I don't hate the Mako. In the main story sequences where you use it, it actually works quite well. It's just that the actual act of maneuvering across complex terrain, though possible, is best described as "tedious". There is no real penalty for failure to maneuver correctly so it never becomes frustrating but if you want to do everything in the game you are forced to partake in the driving game that is, at best, boring.GrizzlerBorno said:This. I had a lot of fun with the Mako, especially figuring out how to scale mountains to get to that one Prothean artifact (the one with the Silver globe... that was....Wow! If you never found that, you haven't "played" Mass Effect imo). I didn't miss it in ME2, but i don't agree with all the hate it gets.mornal said:It's obviously Mass Effect 1.
That was the real flaw of Mass Effect in my book. The core of the game was solid enough. The mechanics worked, the story flowed nicely and all of that jazz. But when you started doing those side missions, you were basically presented with a whole lot of time wasting garbage that extended what was, in most cases, simply a quick time event or perhaps a dungeon that consisted of a handful of rooms in which you could blast various bad guys. The side missions highlighted the weaknesses inherent in the game while minimizing the things the game actually did well.
The short version is that the Mako was not, itself, bad. It was simply used regularly in pursuit of boring, tedious missions that often only had a skeleton of a story supporting it. The fact that the Mako is so poorly regarded has less to do with the Mako than the fact that you spent so much time using it to traverse some nightmarish hellscape and when you arrived your payoff was a quicktime event.