And not just in Skyrim, in Oblivion as well. I am playing through Skyrim at the moment and am really enjoying it (other than the fact that patch 1.3 is crashing the game every 2 mins now)but one of my biggest pet peeves with the game is the fact that you become the head of every organisation.
I had the same problem with Oblivion to.
The only organisation that it makes sense for you become the head of is the Dark Brotherhood, and only because the Night Mother picks favourites. She is willing to see her whole org fail until someone she likes comes along, and generally there is barely anyone left in the Dark Brotherhood after you finish it so it makes sense.
The Thieves Guild, Fighters Guild (Oblivion), The Companions and especially the Mages Guild are all ruined when some senior member has been with the group for decades says to the player 'well you may have only been in the guild for 2 days, but now you are its leader'.
The actions your perform, while notable as the player in my mind do deserve a high rank or a special status within the guild. But as for becoming arch-mage, its just ridiculous. It really ruins the immersion I have in my story.
I recently finished the Thieves Guild, and dialogue comes up where Brynolff says that they have decided you are leader of the Thieves Guild (cause you successfully pulled off 2 legit thieves guild missions?) and I followed the dialogue branch that says no, but it forces you to accept anyway. When Brynolff should clearly be the leader, with Vex and Delvin a close 2nd, and then a million other members before you.
The Mages Guild in Oblivion was particularly bad, you could finish the whole thing without casting a spell, and they make you the arch-mage over dozens of high ranked, experienced, decades old guild members.
I havent done the Mages Guild in Skyrim but I have heard its the same.
Lastly, becoming head of the Companions was absurd. I didn't like the Companions story line at all, and just because you can kill some Hargravens and get through a Dungeon does not make you worthy of leading the dozens of people who are involved in the group.
So for discussion, do you like being absurdly put as the head of every organisation or would you prefer to reach an elevated, honorary position at the end of a guild's story?
I have heard people on here saying they want a story line to become the emperor, all I can say is never let Bethesda hear your opinion. I want the game like Daggerfall, where you just did a lot of missions, but never became the leader of most organisations in High Rock and Hammerfell.
I had the same problem with Oblivion to.
The only organisation that it makes sense for you become the head of is the Dark Brotherhood, and only because the Night Mother picks favourites. She is willing to see her whole org fail until someone she likes comes along, and generally there is barely anyone left in the Dark Brotherhood after you finish it so it makes sense.
The Thieves Guild, Fighters Guild (Oblivion), The Companions and especially the Mages Guild are all ruined when some senior member has been with the group for decades says to the player 'well you may have only been in the guild for 2 days, but now you are its leader'.
The actions your perform, while notable as the player in my mind do deserve a high rank or a special status within the guild. But as for becoming arch-mage, its just ridiculous. It really ruins the immersion I have in my story.
I recently finished the Thieves Guild, and dialogue comes up where Brynolff says that they have decided you are leader of the Thieves Guild (cause you successfully pulled off 2 legit thieves guild missions?) and I followed the dialogue branch that says no, but it forces you to accept anyway. When Brynolff should clearly be the leader, with Vex and Delvin a close 2nd, and then a million other members before you.
The Mages Guild in Oblivion was particularly bad, you could finish the whole thing without casting a spell, and they make you the arch-mage over dozens of high ranked, experienced, decades old guild members.
I havent done the Mages Guild in Skyrim but I have heard its the same.
Lastly, becoming head of the Companions was absurd. I didn't like the Companions story line at all, and just because you can kill some Hargravens and get through a Dungeon does not make you worthy of leading the dozens of people who are involved in the group.
So for discussion, do you like being absurdly put as the head of every organisation or would you prefer to reach an elevated, honorary position at the end of a guild's story?
I have heard people on here saying they want a story line to become the emperor, all I can say is never let Bethesda hear your opinion. I want the game like Daggerfall, where you just did a lot of missions, but never became the leader of most organisations in High Rock and Hammerfell.