Treyarch has a reputation for making guns feel like airsoft guns.TheRaggedQueen said:Worst would have to be Black Op's stuff, yeah. There was just never really anything resembling a real satisfying sound or feel to any of the weaponry.
Treyarch has a reputation for making guns feel like airsoft guns.TheRaggedQueen said:Worst would have to be Black Op's stuff, yeah. There was just never really anything resembling a real satisfying sound or feel to any of the weaponry.
Haha really? With the exception of a few low-tier weapons in Fallout 3/NV, I think both those series have some of the most satisfying weapons.MajorTomServo said:Worst has to go to either Fallout 3/NV or Borderlands. For such a gun-centric game, I haven't found a single gun in BL1 or 2 that gives you that "FUCK YEAH!" rush. When you don't feel the right amount of punch with a double-barreled exploding buckshot shotgun, you're doing something wrong.
I loved the hand cannon in Infinite, shotgun and starting pistol too...but I just had so many problems with the burst-gun. It just didn't feel right. Maybe because I was playing hard and it lacked punch, but it just felt awful to me.shrekfan246 said:Conversely, Bioshock Infinite has fantastic gun-feel in my opinion. Some of the best sounding guns I've ever heard, and there's a lot of weight behind firing the hand cannon and shotgun. Even the starting pistol, replaceable as it is, gives off a satisfying crack when fired.
Space Marine was pretty awesome for it's guns. People seem to forget that the bolter isn't a machine gun, it's a damn rocket launcher. But Space Marine had the right idea, I shoot you and you explode from the inside! Also, how can you talk about weighty weapons without the Thunder Hammer! Especially when pairing it with the jump pack for a good dose of Thunder Hammer Raining Murder Death! Titus' anger had more weight to it than some game's entire arsenal.Ferisar said:Warhammer 40K Space Marine.
Heavy Bolter fire just nailed it for me. That and all the melee weapons (not that we're discussing those), my god. Chainswords. Everything just had weight!
Worst? I don't know, there are a lot of lackluster ones out there. Bioshock Infinite definitely wasn't the absolute worst for me... Hm... I don't know honestly. Maybe DE:HR?
The burst-gun is a bit odd. It spreads and recoils too much to be as useful as most of the other weapons in my opinion. Certainly not as good as the normal carbine, even if it does have more ammo.F said:I loved the hand cannon in Infinite, shotgun and starting pistol too...but I just had so many problems with the burst-gun. It just didn't feel right. Maybe because I was playing hard and it lacked punch, but it just felt awful to me.shrekfan246 said:Conversely, Bioshock Infinite has fantastic gun-feel in my opinion. Some of the best sounding guns I've ever heard, and there's a lot of weight behind firing the hand cannon and shotgun. Even the starting pistol, replaceable as it is, gives off a satisfying crack when fired.
BRINK! THANK YOU! I am so glad I held back, while all my friends pre-ordered that crap...Then again I did get Duke Nukem..which is still better then BRINK.MajorTomServo said:Pretty sure that's Brink, and you're certainly not alone in that. It was one of the biggest flops this generation...Vandenberg1 said:WORST....Whatever that game was called where it tried to say you can climb up walls and have all these different classes, hundreds of guns...but it wasno plot, no online play due to PS3 systems getting hacked, which led you to use shitttttyyyyyyyyy A.I. and both factions looked lame with long.. Army of Darkness- Ash stretched faces..