Best Cover Art

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Johnny Novgorod

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This isn't Your Favorte Cover Art, it's Best Cover Art. These are not necessarily the same. TL;DR below.

Something videogames don't seem to get away with - not that they try much - is good cover art. It's essentially the game's face, something to set it aside from other games at a first glance, yet most publishers seem content with pushing graphics to the max and having the protagonist either standing in the middle or walking/running towards the camera with an expression that is either defiant or downcast. You've seen this a million times.

THere's no Saul Bass of videogame cover art. Y'all know who Saul Bass was? He's probably the single most famous film poster artist, something he achieved via his amazing gift for synthesis: his posters give you a first impression of the story behind them that is both accurate and to the point, and he uses a bare minimum of elements, sticking to a simple 3 color palette, using shadows and silhouettes for characters and playing around with framing and angling. His style is so distinct that it's easily recognizable and mimicked, something Picasso or Hemingway could boast of just as well. Seriously, check out "Saul Bass style" on Google images.

TL;DR - Game cover art that succeeds in giving an accurate impression of the game by using a bare minimum of elements in a creative way?


Isn't this a perfect representation of the game? Simple 4-5 primary color palette. The characters are minuscule and indistinct, and you can only tell they're 1) running, 2) holding hands, 3) one of them is holding something that could be either a stick or a sword. Compare their puny shadows with the vastness of the world surrounding them, which is composed of weird platform-based architecture serving some mistifying purpose (and you can tell you will have to brave it because of the ladder at the bottom right and the bridge on the upper left). And that's pretty much it. It's about two characters who must venture together and depend on each other to escape a strange world that is as immense as it is barren. You have character (two lonely kids), conflict (either they're lost or escaping the weird place), genre (adventure platformer) and themes (loneliness, camaraderie, melancholy).


This reminds me of Bass's style: it sticks to 2 colors (black and a primary color) and simple shapes: trees and their shadows are mere lines, yet successfully convey the image of an opressive prison-like forest, with a small, lonely menacing figure standing in the middle. You would know it was a horror game without even having to look at the title. And you certainly know where it will be set as well. Here the cover is lying a bit - the setting goes from a rural forest area to a castle to a high-tech underground lab. But the "forest" is certainly the better part of the game, and it does give it a sense of dread and distinction you wouldn't get if you just showed Leon S. Kennedy fighting machine gun zombies on an oil rig.
 

Casual Shinji

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Johnny Novgorod said:

This reminds me of Bass's style: it sticks to 2 colors (black and a primary color) and simple shapes: trees and their shadows are mere lines, yet successfully convey the image of an opressive prison-like forest, with a small, lonely menacing figure standing in the middle. You would know it was a horror game without even having to look at the title. And you certainly know where it will be set as well. Here the cover is lying a bit - the setting goes from a rural forest area to a castle to a high-tech underground lab. But the "forest" is certainly the better part of the game, and it does give it a sense of dread and distinction you wouldn't get if you just showed Leon S. Kennedy fighting machine gun zombies on an oil rig.
I prefer the original Gamecube cover to be honest.

There's a greater sense of menace to it with the blackness of the forrest overtaking everything, contrasted against the red sky of dusk, leaving only a small pathway where a mysterious and creepy individual casually observes you.
 

SoreWristed

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I agree with your points and your selection, but I don't agree with your title of this thread. You aren't asking for the best piece of cover art, you're asking for the best example of

TL;DR - Game cover art that succeeds in giving an accurate impression of the game by using a bare minimum of elements in a creative way?
In that category, resistance 3 stands out for me. At least the european version I found to be the most impressive. Other regions added crossed guns to make a skull and crossbones effect. One region I suspect to be America added a lone soldier walking into the middle distance. But the original stated enough for me. The spaces in the lettering depicted broken down buildings, indicating a state of decay or the aftermath of a war. The large skull indicates an overwhelming presence of the chimera, the alien race that has invaded earth. Red background can be construed to indicate the lives lost in the war.

