Metroid Prime 2: Echoes - The screw attack was my go-to thing for clearing large horizontal distances. While there are chasms which require its use, I'd always try to use it whenever I was presented a corridor to go down. Sometimes I'd time it so that I surge straight across to the other end, sometimes I'd impact some rock or piece of metal and bounce off in the wrong direction, actually costing me time.
Whatever the case, it was fun.
Ed130 said:
Ohh! Force Speed (at least thats what I called it) from KOTOR.
Ah, Burst of Speed.
Then Knight Speed and then Master Speed.
Those abilities are excellent for augmenting melee combat to quickly chop down anything that stands in your way.
Of course, that's only ever a side benefit, isn't it? I can't remember a single playthrough where I
didn't spec that power tree for the sole purpose of being lazy.
I don't even know if the higher ranks give you more speed or duration in addition to the combat bonuses, it's just a reassuring psychological illusion that I can whip out something called "Master Speed" to expedite my errands.
Also: the Guardian's Force Jump ability. As soon as a far-off enemy are spotted, do a standard attack with your Lightsaber equipped. You'll instantly get the... "jump" on him, and he'll have to spend one turn switching from a blaster to his melee weapon while you can hack his shins away.
But of course the primary bonus is not having to walk the distance yourself.
Because screw walking.