Best Melee Combat

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-Samurai-

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I always loved the combat in the multilayer of Jedi Knight 3: Jedi Academy, and even more so with a mod that slowed it down and made it more strategic.

Also, The Cursed Crusade has fun combat.
 

lord Claincy Ffnord

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Kyrian007 said:
First person... none. It just doesn't work from a first person perspective.
Try Dark messiah, seriously, it doesn't cost much and its completely worth it, it has the best first person close combat I have ever seen in a game. Although I'll admit that beyond the combat it doesn't really have much else going for it.
 

jollybarracuda

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I'm really surprised at all the Batman votes for best melee combat. Sure, it's endlessly enjoyable, but it's about as deep as a puddle of water. Then again, depth shouldn't have to come before enjoyment, so maybe i'm just feeling particularly hipster right now. *flips hair*

I just recently I started playing Mount and Blade Warband; and i must say, the first fight in that game (which kinda comes out of nowhere in the middle of the streets), was, well...it seemed kinda like crap. But then you get into fights in the big open fields with armies and it all comes together better than any other realistic combat game has been. Especially with the More Sounds mods that adds better sword and armor clanks (and one of the hobbit's battlecry's from Lord of the Rings...) it really stands as the best sword fighting game I've ever played. I want a version of that game with trolls and orcs...
 

octafish

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Riddick, Condemned, and Zeno Clash are my picks. I know a lot of people love the Rocksteady Batman games, but I hated the combat in Arkham Asylum, it was just an unwelcome distraction from the good bits of the game. In fact I abandoned the game about two thirds in when I just couldn't stomach yet another venom thug. I played Chaos theory instead and it made me feel better.
 

Doopliss64

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Dead Space. Resident Evil 4. Actually, just horror games in general.

Oh, oh wait! Penumbra: Black Plague. No, Amnesia. Yeah.
 

Ftaghn To You Too

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Burst6 said:
Ftaghn To You Too said:
Fighting with a sword does not look like that. The melee combat is awesome but has almost no grounding in reality.
I think it does have some grounding in reality. A lot of the moves in dark souls are very stylish, like something an actor who wants to impress would use.
What an actor would use trying to look stylish would get him killed within a few seconds in real life. Actual realistic melee fighting is somewhat unexciting for the screen, so realistic HEMA swordfighting has (to my knowledge) NEVER been seen in a movie. Even Mount and Blade is a little Hollywoody, but it's still more realistic than Dark Souls.

Dark Souls still kicks all the ass though.
 

revjor

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Chronicles of Riddick had probably the best fps fist fighting i've played.
 

Skin

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-Drifter- said:
For me, it's The Witcher 2. In a lot of melee focused games (especially RPG's) I'll find myself drifting off in the middle of combat, but TW2 requires you to be on your toes at all times lest you be torn to shreds. Geralt isn't the average damage sponging RPG hero and you're always just a few sword strikes away from a GAME OVER sceen, so strategy and quick wits are vital to survival. You've got make use of your environment, separate your foes from the herd, prioritize targets and strike quickly before rolling away, etc. It feels appropriately lethal, and nothing makes you feel more badass than flawlessly picking off a large group of bandits.
I find it quiet flawed. For one, you never seem to do enough damage, so the game turns into rolly polly with Geralt for 15 minutes as you slowly carve down the enemies health and cast Quen every so often. The lethality in -melee- combat is poor and thus the game slows to catatonic sloth status.

The plus side in TW2 however is forcing you to utilize everything in your possession to exceed in a fight. If you are not prepared for a fight, then you will not have it easy. Then it runs into other problems such as alchemy being retarded since some fights you CANNOT drink a potion beforehand, bombs and traps require far too many ingredients that turns the skill into glorified farming, etc.

So, all in all, Witcher 2 has good combat, but its melee combat is not outstanding. It also suffers from a stupid difficulty curve (very hard to a complete joke)
 

rhyno435

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shintakie10 said:
What no love for Condemned? Sure it wasn't the flashiest or the prettiest of combat systems, but it felt real. When you bashed someones face in with a plank you could practically feel the impact because it was so close and so realistic. Other games? Meh. Sure Ninja Gaiden is pretty to look at and its fun to have a system that rewards you actually bein strategic like the Witcher, but at the end of the day its still all so...normal.
I completely agree. One of the things that made the first game so scary was that you had to constantly be on your toes because enemies can sneak up behind you, and if you're not prepared to dodge or parry, you're getting hit. And it doesn't take a lot of hits to take you down. It's definitely realistic.
 

irmasterlol

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faspxina said:
irmasterlol said:
Kyrian007 said:
First person... none. It just doesn't work from a first person perspective.