The theme of the game is you, the lonely soldier, ventures out into a broken world, after many lives have been lost, to fight aliens who have seized earth.

[http://www.dumpt.com/img/viewer.php?file=a37yc30aqgl0ayt7scvr.jpg]

Another one that falls into your category would be Portal. Simple iconography that depicts a man falling into a portal. Similar icons you'd find used as signage. This indicates, along with the perfect geometric shapes in the background, an environment of control. Thus saying that the game revolves around the use of portals in a controlled environment.

[http://www.dumpt.com/img/viewer.php?file=jixezhdzcxl3yvrbdhtn.jpg]
 

Johnny Novgorod

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Casual Shinji said:
Johnny Novgorod said:

This reminds me of Bass's style: it sticks to 2 colors (black and a primary color) and simple shapes: trees and their shadows are mere lines, yet successfully convey the image of an opressive prison-like forest, with a small, lonely menacing figure standing in the middle. You would know it was a horror game without even having to look at the title. And you certainly know where it will be set as well. Here the cover is lying a bit - the setting goes from a rural forest area to a castle to a high-tech underground lab. But the "forest" is certainly the better part of the game, and it does give it a sense of dread and distinction you wouldn't get if you just showed Leon S. Kennedy fighting machine gun zombies on an oil rig.
I prefer the original Gamecube cover to be honest.

There's a greater sense of menace to it with the blackness of the forrest overtaking everything, contrasted against the red sky of dusk, leaving only a small pathway where a mysterious and creepy individual casually observes you.
I think each cover has its pros and cons. The GC cover is a bit more ornate (if only because of the foliage) and elegant than the PS2 cover, which is starker and more plain. Both covers are going for the same emotion, but they achieve it differently. I'm partial to the PS2 cover for its (comparatively) more minimalistic approach, though that's just a matter of personal taste. Like I said, both are great iterations of the same concept (Salvador's chainsaw is more visible in the GC cover though, I think that's a plus).

Either one is a thousand times better than... this bullshit.

 

Dizchu

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Personally I like game cover art when it looks more like an album cover than a movie poster/DVD box.

This is probably my favourite cover of all time. It just evokes so much without throwing a cluster of images in the viewer's face.


 

SlumlordThanatos

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I've always thought there was a certain beauty in simplicity. Hence, even though I've never played any game in the series, it would have to be the design for Ultima VII's box.

 

Fappy

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This was always one of my favorites:


I have a t-shirt of this cover, lol!
 

Fox12

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Casual Shinji said:
Johnny Novgorod said:
Damn, we didn't get that. Oh well. No one can beat the glory of the American covers of ICO and RE4:
Grr, look at that grit.
The only thing this cover needs is more guns!

On a more serious note, I'm quite fond of the Kingdom Hearts cover, regardless of your opinion of the rest of the game. It has a beautiful animated style, and the architecture is rather mysterious.

Limbo had an excellent cover as well, and falls more into the minimalist genre that's been shown.

Honestly, American covers are infamously awful. You can make a candy crush clone, and there will probably be a grizzled white guy with a gun on the cover. Very disappointing.
 

Chimpzy_v1legacy

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Fappy said:
This was always one of my favorites:


I have a t-shirt of this cover, lol!
You know, when I had a closer look at this, I suddenly noticed something.

That blue-ish gray monster on the bottom left?
What I assume is some kind of pauldron on its shoulder?
That kind of looks like a face.
A face that is staring in slack-jawed and wide-eyed terror ...

... straight at wolfman's crotch.

And now I can't unsee it.
 

Fappy

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Chimpzy said:
Fappy said:
This was always one of my favorites:


I have a t-shirt of this cover, lol!
You know, when I had a closer look at this, I suddenly noticed something.

That blue-ish gray monster on the bottom left?
What I assume is some kind of pauldron on its shoulder?
That kind of looks like a face.
A face that is staring in slack-jawed and wide-eyed terror ...

... straight at wolfman's crotch.

And now I can't unsee it.
Now I see it too, lol. Looks like a fish getting ready to give the wolfman head.
 

