fix-the-spade said:
Wolfenstein 3-D.
/thread.
Doom was better in every possible way I'd say.
But the question really is one I cannot answer with a signle game.
My favorite multiplayer FPS is a tossup between Team Fortress Mega and Tribes.
My favorite single player FPS was Half-Life.
My current favorite modern FPS is Killzone 2 (And this saddens me just a bit).
MercFox1 said:
Wolfenstein 3d is probably the epitome of the FPS genre; but I think the best one is either Half Life 1 or Half Life 2.
Again, I have to say this is patently untrue. It was the first FPS of note, yes but that hardly makes it truly representative of the entire genre. Doom brought advances in level design (the ability to have ramps and stairs for example, something that could not be done in Wolfenstein), not to mention the ability to mod the game. Duke 3d was the first truly popular FPS to have level over level (the ability to have a room on top of or below another room), plus it featured mouse aiming and significant maneuver capability on the Z axis (i.e. jumping). Quake brought us true 3D versus the sprite based raster traced precursors, and it's flexible structure formed the basis of a mod that is still played in a number of forms today (Team Fortress). Unreal and Half-Life (they arrived at about the same time) gave us something approaching a story that carried on after the manual, the first even somewhat reasonable enemy AI, and modding communities that produced games still enjoyed by hundreds of thousands of gamers (most notably Counterstrike and Day of Defeat).
I'd say, the current game that demonstrates the entire history of advancements in shooters can probably be found in Half-Life 2, as it expresses in some form or another every trope and feature that has come before, with the possible exception of open world play (and I suppose one could argue that episode 2 has this feature packed in there, to an extent).