Bayonetta Can Be Played One-Handed

salbarragan

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squid5580 said:
salbarragan said:
If I wanted to see the game play itself, I would go on youtube and watch a speed run. What is the point of a game, if you arent even going to invest the time to really immerse yourself in the experience? Nothing beats finally mastering a difficult move and executing it perfectly.
And there is nothing worse than not being able to master a difficult move so you can execute it perfectly which leads to constant reloading. There are some people who will find no enjoyment in that and will start looking at it as work instead of fun. And since those people's money is just as green as yours well to the company thier feelings are just as important and valid as yours. So they are catering to both without disregarding either. Those evil bastards.
In reality, I would be interested to see what demographic a product like this is made for. Yes, their cash is just as green as mine. But who is this other person that they are trying to pander to? Are they hoping to net in a few extra customers with the promise of being able to play their game with little to no skill? Wont players with no skill not try to pick up this type of game anyway? I have to believe players like that are more likely to play Solitaire or Peggle than something like Bayonetta.
 

squid5580

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Feb 20, 2008
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salbarragan said:
squid5580 said:
salbarragan said:
If I wanted to see the game play itself, I would go on youtube and watch a speed run. What is the point of a game, if you arent even going to invest the time to really immerse yourself in the experience? Nothing beats finally mastering a difficult move and executing it perfectly.
And there is nothing worse than not being able to master a difficult move so you can execute it perfectly which leads to constant reloading. There are some people who will find no enjoyment in that and will start looking at it as work instead of fun. And since those people's money is just as green as yours well to the company thier feelings are just as important and valid as yours. So they are catering to both without disregarding either. Those evil bastards.
In reality, I would be interested to see what demographic a product like this is made for. Yes, their cash is just as green as mine. But who is this other person that they are trying to pander to? Are they hoping to net in a few extra customers with the promise of being able to play their game with little to no skill? Wont players with no skill not try to pick up this type of game anyway? I have to believe players like that are more likely to play Solitaire or Peggle than something like Bayonetta.
I am one who would be interested in it. And I am not a Solitaire or Peggle gamer. It pisses me off to no end to be playing a game I can't beat and therefore don't get to see the end of the story. It isn't like it would be the first setting I would use but having it there as a "in case of emergency break glass" feature is a definite bonus. I would much rather have a guarantee that I can see the end of the game rather than ragequitting and wasting my 60 dollars.

I don't understand how this is a negative thing though. If there was no normal+ difficulties I could understand the negativity. If you were forced to use it then of course most gamers will avoid it. What I don't understand is this entire "only skilled players allowed" club mentality. Games are meant to be fun for all. Not fun for those who have the time, experience and reflexes to be good at them. Not to mention the patience required to fail a septillion times before getting it right.
 

ChromeAlchemist

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Adrimor said:
ChromeAlchemist said:
Adrimor said:
Do you really want more non-gamers to be gamers? Look what they did to Final Fantasy D:
More gamers means industry growth, and industry growth is good in a sense. If we didn't get a new influx of gamers in the Playstation generation, many of you (not saying you specifically) may not even be here, and many gamers (I'm not one of them) probably said the same thing about the PS1 crowd that everyone is saying about the non gamers.
Meh...

And what did they do to Final Fantasy? FFXII was alright.
If a game that, by making full and proper use of the built-in gameplay, you don't even need to play (except maybe one-handed, lolz!) is your idea of "alright"...
I never used the gambits in that way once. It doesn't force you to play like that, even though I know of people who did. Optional, and optional doesn't kill the game for me since I don't have to use it. It was alright.
 

iblis666

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Sep 8, 2008
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reminds me of my favorite thing to do i try to play games 1 handed which is sometimes easy sometimes hard such as ive done entire raids in wow 1 handed while playing final fantasy with the other hand and watching tv at the same time

on a side note the xbox controller is harder to play 1 handed than the ps2 controller due to its shape
 

AceDiamond

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So basically reducing a game to one giant QTE is acceptable but god forbid a company put in an optional demo walkthrough in case someone gets stuck.
 