Sigmund Av Volsung

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Mass Effect


It looks like you're about to embark on an epic space adventure, and the pulpy Star Wars style adequately conveys the feel of the first game.

Persona 4


Even if it has the "photoshopped head" syndrome that plagues American releases, the colour and implied motion of it presents the youthful tone of the game accordingly.

Assassin's Creed III


I despise this game, but that box art is pretty damn cool. It does play on the power fantasy angle, but the pose of Connor raising his tomahawk in execution does look way more better and more execution like than any of the other games' covers which look like the main character is giving you a hug.
 

MysticSlayer

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I think that the Xenoblade Chronicles cover does a great job at capturing the game's overall feel:


The cover really gives the sense that there's going to be an adventure in a massive, beautiful world with a constant, looming threat. That sums up the game very well, and the aesthetics are quite nice.
 

Johnny Novgorod

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Fox12 said:
On a more serious note, I'm quite fond of the Kingdom Hearts cover, regardless of your opinion of the rest of the game. It has a beautiful animated style, and the architecture is rather mysterious.
I'm rather fond of the Kingdom Hearts cover art. It's basically another heroic group photo, and I'm still not sure what's everybody supposed to be standing on. But like it for the nocturnal setting, and the presence of Donald and Goofy - but more importantly their expressions. I mentioned everybody that on a videogame cover always looks either downcast or defiant. Here these two look "casually optimistic", and I like how they balance the tone of the set up towards something more mild-mannered. Even if it still screams JRPG.
 

Glongpre

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One of the better covers. The focus of the game are the colossi so it makes sense that they are the focal point, while the main character is a small little detail in the bottom left corner.
I just noticed that there is a beam of light pointing at Wander.

I always thought Diablo 2 had a really good cover art too. Besides being cool to look at, it shows off the main villain, the wanderer, and also hints at what the game is. And that is killing stuff. Death. Colours fit well, gives off a gothic vibe. A++

 

Fappy

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Baffle said:
Fappy said:
This was always one of my favorites:

He looks like he's eating an invisible ice-cream.
The only reason he is making that face is due to brain freeze.

Poor guy.
 

GundamSentinel

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Ico and SotC have already been named, so I'll name another I enjoyed.

The Grand Theft Auto covers. Iconic design that gives a good impression of atmosphere in the game. Crime, characters and the city. To me it shouts: this is what Grand Theft Auto is all about.

 

Casual Shinji

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Fox12 said:
Casual Shinji said:
Johnny Novgorod said:
Damn, we didn't get that. Oh well. No one can beat the glory of the American covers of ICO and RE4:
Grr, look at that grit.
The only thing this cover needs is more guns!
I knew about the Ico atrocity, but even Resident Evil 4...?! You poor fools!
 

Mutant1988

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The European cover for Timesplitters 2:

http://img.gamefaqs.net/box/4/1/8/14418_front.jpg

The US cover freaking sucks.

http://img.gamefaqs.net/box/4/2/4/14424_front.jpg

While the Japanese is just fun, but not really that great.

http://tohno-chan.com/vg/src/136872945672.jpg

Still infinitely superior to the US cover. What the serious **** were they thinking with that?
 

Wintermute_v1legacy

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The Alien Isolation cover I thought was pretty good, keeping things simple and similar to the movie posters, unlike Alien Colonial Marines.

 

Johnny Novgorod

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GundamSentinel said:
Ico and SotC have already been named, so I'll name another I enjoyed.

The Grand Theft Auto covers. Iconic design that gives a good impression of atmosphere in the game. Crime, characters and the city. To me it shouts: this is what Grand Theft Auto is all about.

I like the GTA covers. I think it's one of the few franchises that can claim a distinctive style as far as cover art goes. And it does seem to be about style and style alone. Going back to GTA III & Vice City, most of the characters that would show up in the vignettes were either secondary or indistinct characters that was sometimes hard to relate them to the characters you saw in the cutscenes. And I believe neither Claude or Tommy, the protagonists of their respective games, even make it to the cover.