Bayonetta is going to rock

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Syntax Error

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Mirroga said:
I compare Bayonetta to Devil May Cry, yeah same makers. But things I hate about Devil May Cry is that enemies, even bosses, feel like cannon-fodders to make your character look cooler. It doesn't feel satsifying, in my opinion. Cutscenes are also an issue, because they hog the cool factors rather than you executing them. Most of all, they revolve wayyy too much on the term "cool!" Over-the-top moves and stylish executions don't impress everyone (mostly impresses the younger gamers). Also chaining moves to make a wonderful stylish execution is hard. It has some satisfaction considering it was meant to be played that way, but its execution is a s hard as doing an air juggle in Tekken 5.
Excuse me, but DMC bosses are cannon fodder? Maybe you can say that about DMC 2 (even the developers are hard at work in erasing it from existence), but have you even played the original up until the Spider boss? The thing gave me a freaking hard time. And in the case of DMC 3, you have Agni and Rudra in the early stages (took me about an hour of only gunfire because I was too big of a wuss to fight in the ground against TWO bosses at the same time), and climactic battles against Virgil. The earlier DMC's are great because they force you to learn the basic mechanics pretty early. Also, part of DMC's hook is to discover combos to help you dispatch enemies in style, it's supposed to be difficult to pull off the other more complex techniques (like jump cancelling).
 

ChromeAlchemist

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DanniXXX said:
ChromeAlchemist said:
Khazoth said:
Devil May Cry didn't need a sequel.
Considering 3 was the best of the series, I think I will have to disagree.

Krakyn said:
DanniXXX said:
Khazoth said:
God of War didn't need a sequel.
Eeeeeveryone disagrees with you there.
I agree with him. It did not need a sequel.

The sequel was more of the same, and good, but it was unnecessary.
But I can agree with this. While DMC 3 was the most solid and robust DMC game, GoW 2 was GoW 1 with a different story. Of course if you loved GoW 1 then that's not problem at all.
You could say that about any sequel ever that didn't involve a genre change
The difference being that you can't really say that for every sequel that didn't involve a genre change. Prince of Persia 1-3 was different every time. Yes it had the free-running esque system there at it's core, but in 2 you had to fight the Dahaka, you had semi-boss battles, and you had a different dual weapon system when in 1 none of those were there. In God Of War 2 you had more boss fights. Like I said, if you loved GoW 1, it's not a problem. But it's mechanics changed none.

There are a wealth of games that aren't identical mechanically to prior titles.
 

DigitalSushi

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ChromeAlchemist said:
But I can agree with this. While DMC 3 was the most solid and robust DMC game, GoW 2 was GoW 1 with a different story. Of course if you loved GoW 1 then that's not problem at all.
I enjoyed God of War 1, but the timing of jumping and the fighting wasn't that robust, God of War 2 was needed in my eyes to rectify the slightly wonky game mechanics of the first game, and he jumps like an idiot in GOW1!.

I played them back to back, as in one after the other, going back to GOW1 after all that fun with the fleece is quite jarring actually.
 

Meado

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timmytom1 said:
Krakyn said:
DanniXXX said:
Khazoth said:
God of War didn't need a sequel.
Eeeeeveryone disagrees with you there.
I agree with him. It did not need a sequel.

The sequel was more of the same, and good, but it was unnecessary.
Same here
Agreed. It brought nothing new to the table. Y'know how EA brings out a football game every year which is exactly the same as the previous year, but with a slightly updated roster? The exact same thing is happening with God of War.
The problem is that a good hack'n'slash game is nothing without tactics. In most of them it doesn't matter what you do as it's always going to result in a win. And Bayonetta looks to be more of the same.
Go play Kingdom Under Fire. That's a good HnS.
 

DigitalSushi

a gallardo? fine, I'll take it.
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DanniXXX said:
ChromeAlchemist said:
DanniXXX said:
ChromeAlchemist said:
Khazoth said:
Devil May Cry didn't need a sequel.
Considering 3 was the best of the series, I think I will have to disagree.

Krakyn said:
DanniXXX said:
Khazoth said:
God of War didn't need a sequel.
Eeeeeveryone disagrees with you there.
I agree with him. It did not need a sequel.

