Phoenixmgs said:
The best sharpshooters aren't nearly as good as a gamer with a controller in their hands, let alone a KB/M. I could headshot players on the move across the map in MGO in about a second flat along with many other players. That's not possible in real life outside of a super lucky shot.
I don't know how large MGO maps are, or whether you had aim assist on, or if the game has hitscan weapons. After BC2, bullet drop stopped you from pointing and clicking, and you had to guess the range and use the mildots. Then they added that stupid rangefinder in BF4, but anyways I never found myself quickscoping and headshotting players across the map. In fact I found it difficult to even hit a moving person.
There are fps games where weapons are not tied to fire exactly at the center of the screen. Weapon inertia will screw up your ability to move your gun and shoot someone instantly.
Making a war game all about suffering isn't going to sell nearly as much as Michael Bay: The Game. Yeah, you don't need the top-notch writing to accomplish that, but DICE or Treyarch or even good Infinity Ward weren't ever make a FPS like that.
I have to wonder, do people even buy these games for the campaign? It seems like COD cut it out, but people are mad only because don't want to pay $60 for a multiplayer game even if they weren't going to play the campaign in the first place. Then there's Battlefield. I don't think anyone couldn't trust DICE to make a good singleplayer campaign after BF3. Those BF3 E3 trailers fooled everybody, but after that I doubt people buy it for the campaign.
There's one game that I know that did well with the suffering campaign, and that's CoH2. It was historically inaccurate and the Russians hated it for very good reasons, but it sold near CoH1, don't know the numbers exactly, but such a campaign is totally possible.