best vehicle combat in games

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Rhope

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Mario Cart 64. Sure it's a racing game at heart, but the many items used against others. Those red shells still haunt me.
 

Double A

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I guess it's the Halo series. I really liked the combat in Battlefield and Battlefront games, but vehicles felt more like support to me. In every Halo game, I have had incredibly enjoyable vehicular combat, especially in Blood Gulch and its remakes. Some of the maps in Reach were awesome too, most notably the Spire. It has a freaking helicopter*, what's not to like about that?

*I know it's called a Falcon, but it's pretty much a helicopter, but more awesome, so don't flame.

mornal said:
It's obviously Mass Effect 1.
I actually liked the Mako :\
 

SilkySkyKitten

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Oct 20, 2009
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Rewdalf said:
Aw man.
Interstate '76 and Interstate '82 were the best.
They're really old though, and I don't know if you can find 'em.
I reccomend torrenting them. Best vehicle combat I've had the pleasure of experiencing...
Actually, '76 isn't that hard to find at all:
http://www.gog.com/en/gamecard/interstate_?76_arsenal
(you may have to copy and paste that link in your browser, as The Escapist doesn't seem to like the formatting)

OT: I have to second this fine man's suggestion, as well as throw in the Battlefield series, the Star Wars Battlefront series, and the Ace Combat series.
 

adam5396

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Frontlines: Fuel of War. IIt's almost built around it, with 50+ people on each map, a few dogifights overhead. And tanks/Choppers assisting infantry. It's pretty sweet. It's been a while since I've played though, and the game itself is a bit old so I don't know how populated it is now.
 

kannibus

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While I will plug Wing Commander, I'd also have to give props to HAWX and of course the most awesome vehicle fighter of all time Duke 3d. Now, who remembers jet pack battles?
 

Turbulenssi

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Rollcage old as... well very old but an excellent example how vehicle combat should be done in a racing game.
 

guntotingtomcat

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EVE maybe?
If not, fighter games are usually pretty good, Ace Combat etc.
I really like BBC2, though. Not sure why, it's pretty unintuitive. Still love it though.
 

Jackpot524

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May 24, 2009
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shado_temple said:
No Vigilante 8?

Man, used to play that game for hours.
Vigilante 8! Hell yeah! Just because of how much fun I used to have with it, or maybe nostalgia is adversely effecting me again...
 

Jackpot524

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May 24, 2009
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I'm usually a stickler for realism, so I like the vehicle combat in the ARMA series. Especially since it actually takes more then one person and teamwork to operate a complex machine of war like a tank or an attack helicopter, like in real life...

Though, the Battlefield series finds a nice middle ground... so I spend a lot of time playing those games too.
 

s0m3th1ng

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BFBC2, aside from chopper rape on some maps, has it down pretty well. Controls are so easy anyone can hop in and drive, but takes skill to not waste the tank/chopper. They aren't overpowered because a single engineer (Or recon...mmmm C4) can take out an abrams and anyone can damage the choppers.
Another one I really enjoy is Red Orchestra for it's realism. You need multiple crew members to operate the tanks in that game efficiently. Damage models are so realistic shots taken head on will ricochet off. You have to manually reload each shell. They are pretty overpowered in smaller maps though, as the anti-tank abilities of infantry are pretty limited. Satchel charge(ten second delay) and panzerfousts (Hard to aim, armored tanks seem to shrug them off)
 

John the Gamer

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There's this old game called 'tank racer' it wasn't particularily(?) good, but you got to race with tanks and shoot the other compatitors. Loved it.
 

JourneyMan88

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RoadKill for the PS2. Personally, I always thought the Twisted Metal series was too frantic and hard to control, while Vigilante 8 was a great alternative, I always thought RoadKill simply had that "just right" feel to it.
 

Eclectic Dreck

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Singularly Datarific said:
Mechwarrior Series is built around operating giant walking tanks, and especially the 2nd and 3rd get the feel just right, as if you are driving a vastly complicated machine that actually requires a full keyboard (My joystick doesn't have enough buttons)
While I initially resented the changes made by Mechwarrior 4 (3 was the best interpretation of the Battletech rules), I came to appreciate them in the long run. While there were problems with balance at first (Most of the weapons were beyond useless and most people simply used the ER Large Laser, the ERPPC, the CLRM20, Gauss Rifle or heavy LBX autocannons), eventually the expansions provided a resolution. While the actual mech combat was enjoyable enough, looking back I think my favorite part of the game was the Mechlab. The combat was simply a way to test my designs.

In terms of other games however, there are a few worthy of note.

Battlefield (Series): The balance between vehicle and infantry tends to vary wildly depending upon the particular example in the series but a key part of what makes these games unique lies in the vehicles and their use on the battlefield. None of them are particularly complex to operate but most of them require a particular mindset and approach in order to be both useful to your team and survive for any significant period of time.

Battlezone (series): The games are ancient (the last entry in the series is over a decade old if memory serves) but still rank as some of the greatest games I've ever played. The game was essentially an FPS RTS and players were free to jump in a vehicle and lead the assault. In fact, such action was highly encouraged as the only way to deliver orders remotely required a rather expensive building.

Armored Core: The usual japanese take on giant humanoid robot. Each entry in the series has incredible depth when it comes to designing and building your mech, but unfortunately the game itself is rarely much fun. Later entries in the series finally made the control system resonable for a person but the most recent attempts have been, in my view, the least entertaining of the series.

Falcon 4.0: Truth be told I spent far more time with Falcon 3.0 gold but 4 is almost certainly the more acceptable game. Modern flight simulation with an anal retentive eye for accurate simulation. Famously in falcon 4.0 the only part that isn't fantastically accurate is the performance of the then (and possibly still) classified radar system in use in a modern F-16.

Steel Beasts: It's old and ugly but if there was ever a more accurate tank simulator, I have not seen it.
 

GrizzlerBorno

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mornal said:
It's obviously Mass Effect 1.
This (except WITHOUT the sarcasm).
I had a lot of fun with the Mako, especially figuring out how to scale mountains to get to that one Prothean artifact (the one with the Silver globe... that was....Wow! If you never found that, you haven't "played" Mass Effect imo). I didn't miss it in ME2, but i don't agree with all the hate it gets.