So many games today can leave a mark on you, whether some will admit it or not. Other people don't even realize it. Almost every game I play these days has a serious effect on me. It makes me question cultural norms, observe patterns in society I never recognized. Games are so robust, and so overly-stimulating that it's hard to consciously accept you are being inspired. You're not simply staring at a static painting drawing inspiration from your own thoughts, you're being overloaded with elaborate 'alternative realities' that are so real, yet completely driven by a specific narrative.
We can make fun of GTA 4 all we want, but the entire game is brilliant. It's a parody, a farce on modern American culture. It's taken to absurd levels, but the world is still believable, and while you draw comparisons to the real America you'll have the inevitable, "This is all too much, but some of this is frighteningly real." Everything from the radio stations, the intertwined stories, the pedestrian commentary, the role of GTA's "government", everything. The game, and others like it (take your pick) leaves a mark on you. It does, profoundly so. The entire world talked about how controversial it was. How often does this happen with entertainment, hm?
We live in this absurd world where not too long ago, people like HP Lovecraft struggled to make ends meet, and largely considered himself a failure. Lovecraft was so poor, he couldn't afford a tombstone for his own grave. Yet his works are undisputed at changing the literary and horror world as we know it. Only after death do the critics remove the boot from his neck. So many games today are inspired from Lovecraft's legacy (ultimately Poe, who also had such struggles), and still the elitist "culture overlords" will not remove their boots.
Now every author is a bestseller, and the 'prolific writers' of our time make enough money to run a nation. The gaming industry is just as popular, just as extreme.
My point is, its only in retrospect that works are recognized as art. Usually in the span of many decades. Our time in the information age is unprecedented. We've never had this world where production of entertainment has been this large, where households can get virtually anything they want if they have the means. Critical acclaim of art is just another niche. It's a niche where people need their special place to appreciate something, it's just difficult when everything is popular. There are few items that require critical recognition, because everything is recognized. Why recognize something when it already makes thousands, or millions? If everything is popular, then nothing is art.
We can make fun of GTA 4 all we want, but the entire game is brilliant. It's a parody, a farce on modern American culture. It's taken to absurd levels, but the world is still believable, and while you draw comparisons to the real America you'll have the inevitable, "This is all too much, but some of this is frighteningly real." Everything from the radio stations, the intertwined stories, the pedestrian commentary, the role of GTA's "government", everything. The game, and others like it (take your pick) leaves a mark on you. It does, profoundly so. The entire world talked about how controversial it was. How often does this happen with entertainment, hm?
We live in this absurd world where not too long ago, people like HP Lovecraft struggled to make ends meet, and largely considered himself a failure. Lovecraft was so poor, he couldn't afford a tombstone for his own grave. Yet his works are undisputed at changing the literary and horror world as we know it. Only after death do the critics remove the boot from his neck. So many games today are inspired from Lovecraft's legacy (ultimately Poe, who also had such struggles), and still the elitist "culture overlords" will not remove their boots.
Now every author is a bestseller, and the 'prolific writers' of our time make enough money to run a nation. The gaming industry is just as popular, just as extreme.
My point is, its only in retrospect that works are recognized as art. Usually in the span of many decades. Our time in the information age is unprecedented. We've never had this world where production of entertainment has been this large, where households can get virtually anything they want if they have the means. Critical acclaim of art is just another niche. It's a niche where people need their special place to appreciate something, it's just difficult when everything is popular. There are few items that require critical recognition, because everything is recognized. Why recognize something when it already makes thousands, or millions? If everything is popular, then nothing is art.