Excuse me, but DMC bosses are cannon fodder? Maybe you can say that about DMC 2 (even the developers are hard at work in erasing it from existence), but have you even played the original up until the Spider boss? The thing gave me a freaking hard time. And in the case of DMC 3, you have Agni and Rudra in the early stages (took me about an hour of only gunfire because I was too big of a wuss to fight in the ground against TWO bosses at the same time), and climactic battles against Virgil. The earlier DMC's are great because they force you to learn the basic mechanics pretty early. Also, part of DMC's hook is to discover combos to help you dispatch enemies in style, it's supposed to be difficult to pull off the other more complex techniques (like jump cancelling).Mirroga said:I compare Bayonetta to Devil May Cry, yeah same makers. But things I hate about Devil May Cry is that enemies, even bosses, feel like cannon-fodders to make your character look cooler. It doesn't feel satsifying, in my opinion. Cutscenes are also an issue, because they hog the cool factors rather than you executing them. Most of all, they revolve wayyy too much on the term "cool!" Over-the-top moves and stylish executions don't impress everyone (mostly impresses the younger gamers). Also chaining moves to make a wonderful stylish execution is hard. It has some satisfaction considering it was meant to be played that way, but its execution is a s hard as doing an air juggle in Tekken 5.
The difference being that you can't really say that for every sequel that didn't involve a genre change. Prince of Persia 1-3 was different every time. Yes it had the free-running esque system there at it's core, but in 2 you had to fight the Dahaka, you had semi-boss battles, and you had a different dual weapon system when in 1 none of those were there. In God Of War 2 you had more boss fights. Like I said, if you loved GoW 1, it's not a problem. But it's mechanics changed none.DanniXXX said:You could say that about any sequel ever that didn't involve a genre changeChromeAlchemist said:Considering 3 was the best of the series, I think I will have to disagree.Khazoth said:Devil May Cry didn't need a sequel.
But I can agree with this. While DMC 3 was the most solid and robust DMC game, GoW 2 was GoW 1 with a different story. Of course if you loved GoW 1 then that's not problem at all.Krakyn said:I agree with him. It did not need a sequel.DanniXXX said:Eeeeeveryone disagrees with you there.Khazoth said:God of War didn't need a sequel.
The sequel was more of the same, and good, but it was unnecessary.
I enjoyed God of War 1, but the timing of jumping and the fighting wasn't that robust, God of War 2 was needed in my eyes to rectify the slightly wonky game mechanics of the first game, and he jumps like an idiot in GOW1!.ChromeAlchemist said:But I can agree with this. While DMC 3 was the most solid and robust DMC game, GoW 2 was GoW 1 with a different story. Of course if you loved GoW 1 then that's not problem at all.
Same hereKrakyn said:I agree with him. It did not need a sequel.DanniXXX said:Eeeeeveryone disagrees with you there.Khazoth said:God of War didn't need a sequel.
The sequel was more of the same, and good, but it was unnecessary.
Agreed. It brought nothing new to the table. Y'know how EA brings out a football game every year which is exactly the same as the previous year, but with a slightly updated roster? The exact same thing is happening with God of War.timmytom1 said:Same hereKrakyn said:I agree with him. It did not need a sequel.DanniXXX said:Eeeeeveryone disagrees with you there.Khazoth said:God of War didn't need a sequel.
The sequel was more of the same, and good, but it was unnecessary.
OH OH OH !! , I KNOW THIS ONE!DanniXXX said:Time slowing mechanics, the Stone Minotaurs and their equals, The Spear of Destiny, The Barbarians Hammer, The Blade of Olympus, the Golden Fleece, human sized boss battles, making the Rage a resource able to be rationed, the grappling blades, the Wings of Icarus (or Daedalus). Sounds like an extensive list of changes to me.ChromeAlchemist said:The difference being that you can't really say that for every sequel that didn't involve a genre change. Prince of Persia 1-3 was different every time. Yes it had the free-running esque system there at it's core, but in 2 you had to fight the Dahaka, you had semi-boss battles, and you had a different dual weapon system when in 1 none of those were there. In God Of War 2 you had more boss fights. Like I said, if you loved GoW 1, it's not a problem. But it's mechanics changed none.DanniXXX said:You could say that about any sequel ever that didn't involve a genre changeChromeAlchemist said:Considering 3 was the best of the series, I think I will have to disagree.Khazoth said:Devil May Cry didn't need a sequel.
But I can agree with this. While DMC 3 was the most solid and robust DMC game, GoW 2 was GoW 1 with a different story. Of course if you loved GoW 1 then that's not problem at all.Krakyn said:I agree with him. It did not need a sequel.DanniXXX said:Eeeeeveryone disagrees with you there.Khazoth said:God of War didn't need a sequel.
