Behold the Final Fall of Warcraft's Lich King

vampirekid.13

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danpascooch said:
Dude, you're nuts.

New level 80=85 is less than 70-80, new guild system is less than LFG system, guild talents is much less than achievements, character specializations are about on par with glyphs, new profession is about on par with the new profession on WotLK.

Not only that, but half of the content is just recycling and reskinning old content, sure, 1-60 gets a scenery change (big effing deal), but new heroics are mostly going to be new versions of already made dungeons, many of the new areas will be reskinned old azeroth areas, and I would much rather see something new. For example, goblin's skin is already in the game, easy to adapt to players, Blood Elves and Dranei were new when they came out in BC.

It's easy to look as the next thing as the best thing, because it is the thing that you don't have yet, but look at the facts: The whole expansion reeks of laziness, the smaller level cap increase just attaches a number to it.
first off, i was hoping i woudlnt have to level again so it being only 5 lvls is a huge + for me.

second of all achievements are NOTHING. they dont even do anything, at least guild talents are a huge bonuses for guilds, and new guild panel with professions and so on for each char, thats a huge improvement, achievements were a bad idea and implemented badly anyway.

wotlk had really nothing implemented, the big expac was BC for flying. but thats it, wotlk brought us achievments which did nothing and do nothing....

anyway, yea cataclysm is going to be huge compared to wotlk. but then again i really dislike wotlk. i wish they woulda skipped it and just went straight to cataclysm after BC.
 

okogamashii

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John Funk said:
okogamashii said:
I hate watching Blizzard butcher their story for the sole purpose of ushering Cataclysm. Ner'zhul would never accept another host; he chose Arthas before Arthas was even born. Also, Tirion knows that the only thing keeping the Scourge from killing everything is ARTHAS!
It makes no sense to cut the leash of a rabid dog, so why take away the one thing that restrains Ner'zhul?
Because as of Rise of the Lich King, Arthas had pretty much eradicated the consciousness of Ner'zhul?

Besides, if Arthas - whose soul was already corrupted by Frostmourne - could hold back the Scourge, then what wouldn't a fully-conscious Paladin be able to do the same thing?
The voice of Frostmourne is Ner'zhul. And it's not that Arthas had eradicated Ner'zhul; he's sublimated him. And there's still the whole Ner'zhul wouldn't accept anyone else thing.

Besides, how would they even kill Arthas? He can teleport at will, he has an entire army of undead who would die for him, and then there's Kel'thuzad. He's still around and he's loyal to Arthas specifically. Is fond of him. He wouldn't let them kill him, and, failing that, he wouldn't let this new guy take over. Idk, the whole thing just feels like they're shoving Arthas out of the way to make way for Cataclysm, as I said before. :(
 

Cid Silverwing

Paladin of The Light
Jul 27, 2008
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So falls the Lich King and his rule over the Scourge.

And in a few months, it will all be forgotten as people rally against Deathwing.

Harr harr harr, sorry
 

Elurindel

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There must always be a Lich King? Why? Why would the Horde become so much more of a problem, when clearly the entire population is evidently made up of badass heroes? Whatever, I lost interest when the series became an MMO.
 

Steel^

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Feb 1, 2010
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"six-year-old technology"

Ahem.

Try adding a few more to that. The engine was based on WC3, the engine is closer to a decade now.
 

Danpascooch

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Apr 16, 2009
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John Funk said:
danpascooch said:
I realize the level numbers are arbitrary compared to an outside source, but even arbitrary numbers are useful when compared against each-other. 5000 of something is still more than 2000 of the exact same thing, even if they have no external reference besides the other number. Since it would be a very stupid move on Blizzard's marketing departments part to make the same level of content and advertise it as less of an increase, one has to (fairly I might add) assume that it is in fact less content.

You argue that it is "Only one less zone than WotLK" but that is still less than WotLK, I realize no expansion of WoW isn't a giant overhaul that requires unbelievable work and time, and that it is by no stretch of the imagination "easy" but everything about this expansion is screaming that it doesn't measure up to the first two, it just doesn't.

