Grey Carter said:
Though the games-as-art debate remains as popular as ever, you do have to wonder if there's any point to it. "Art," both as a concept and a definition, is often arbitrary and nebulous, there will never be any real consensus on the matter. A far more interesting question is why acquiring the "art" label, a label you'd be sharing with such luminaries as Tracey Emin [http://en.wikipedia.org/wiki/Tracey_Emin], matters to the gaming community in the first place.
Because the sooner games are recognized as a legitimate medium for artistic expression, the sooner we'll get
better games.
Really, I don't think it's the public we need to convince that games are art, I think it's the gaming community itself. There is so much potential within games that is not being tapped because developers are content with just pumping yet another FPS with 'splosions, gore, maybe some zombies thrown in, but never developing those ideas further. Sure, those 'splosions, gore, n' zombie games are fun and all, but there's no reason why we shouldn't demand more from this medium.
To go "oh, why does it matter if they're art? Just have fun!" (on a gaming centric site like The Escapist no less) is just undermining the whole potential that they have to be
more than just fun. There are ideas that have yet to be tapped, that have yet to even be considered because developers just end up making your standard fare of games.