The sequel was more of the same, and good, but it was unnecessary.
But I can agree with this. While DMC 3 was the most solid and robust DMC game, GoW 2 was GoW 1 with a different story. Of course if you loved GoW 1 then that's not problem at all.
You could say that about any sequel ever that didn't involve a genre change
The difference being that you can't really say that for every sequel that didn't involve a genre change. Prince of Persia 1-3 was different every time. Yes it had the free-running esque system there at it's core, but in 2 you had to fight the Dahaka, you had semi-boss battles, and you had a different dual weapon system when in 1 none of those were there. In God Of War 2 you had more boss fights. Like I said, if you loved GoW 1, it's not a problem. But it's mechanics changed none.
Time slowing mechanics, the Stone Minotaurs and their equals, The Spear of Destiny, The Barbarians Hammer, The Blade of Olympus, the Golden Fleece, human sized boss battles, making the Rage a resource able to be rationed, the grappling blades, the Wings of Icarus (or Daedalus). Sounds like an extensive list of changes to me.

So it was just those three that changed between Sands of Time and Warrior Within?
OH OH OH !! , I KNOW THIS ONE!

He got angry. Thanks.
 

Erana

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Its going to be one of those fun but really, Really stupid things.
Don't take it seriously, and if the reviews are decent, go and rent it.
 

Judas-

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Mirroga said:
Hype thread much? Please don't say it'll rock until you are able to play the full game. Hell, even demos hide the hideousness of a game.

As for Bayonetta, I'd rather go for God of War 3 unless it brings something new in the hack n' slash genre.
As far as not bringing much new to the table, God of War III is the biggest offender. The developers seem to be sticking with what they know and doing it as best they can, so it's not a bad thing if you like God of War games.

The team behind Bayonetta appears to be trying really hard to break some hack and slash molds while at the same time, solidifying every Japanese anime cliche there is. Gameplay wise, you're talking about a lot of aerial, acrobatic combat with big combos and what not, added to that is Bayonetta's ability to shift the plane of gravity, meaning she can run alongside a wall and stay there, attacking enemies from a variety of angles, we can only assume this means enemies are going to be attacking you from a variety of angles too.

She also has rocket-launching stilettos. (^_____^)

Cajt said:
I stopped reading at "It's Japanese", also, it looks pretty boring to me.
Okay, so Bayonetta doesn't interest you. To be fair, you should probably steer clear of threads pertaining to Bayonetta, unless you're interested in adding to the discussion.
 

Halo Fanboy

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Its a shame that half the people that have posted so far are either completly biased against the game or seem to think that Devil May cry 2,3 and 4 have something to do with this game.

At any rate, my confidence in Platinum Studios is fairly high. Maybe some of the detractors here should look at Viewtiful Joe, Godhand and Okami.
 

Mirroga

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Syntax Error said:
Mirroga said:
I compare Bayonetta to Devil May Cry, yeah same makers. But things I hate about Devil May Cry is that enemies, even bosses, feel like cannon-fodders to make your character look cooler. It doesn't feel satsifying, in my opinion. Cutscenes are also an issue, because they hog the cool factors rather than you executing them. Most of all, they revolve wayyy too much on the term "cool!" Over-the-top moves and stylish executions don't impress everyone (mostly impresses the younger gamers). Also chaining moves to make a wonderful stylish execution is hard. It has some satisfaction considering it was meant to be played that way, but its execution is a s hard as doing an air juggle in Tekken 5.
Excuse me, but DMC bosses are cannon fodder? Maybe you can say that about DMC 2 (even the developers are hard at work in erasing it from existence), but have you even played the original up until the Spider boss? The thing gave me a freaking hard time. And in the case of DMC 3, you have Agni and Rudra in the early stages (took me about an hour of only gunfire because I was too big of a wuss to fight in the ground against TWO bosses at the same time), and climactic battles against Virgil. The earlier DMC's are great because they force you to learn the basic mechanics pretty early. Also, part of DMC's hook is to discover combos to help you dispatch enemies in style, it's supposed to be difficult to pull off the other more complex techniques (like jump cancelling).
I agree with bosses. I loved DMC 3's bosses. What lacks in DMC though is wonderful stage levels. Enemies are easily dispatched and puzzles are sometimes annoying and wastes of time. As for combos, I love the challenge of doing strong techniques, but because of it I'm forced to use only 1 weapon because of complications of swapping between weapons in the middle of combos. Its just my opinion though, but mastering one weapon is already hard enough. Maybe God of War is the hack n' slash for me. As for Bayonetta, its still on my radar if it has potential and new concepts which might make it replayable.
 

Judas-

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DanniXXX said:
Judas- said:
Mirroga said:
Hype thread much? Please don't say it'll rock until you are able to play the full game. Hell, even demos hide the hideousness of a game.