The sequel was more of the same, and good, but it was unnecessary.
So it was just those three that changed between Sands of Time and Warrior Within?
As far as not bringing much new to the table, God of War III is the biggest offender. The developers seem to be sticking with what they know and doing it as best they can, so it's not a bad thing if you like God of War games.Mirroga said:Hype thread much? Please don't say it'll rock until you are able to play the full game. Hell, even demos hide the hideousness of a game.
As for Bayonetta, I'd rather go for God of War 3 unless it brings something new in the hack n' slash genre.
Okay, so Bayonetta doesn't interest you. To be fair, you should probably steer clear of threads pertaining to Bayonetta, unless you're interested in adding to the discussion.Cajt said:I stopped reading at "It's Japanese", also, it looks pretty boring to me.
I agree with bosses. I loved DMC 3's bosses. What lacks in DMC though is wonderful stage levels. Enemies are easily dispatched and puzzles are sometimes annoying and wastes of time. As for combos, I love the challenge of doing strong techniques, but because of it I'm forced to use only 1 weapon because of complications of swapping between weapons in the middle of combos. Its just my opinion though, but mastering one weapon is already hard enough. Maybe God of War is the hack n' slash for me. As for Bayonetta, its still on my radar if it has potential and new concepts which might make it replayable.Syntax Error said:Excuse me, but DMC bosses are cannon fodder? Maybe you can say that about DMC 2 (even the developers are hard at work in erasing it from existence), but have you even played the original up until the Spider boss? The thing gave me a freaking hard time. And in the case of DMC 3, you have Agni and Rudra in the early stages (took me about an hour of only gunfire because I was too big of a wuss to fight in the ground against TWO bosses at the same time), and climactic battles against Virgil. The earlier DMC's are great because they force you to learn the basic mechanics pretty early. Also, part of DMC's hook is to discover combos to help you dispatch enemies in style, it's supposed to be difficult to pull off the other more complex techniques (like jump cancelling).Mirroga said:I compare Bayonetta to Devil May Cry, yeah same makers. But things I hate about Devil May Cry is that enemies, even bosses, feel like cannon-fodders to make your character look cooler. It doesn't feel satsifying, in my opinion. Cutscenes are also an issue, because they hog the cool factors rather than you executing them. Most of all, they revolve wayyy too much on the term "cool!" Over-the-top moves and stylish executions don't impress everyone (mostly impresses the younger gamers). Also chaining moves to make a wonderful stylish execution is hard. It has some satisfaction considering it was meant to be played that way, but its execution is a s hard as doing an air juggle in Tekken 5.
You're not the first person I've come across who's made the observation that Dante's Inferno is a very likely candidate for a God of War clone. However, I did a search and as far as I can tell, it's just an assumption.DanniXXX said:No, thats Dantes Inferno saying they're sticking with what God of War knows. God of War III has already shown off living levels, turning enemies into battering rams, hijacking larger enemies, using the harpies to fly, and shouldercharging enemies using the blades, despite being 9 months from completion. If you're not going to actually look at the videos, don't talk about themJudas- said:As far as not bringing much new to the table, God of War III is the biggest offender. The developers seem to be sticking with what they know and doing it as best they can, so it's not a bad thing if you like God of War games.Mirroga said:Hype thread much? Please don't say it'll rock until you are able to play the full game. Hell, even demos hide the hideousness of a game.
As for Bayonetta, I'd rather go for God of War 3 unless it brings something new in the hack n' slash genre.
Well, yes, it's a Devil May Cry clone mainly because the development team shares a lot of DNA with the team that created DMC as well as some notable others.Lissa-QUON said:I dunno, from what I've seen the games aesthetic doesn't appeal to me, the level design looks chaotic, and the music looks like it belongs in a DDR game. Plus the trailer where you've got everyone wearing Sarah Palin glasses and snarking at each other in impossible accents really turned me off of caring for this game.
I have never played or looked at Devil May Cry so I have no opinion on whether or no its a clone or what have you, all my opinion is based on what I've seen and heard so far.
Also as a footnote, as a female gamer, the fact that the main character loses clothes when you use more complex combos just makes me feel that this game definitely isn't for me and I'm probably not the audience they are aiming for anyway.