Not to mention that it is by sheer coincidence that this seemingly smaller expansion comes right after the death of WoW's main antagonist, it makes sense that Blizzard would have to make something smaller in order to preserve not only the power of the Lich King, but to find a basis for new expansions now that Warcraft's biggest enemy is gone.

This trailer explains it pretty well:

http://www.youtube.com/watch?v=x30Ghe_SdTA
But they aren't being compared to an outside source, or to each other. They're completely incomparable.

If leveling from 80 to 85 takes roughly as long as leveling from 60 to 70 or 70 to 80, with roughly the same amount of content - as in, you need to do twice as much to hit a level - then what is the problem? That they aren't giving you the little yellow fwoosh-bing twice as often? It ISN'T 5000 vs 2000 of the exact same thing, it's 5000 vs 2500 things that are twice the size.

You're making a lot of assumptions based on the very limited bit of knowledge that we will have five fewer check marks to knock off in Cataclysm.

Frankly, I couldn't disagree with you more. Nothing in BC or WotLK came close to the undertaking that is the overhaul of old-world Azeroth, not just cosmetically but in terms of quest progression, level flow, etc. Plus, Deathwing was around long before Arthas ever was an idea. He's been kicking it since Warcraft 2, yo :p
That's the thing, they ARE being compared to each other, I would bet my house that it won't be twice as hard to level from 80-85 than if it were 80-90, because that would make no sense to change it like that and make it look like LESS of an expansion for the same work on Blizzards part, the WoW marketing division would be IDIOTS. Where did you hear the levels will be twice as hard to get? And yes, they will be harder to get like 40-50 is harder than 10-20, but accounting for that, the argument that "This expansion is the same level increase because I am making the assertion that Blizzard doubled the increase and difficulty of leveling based off of NO EVIDENCE WHATSOEVER" is idiotic.

We can reasonably assume that leveling won't massively change in a way that is DETRIMENTAL to the marketing of this game for the sole reason of fitting your argument.
 

Danpascooch

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Apr 16, 2009
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vampirekid.13 said:
danpascooch said:
Dude, you're nuts.

New level 80=85 is less than 70-80, new guild system is less than LFG system, guild talents is much less than achievements, character specializations are about on par with glyphs, new profession is about on par with the new profession on WotLK.

Not only that, but half of the content is just recycling and reskinning old content, sure, 1-60 gets a scenery change (big effing deal), but new heroics are mostly going to be new versions of already made dungeons, many of the new areas will be reskinned old azeroth areas, and I would much rather see something new. For example, goblin's skin is already in the game, easy to adapt to players, Blood Elves and Dranei were new when they came out in BC.

It's easy to look as the next thing as the best thing, because it is the thing that you don't have yet, but look at the facts: The whole expansion reeks of laziness, the smaller level cap increase just attaches a number to it.
first off, i was hoping i woudlnt have to level again so it being only 5 lvls is a huge + for me.

second of all achievements are NOTHING. they dont even do anything, at least guild talents are a huge bonuses for guilds, and new guild panel with professions and so on for each char, thats a huge improvement, achievements were a bad idea and implemented badly anyway.

wotlk had really nothing implemented, the big expac was BC for flying. but thats it, wotlk brought us achievments which did nothing and do nothing....

anyway, yea cataclysm is going to be huge compared to wotlk. but then again i really dislike wotlk. i wish they woulda skipped it and just went straight to cataclysm after BC.
What do you mean they "do nothing"? In that sense, nothing in WoW "Does" anything. They get you titles, some get you mounts, some get you items, so what does everything else in WoW supposedly "do" that achievements "don't do"?

When it comes right down to it, they are something fun to do, that give rewards that can be used in game, and increase playability, what more do they need to "do" to be not useless?
 