As for Bayonetta, I'd rather go for God of War 3 unless it brings something new in the hack n' slash genre.
As far as not bringing much new to the table, God of War III is the biggest offender. The developers seem to be sticking with what they know and doing it as best they can, so it's not a bad thing if you like God of War games.
No, thats Dantes Inferno saying they're sticking with what God of War knows. God of War III has already shown off living levels, turning enemies into battering rams, hijacking larger enemies, using the harpies to fly, and shouldercharging enemies using the blades, despite being 9 months from completion. If you're not going to actually look at the videos, don't talk about them
You're not the first person I've come across who's made the observation that Dante's Inferno is a very likely candidate for a God of War clone. However, I did a search and as far as I can tell, it's just an assumption.

Dante's Inferno gameplay footage [http://lmgtfy.com/?q=Dante%27s+Inferno+Gameplay+Footage]

Aside from that, of course I watched the E3 footage of God of War III, which is what's inspired my claims. One of the developers of the presentation can be quoted as saying "So, much like we've done in previous God of War's, we always wanna make sure that when the player's travelling great distances, such as from the bottom of Mount Olympus to the top, we never wanna do it in a movie, we always wanna make it interactive". Two words that stand out, previous and always.

God of War has always been a game that does something cool and presents that cool element to you in a very cinematic and intense way, and that is what's made it enjoyable and that's also what was punted the most in the E3 presentation. The point is that it's a linear game that takes you down a cinematic path of set pieces and Quick Time Events and regardless of how many times you play through the game, or whatever skill you've managed to acquire, each replay will present you with roughly the same experience.

Little to none of those set pieces can be considered 'new ways to play this genre', which is what I interpreted when you said 'bring something new to the hack and slash genre', which is the impression I've been given by Bayonetta.

Fair enough, I haven't played either game, I am just assuming so don't think I'm trying to tell you which is the better game or the bigger contender in the genre, I think that's up for individual opinions. I'm just pointing out, if you're looking for something new in the hack and slash genre, I think Bayonetta looks to be the more likely candidate where trying new shit is concerned.
 

Lissa-QUON

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I dunno, from what I've seen the games aesthetic doesn't appeal to me, the level design looks chaotic, and the music looks like it belongs in a DDR game. Plus the trailer where you've got everyone wearing Sarah Palin glasses and snarking at each other in impossible accents really turned me off of caring for this game.

I have never played or looked at Devil May Cry so I have no opinion on whether or no its a clone or what have you, all my opinion is based on what I've seen and heard so far.

Also as a footnote, as a female gamer, the fact that the main character loses clothes when you use more complex combos just makes me feel that this game definitely isn't for me and I'm probably not the audience they are aiming for anyway.
 

Judas-

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Lissa-QUON said:
I dunno, from what I've seen the games aesthetic doesn't appeal to me, the level design looks chaotic, and the music looks like it belongs in a DDR game. Plus the trailer where you've got everyone wearing Sarah Palin glasses and snarking at each other in impossible accents really turned me off of caring for this game.

I have never played or looked at Devil May Cry so I have no opinion on whether or no its a clone or what have you, all my opinion is based on what I've seen and heard so far.

Also as a footnote, as a female gamer, the fact that the main character loses clothes when you use more complex combos just makes me feel that this game definitely isn't for me and I'm probably not the audience they are aiming for anyway.
Well, yes, it's a Devil May Cry clone mainly because the development team shares a lot of DNA with the team that created DMC as well as some notable others.

Let's just get one thing straight though; no one who's set on buying this game is doing it for the plot or characters. Well, I know one person, but well fuck him. When I first saw footage of Bayonetta pertaining to the story, I probably steered clear of it for two weeks.

Myself and everyone else who's buying it is only doing so because she's got Rocket-Launcher Stilettos [http://www.escapistmagazine.com/forums/read/9.120778?page=1].

...

Except for this one dude I know, but, well fuck him.
 

Vykrel

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im not the kind of guy that likes rediculous japanese games with retarded storylines and terrible dialogue to begin with.....but when u toss in a skank that uses hair magic and pistol-stilettos and summons hair monsters as well... i just dont know what else to say but "wtf?..."
 

