank the Lord, but I still have to deal with it in it's nerfed state, which is still fast firing, relatively low recoil, seven shots, and great accuracy. Oh, and still two shots to kill. Yeah...