Unholykrumpet

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I miss the good old Vanilla days. A ton of my guildmates quit WoW shortly after Burning Crusade came out. I found BC to be rather lame. I find WotLK to be a better expansion than BC just because I seem to find more story/lore based missions in WotLK.
 

vampirekid.13

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danpascooch said:
What do you mean they "do nothing"? In that sense, nothing in WoW "Does" anything. They get you titles, some get you mounts, some get you items, so what does everything else in WoW supposedly "do" that achievements "don't do"?

When it comes right down to it, they are something fun to do, that give rewards that can be used in game, and increase playability, what more do they need to "do" to be not useless?
if they dont increase my characters stats, they are useless. titles, pets, mounts everything.

thats what i mean. the only real thing they added was...ummm...nothing other than some new raids.
 

Danpascooch

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Apr 16, 2009
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vampirekid.13 said:
danpascooch said:
What do you mean they "do nothing"? In that sense, nothing in WoW "Does" anything. They get you titles, some get you mounts, some get you items, so what does everything else in WoW supposedly "do" that achievements "don't do"?

When it comes right down to it, they are something fun to do, that give rewards that can be used in game, and increase playability, what more do they need to "do" to be not useless?
if they dont increase my characters stats, they are useless. titles, pets, mounts everything.

thats what i mean. the only real thing they added was...ummm...nothing other than some new raids.
wait....you're saying anything that doesn't increase your stats is absolutely worthless, and you wish the expansion had a 0 level cap increase?

I am having trouble seeing your argument through the cloud of hippocracy
 

vampirekid.13

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danpascooch said:
vampirekid.13 said:
danpascooch said:
What do you mean they "do nothing"? In that sense, nothing in WoW "Does" anything. They get you titles, some get you mounts, some get you items, so what does everything else in WoW supposedly "do" that achievements "don't do"?

When it comes right down to it, they are something fun to do, that give rewards that can be used in game, and increase playability, what more do they need to "do" to be not useless?
if they dont increase my characters stats, they are useless. titles, pets, mounts everything.

thats what i mean. the only real thing they added was...ummm...nothing other than some new raids.
wait....you're saying anything that doesn't increase your stats is absolutely worthless, and you wish the expansion had a 0 level cap increase?

I am having trouble seeing your argument through the cloud of hippocracy

i dislike leveling a lot more than i enjoy stat increases. with that said i dont mind them just changing the old world, and adding some new raids and calling it an expansion, instead of making me level up AGAIN.



now to add, some achievements are good, like ulduar10 HM that gives u a faster mount, etc, because it improves something in my game. cosmetic changes are fail.
 

Danpascooch

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Apr 16, 2009
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vampirekid.13 said:
danpascooch said:
vampirekid.13 said:
danpascooch said:
What do you mean they "do nothing"? In that sense, nothing in WoW "Does" anything. They get you titles, some get you mounts, some get you items, so what does everything else in WoW supposedly "do" that achievements "don't do"?

When it comes right down to it, they are something fun to do, that give rewards that can be used in game, and increase playability, what more do they need to "do" to be not useless?
if they dont increase my characters stats, they are useless. titles, pets, mounts everything.

thats what i mean. the only real thing they added was...ummm...nothing other than some new raids.
wait....you're saying anything that doesn't increase your stats is absolutely worthless, and you wish the expansion had a 0 level cap increase?

I am having trouble seeing your argument through the cloud of hippocracy

i dislike leveling a lot more than i enjoy stat increases. with that said i dont mind them just changing the old world, and adding some new raids and calling it an expansion, instead of making me level up AGAIN.



now to add, some achievements are good, like ulduar10 HM that gives u a faster mount, etc, because it improves something in my game. cosmetic changes are fail.
This is kind of a funny attitude...

Basically your saying:

"I hope they slap some crap together and charge me for it instead of making me actually PLAY the game!"

lol
 

vampirekid.13

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danpascooch said:
This is kind of a funny attitude...

Basically your saying:

"I hope they slap some crap together and charge me for it instead of making me actually PLAY the game!"

lol
well im a raider. every second spent outside raids is a second wasted. so leveling is a HUGE waste of time. just give me new spells, and new raids. make it like the old days when books that had new spells dropped off bosses in raids. instead of leveling.