not a zaar

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Mirroga said:
Syntax Error said:
Mirroga said:
I compare Bayonetta to Devil May Cry, yeah same makers. But things I hate about Devil May Cry is that enemies, even bosses, feel like cannon-fodders to make your character look cooler. It doesn't feel satsifying, in my opinion. Cutscenes are also an issue, because they hog the cool factors rather than you executing them. Most of all, they revolve wayyy too much on the term "cool!" Over-the-top moves and stylish executions don't impress everyone (mostly impresses the younger gamers). Also chaining moves to make a wonderful stylish execution is hard. It has some satisfaction considering it was meant to be played that way, but its execution is a s hard as doing an air juggle in Tekken 5.
Excuse me, but DMC bosses are cannon fodder? Maybe you can say that about DMC 2 (even the developers are hard at work in erasing it from existence), but have you even played the original up until the Spider boss? The thing gave me a freaking hard time. And in the case of DMC 3, you have Agni and Rudra in the early stages (took me about an hour of only gunfire because I was too big of a wuss to fight in the ground against TWO bosses at the same time), and climactic battles against Virgil. The earlier DMC's are great because they force you to learn the basic mechanics pretty early. Also, part of DMC's hook is to discover combos to help you dispatch enemies in style, it's supposed to be difficult to pull off the other more complex techniques (like jump cancelling).
I agree with bosses. I loved DMC 3's bosses. What lacks in DMC though is wonderful stage levels. Enemies are easily dispatched and puzzles are sometimes annoying and wastes of time. As for combos, I love the challenge of doing strong techniques, but because of it I'm forced to use only 1 weapon because of complications of swapping between weapons in the middle of combos. Its just my opinion though, but mastering one weapon is already hard enough. Maybe God of War is the hack n' slash for me. As for Bayonetta, its still on my radar if it has potential and new concepts which might make it replayable.
It's true that DMC usually skimps on the setpieces, and Bayonetta hasn't released any media that indicates that it's going to be presenting any amazing set pieces of its own. However, that's what seperates the action games from the action-adventure games. God of War, which is undeniable an action adventure, has amazing set pieces and actual puzzles, but you can tell that they sacrifice some of the action aspect, since the combat system is a little loose and it's not all that difficult. By contrast games like DMC, Ninja Gaiden, and (I assume) Bayonetta skimp on set pieces and puzzles to focus on a deep combat system.
 

Judas-

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not a zaar said:
Mirroga said:
Syntax Error said:
Mirroga said:
I compare Bayonetta to Devil May Cry, yeah same makers. But things I hate about Devil May Cry is that enemies, even bosses, feel like cannon-fodders to make your character look cooler. It doesn't feel satsifying, in my opinion. Cutscenes are also an issue, because they hog the cool factors rather than you executing them. Most of all, they revolve wayyy too much on the term "cool!" Over-the-top moves and stylish executions don't impress everyone (mostly impresses the younger gamers). Also chaining moves to make a wonderful stylish execution is hard. It has some satisfaction considering it was meant to be played that way, but its execution is a s hard as doing an air juggle in Tekken 5.
Excuse me, but DMC bosses are cannon fodder? Maybe you can say that about DMC 2 (even the developers are hard at work in erasing it from existence), but have you even played the original up until the Spider boss? The thing gave me a freaking hard time. And in the case of DMC 3, you have Agni and Rudra in the early stages (took me about an hour of only gunfire because I was too big of a wuss to fight in the ground against TWO bosses at the same time), and climactic battles against Virgil. The earlier DMC's are great because they force you to learn the basic mechanics pretty early. Also, part of DMC's hook is to discover combos to help you dispatch enemies in style, it's supposed to be difficult to pull off the other more complex techniques (like jump cancelling).
I agree with bosses. I loved DMC 3's bosses. What lacks in DMC though is wonderful stage levels. Enemies are easily dispatched and puzzles are sometimes annoying and wastes of time. As for combos, I love the challenge of doing strong techniques, but because of it I'm forced to use only 1 weapon because of complications of swapping between weapons in the middle of combos. Its just my opinion though, but mastering one weapon is already hard enough. Maybe God of War is the hack n' slash for me. As for Bayonetta, its still on my radar if it has potential and new concepts which might make it replayable.
It's true that DMC usually skimps on the setpieces, and Bayonetta hasn't released any media that indicates that it's going to be presenting any amazing set pieces of its own. However, that's what seperates the action games from the action-adventure games. God of War, which is undeniable an action adventure, has amazing set pieces and actual puzzles, but you can tell that they sacrifice some of the action aspect, since the combat system is a little loose and it's not all that difficult. By contrast games like DMC, Ninja Gaiden, and (I assume) Bayonetta skimp on set pieces and puzzles to focus on a deep combat system.
Agreed 100%. Very well said. Cookie for you.
 

Fraught

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Mirroga said:
I compare Bayonetta to Devil May Cry, yeah same makers. But things I hate about Devil May Cry is that enemies, even bosses, feel like cannon-fodders to make your character look cooler.
Cannon-fodders?! Have you even played, for the best example, Devil May Cry 3?