It's true that DMC usually skimps on the setpieces, and Bayonetta hasn't released any media that indicates that it's going to be presenting any amazing set pieces of its own. However, that's what seperates the action games from the action-adventure games. God of War, which is undeniable an action adventure, has amazing set pieces and actual puzzles, but you can tell that they sacrifice some of the action aspect, since the combat system is a little loose and it's not all that difficult. By contrast games like DMC, Ninja Gaiden, and (I assume) Bayonetta skimp on set pieces and puzzles to focus on a deep combat system.Mirroga said:I agree with bosses. I loved DMC 3's bosses. What lacks in DMC though is wonderful stage levels. Enemies are easily dispatched and puzzles are sometimes annoying and wastes of time. As for combos, I love the challenge of doing strong techniques, but because of it I'm forced to use only 1 weapon because of complications of swapping between weapons in the middle of combos. Its just my opinion though, but mastering one weapon is already hard enough. Maybe God of War is the hack n' slash for me. As for Bayonetta, its still on my radar if it has potential and new concepts which might make it replayable.Syntax Error said:Excuse me, but DMC bosses are cannon fodder? Maybe you can say that about DMC 2 (even the developers are hard at work in erasing it from existence), but have you even played the original up until the Spider boss? The thing gave me a freaking hard time. And in the case of DMC 3, you have Agni and Rudra in the early stages (took me about an hour of only gunfire because I was too big of a wuss to fight in the ground against TWO bosses at the same time), and climactic battles against Virgil. The earlier DMC's are great because they force you to learn the basic mechanics pretty early. Also, part of DMC's hook is to discover combos to help you dispatch enemies in style, it's supposed to be difficult to pull off the other more complex techniques (like jump cancelling).Mirroga said:I compare Bayonetta to Devil May Cry, yeah same makers. But things I hate about Devil May Cry is that enemies, even bosses, feel like cannon-fodders to make your character look cooler. It doesn't feel satsifying, in my opinion. Cutscenes are also an issue, because they hog the cool factors rather than you executing them. Most of all, they revolve wayyy too much on the term "cool!" Over-the-top moves and stylish executions don't impress everyone (mostly impresses the younger gamers). Also chaining moves to make a wonderful stylish execution is hard. It has some satisfaction considering it was meant to be played that way, but its execution is a s hard as doing an air juggle in Tekken 5.
Agreed 100%. Very well said. Cookie for you.not a zaar said:It's true that DMC usually skimps on the setpieces, and Bayonetta hasn't released any media that indicates that it's going to be presenting any amazing set pieces of its own. However, that's what seperates the action games from the action-adventure games. God of War, which is undeniable an action adventure, has amazing set pieces and actual puzzles, but you can tell that they sacrifice some of the action aspect, since the combat system is a little loose and it's not all that difficult. By contrast games like DMC, Ninja Gaiden, and (I assume) Bayonetta skimp on set pieces and puzzles to focus on a deep combat system.Mirroga said:I agree with bosses. I loved DMC 3's bosses. What lacks in DMC though is wonderful stage levels. Enemies are easily dispatched and puzzles are sometimes annoying and wastes of time. As for combos, I love the challenge of doing strong techniques, but because of it I'm forced to use only 1 weapon because of complications of swapping between weapons in the middle of combos. Its just my opinion though, but mastering one weapon is already hard enough. Maybe God of War is the hack n' slash for me. As for Bayonetta, its still on my radar if it has potential and new concepts which might make it replayable.Syntax Error said:Excuse me, but DMC bosses are cannon fodder? Maybe you can say that about DMC 2 (even the developers are hard at work in erasing it from existence), but have you even played the original up until the Spider boss? The thing gave me a freaking hard time. And in the case of DMC 3, you have Agni and Rudra in the early stages (took me about an hour of only gunfire because I was too big of a wuss to fight in the ground against TWO bosses at the same time), and climactic battles against Virgil. The earlier DMC's are great because they force you to learn the basic mechanics pretty early. Also, part of DMC's hook is to discover combos to help you dispatch enemies in style, it's supposed to be difficult to pull off the other more complex techniques (like jump cancelling).Mirroga said:I compare Bayonetta to Devil May Cry, yeah same makers. But things I hate about Devil May Cry is that enemies, even bosses, feel like cannon-fodders to make your character look cooler. It doesn't feel satsifying, in my opinion. Cutscenes are also an issue, because they hog the cool factors rather than you executing them. Most of all, they revolve wayyy too much on the term "cool!" Over-the-top moves and stylish executions don't impress everyone (mostly impresses the younger gamers). Also chaining moves to make a wonderful stylish execution is hard. It has some satisfaction considering it was meant to be played that way, but its execution is a s hard as doing an air juggle in Tekken 5.
Cannon-fodders?! Have you even played, for the best example, Devil May Cry 3?Mirroga said:I compare Bayonetta to Devil May Cry, yeah same makers. But things I hate about Devil May Cry is that enemies, even bosses, feel like cannon-fodders to make your character look cooler.