John Funk

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Dec 20, 2005
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AceDiamond said:
So basically reducing a game to one giant QTE is acceptable but god forbid a company put in an optional demo walkthrough in case someone gets stuck.
I actually see that as what this is. Your "emergency button in case of ragequit."
 

hansari

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ChromeAlchemist said:
I laughed when I saw it, but I think it's good. Transitional mechanism isn't for us, after all, and it turns more non-gamers into gamers...
I don't know about you, but if you can't ride a bike, slapping on training wheels won't make you feel apart of the experience...

(seeing her press Y over and over again gives me Assassins Creed combat deja vu.)
 

ChromeAlchemist

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hansari said:
ChromeAlchemist said:
I laughed when I saw it, but I think it's good. Transitional mechanism isn't for us, after all, and it turns more non-gamers into gamers...
I don't know about you, but if you can't ride a bike, slapping on training wheels won't make you feel apart of the experience...

(seeing her press Y over and over again gives me Assassins Creed combat deja vu.)
If you're five years old, of course it does! You think training wheel users just sit there and say "WTF is this shit? Give me the two wheelers!"? Eventually you come off of training wheels, and on to the real stuff. Transitional mechanism.
 

hansari

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ChromeAlchemist said:
hansari said:
I don't know about you, but if you can't ride a bike, slapping on training wheels won't make you feel apart of the experience...
(seeing her press Y over and over again gives me Assassins Creed combat deja vu.)
If you're five years old, of course it does! You think training wheel users just sit there and say "WTF is this shit? Give me the two wheelers!"? Eventually you come off of training wheels, and on to the real stuff. Transitional mechanism.
But thats if you have, just like the five year old, the desire to learn and get into it! That interest cannot be manufactured, no matter what gimmick you use.

Transitional mechanisms are what different difficulty settings are for. But things like "no fail mode" in Guitar Hero and "auto-aim" serve more to hold your hand through the whole thing without providing any experience for you.
 

PirateKing

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Nov 19, 2008
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I didn't really get it but then I saw that it was the easy mode...I don't know. That game might be at least entertaining.
 

Jumplion

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AceDiamond said:
So basically reducing a game to one giant QTE is acceptable but god forbid a company put in an optional demo walkthrough in case someone gets stuck.
Wait, what? People are accepting this? ;P

I wasn't interested in this game before, but this has made a blip on my radar. I'll probably borrow it from my friend for the trophies.
 

AceDiamond

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Jumplion said:
AceDiamond said:
So basically reducing a game to one giant QTE is acceptable but god forbid a company put in an optional demo walkthrough in case someone gets stuck.
Wait, what? People are accepting this? ;P

I wasn't interested in this game before, but this has made a blip on my radar. I'll probably borrow it from my friend for the trophies.
By which I mean they're not running through the streets shouting that "PLATINUM IS KILLING GAMING!"
 

Ninja_X

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Reuq said:
I do though thats just it. Online is ruined by people spoiled by single player and have no idea how to function in a competitive multiplayer enviroment. I always complete the single player first... I think it should be a requirement of playing online.
Oh please shut up.

People who have no idea how to compete online eventually learn and until then you have no right to complain about someone not being good at a game online.

Everyone is there to have fun, so even if that one noob is costing you the match, so what? Not everyone is obsessed with being "competitive" or "pro"

Just relax, keep playing as bet you can because its just a game. The only reason to hate the newer players is if you care more about winning than having fun. You are not gonna win every match up anyway.
 

ChromeAlchemist

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Aug 21, 2008
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hansari said:
Transitional mechanisms are what different difficulty settings are for.
Need I say more? This is a difficulty setting, after all. Stops those without skill from rage-quitting, and shows them the ropes, which they can see on screen, and then take the reigns when they are comfortable.

Adrimor said:
Alright is different from great or good, but it's also different from bad. I thought 8 was alright, but I don't think it was bad. Besides, the story was better than the last few instalments prior.

Amnestic said:
And now that just reminds me of...



Awwww yeahh...