Single player acts as a good introduction to the game. Jumping into a multiplayer with never having seen how the game works? Good luck with that. It's one of the reasons I never got into TF2, jumping amidst pros who've been playing for years, not knowing a damn thing myself, was never much fun.
Also, the reviewers are merely complaining that the campaign is short (granted, not a good thing, but as this is primarily a multiplayer title, it's not like all you paid for was the singleplayer) and that it is not spectacular - not that it's not good. I'm finding the story enjoyable to a point so far and it's certainly had it's shining moments.
QTE parts are a bit annoying, but not too much so as they're never long and they just serve to give a little interactiveness to jumping around a train rather than turning it into a cutscene. Again, not a fan, but whatever, they didn't lessen my enjoyment of the game, which is good enough for someone who hates QTEs as much as I do.
I loved the bit with jet flying. Granted, aiming the aimed rockets at the last plane was infuriatingly difficult (heads up DICE, just because I'm looking from the seat of a jet doesn't mean the metallic part of the cabin window (the rim) should interrupt my missile lock on, I ain't aiming with my helmet for fucks sake. Especially not when you let an AI control the plane and spin around like he's on a fucking air show despite him being the pursuer, not getting pursued himself. But I guess it might've just been my fault, I missed the fact you could just gun him down with the main guns when the pilot aligns the plane.
Also like that they made the pilot a female, even if we wouldn't have known any difference unless they told us so. They also admitted not putting in female avatars (talking multiplayer) was a legit issue, so kinda hoping to see some female options too (wouldn't be too hard considering they already have the switch system in cause of the pre-order bonus items and different camo outfits)
Also, the reviewers are merely complaining that the campaign is short (granted, not a good thing, but as this is primarily a multiplayer title, it's not like all you paid for was the singleplayer) and that it is not spectacular - not that it's not good. I'm finding the story enjoyable to a point so far and it's certainly had it's shining moments.
QTE parts are a bit annoying, but not too much so as they're never long and they just serve to give a little interactiveness to jumping around a train rather than turning it into a cutscene. Again, not a fan, but whatever, they didn't lessen my enjoyment of the game, which is good enough for someone who hates QTEs as much as I do.
I loved the bit with jet flying. Granted, aiming the aimed rockets at the last plane was infuriatingly difficult (heads up DICE, just because I'm looking from the seat of a jet doesn't mean the metallic part of the cabin window (the rim) should interrupt my missile lock on, I ain't aiming with my helmet for fucks sake. Especially not when you let an AI control the plane and spin around like he's on a fucking air show despite him being the pursuer, not getting pursued himself. But I guess it might've just been my fault, I missed the fact you could just gun him down with the main guns when the pilot aligns the plane.
Also like that they made the pilot a female, even if we wouldn't have known any difference unless they told us so. They also admitted not putting in female avatars (talking multiplayer) was a legit issue, so kinda hoping to see some female options too (wouldn't be too hard considering they already have the switch system in cause of the pre-order bonus items and different camo outfits)