3rd person... AC 2-Rev. It works as well and as smoothly as the Arkham games, and flows even more naturally with freerunning and even stealth.
AC2 still had most of the problems as AC as far as combat only being so much standing around and countering. They didn't speed things up until Brotherhood added that combo kill system that made even the biggest enemy clusterfucks trivial.
I found it this recently but there is a way in AC2, and apparently AC1, to do those finishing moves without having to counter, by pressing the attack button only after you land a successful hit, instead of mashing it repeatedly. If you do this by third or fourth hit you'll execute the finisher.

When I found out about this, combat did get a lot faster and I still got to do the cool executions.

And yes, Arkham Batman games have the best combat system of all time! ... of all time!
That's not timing. That's just chipping away at their health. It's invisible in AC1, but it's there. It's the first combat skill they give you.
 

Tippy

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Most fighting games like SSIV > RPG's like Devil May Cry / Bayonetta > everything else.
 

King of Asgaard

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Burst6 said:
King of Asgaard said:
The next is Monster Hunter, as a series. With 11 different weapon types to choose from, each with their strengths and weaknesses, players are encouraged to experiment and diversify their play styles. That is a sign of great combat. Yes, I'm aware that 8 of the weapons are melee, but my point still stands.

Finally, Dragon's Dogma. It was a surprise to see Capcom release a game that, on the surface, looks like Monster Hunter and, while the influence is undeniable, it is its own beast. The melee combat is, unfortunately, not as varied as the previous two, yet what it does is polished to a near-mirror sheen.
I thought the combat in dragons dogma was far more varied than in Monster hunter. Yeah Monster Hunter has more melee weapons but Dragons Dogma has tons of skills for each melee weapon. I found myself spamming the same attack over and over much less in dragons dogma anyway.

To me It's the opposite of what you said. Monster hunter has the simple but polished combat and Dragons Dogma is more varied.
The thing is, in Dragon's Dogma, you only theoretically have variation in the combat, because you're forced to choose three abilities. And while sure, you have many abilities to choose from, only a select few are useful to the individual player, so you'd only really use your favourite three, whereas in Monster Hunter you have every attack on each weapon from the start, and it's up to the player to determine what's good for him. In essence they're rather similar, only you have to unlock attacks in DD.
 

Nackl of Gilmed

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Zeno Clash is good. Well-designed first-person melee combat with blocks and counters and things, and a pretty unique aesthetic.
 

faspxina

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irmasterlol said:
faspxina said:
irmasterlol said:
Kyrian007 said:
First person... none. It just doesn't work from a first person perspective.

3rd person... AC 2-Rev. It works as well and as smoothly as the Arkham games, and flows even more naturally with freerunning and even stealth.
AC2 still had most of the problems as AC as far as combat only being so much standing around and countering. They didn't speed things up until Brotherhood added that combo kill system that made even the biggest enemy clusterfucks trivial.
I found it this recently but there is a way in AC2, and apparently AC1, to do those finishing moves without having to counter, by pressing the attack button only after you land a successful hit, instead of mashing it repeatedly. If you do this by third or fourth hit you'll execute the finisher.

When I found out about this, combat did get a lot faster and I still got to do the cool executions.

And yes, Arkham Batman games have the best combat system of all time! ... of all time!
That's not timing. That's just chipping away at their health. It's invisible in AC1, but it's there. It's the first combat skill they give you.
But you have time the moment you press the button, if you want to do a finisher, or he'll just kill him with a normal attack.
 

-Drifter-

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Skin said:
I find it quiet flawed. For one, you never seem to do enough damage, so the game turns into rolly polly with Geralt for 15 minutes as you slowly carve down the enemies health and cast Quen every so often. The lethality in -melee- combat is poor and thus the game slows to catatonic sloth status.
I didn't find this to be that much of a problem, at least not on normal. I won't argued that it is fairly flawed, but then, so are a lot of my favourite things.
 

dimensional

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As others have said pretty much any fighting game even the worst will have better melee combat than other games, ok maybe not the worst.

Other than that Bayonetta easily takes it for me if I ignore the above genre, the game had its faults but the combat was not one of them, I tried playing GOW3 straight after Bayonetta and couldnt do it as the input latency was really noticeable I had to re-acclimatise by playing Ninja Gaiden 2 first.

Zeno Clash is the best first person melee I have played though.

For RPGS I would vote for The Last Story the melee combat in that was great fun.
 

hazabaza1

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Nov 26, 2008
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Tippy said:
RPG's like Devil May Cry / Bayonetta
RPGs?
You do know what that stands for, right?

OT: Just started playing Arkham Asylum again. Easy as piss, but shit looks so cash.