This is definitely the hardest part when starting out so I will try and help but ultimately its going to come down to you in the end I learnt just by playing 100s of hours of Street Fighter 2 against the comp and friends and having fun and finding out what worked where.MoltenSilver said:So a few days and (accoridng to steam) 12 hours of play later:
To clarify something I said in my original post, I know that practice is important and that theres no secret shortcut or anything like that; my problem is I know I need to practice, but i don't know what I need to practice
? very few people online play like regular people? what does that mean? they are people just people who like playing the game. They will most likely play better than people that just pick up the the game as for OP combos well I dont think there is any in this game there were one touch death combos in the last build that I played and it was annoying as fuck when they got you in them but they were pretty hard to do so I had to grudgingly admire their execution, its not like they are just abusing a two button infinite.Cesar Rijo said:If you play online,verry few people will actualy play like a regular person,they will all most likely be Competitive Combo Assholes,they will try and corner you to death and always use the same overpowered combo.Dont let them get to you,just quit if you see you cant win and are just making a fool of yourself.If you actualy meet the other normal players you will most likely have a blast.
And thats about it.And for gods sake,dont Main a caracter just cause of their asthetics man.Its like choosing mystery box isntead of the boat.It might be better than a boat buts its moovie tickets to Twilight all the time.
I agree playing people of the same or ideally slightly better skill than yourself is the best way to play and the most fun. Its no fun losing to people who like you say do the same combo over and over but if you go online and play with randoms you will find people of varying skills. Quitting to someone who is obviously better than you is not good.Cesar Rijo said:*big snip*
I read that part fine you obviously didnt understand my reply so I will say it simply dont quit a game EVER! its bad etiquette and makes you a sore loser you should be gracious in defeat and victory.Cesar Rijo said:You didnt quite read with the atencion you should have,ya know?
Sory for the insult,but you damm idiot I even said in in full caps:QUIT AGAINST THE ONE COMBOERS.Did it again.Did you read it now?
I respect better players,ater a good match I always say GG or say Nice *Insert Caracter Name* skills!I dont diss better people than me.One comboers on the other hand...
If a person is spamming one combo and beating you, get better. That's all there is to it. Stop letting him do that combo, ragequitting is what a scrub would do.Cesar Rijo said:You are staring to anoy me beyond descriptcion.
Blazblue:Ragna and Jin.These caracters possess some of the most spamable atacks in gaming history.Their one combo players literaly make it so even IF you escape,they can close in on you inless than 2 seconds,if you make a recovery too soon,they chain the same combo all over again,if you play defensively youl just get jugled and cornered.
I only speak by expirience,these people are fucking bulshit.Just...No.
I refuse to play with people like that.I just do!
Fair fight,chalenge,fun?Count me fucking in.
One combo fucks?Imposible to beatwhile playing like we are suposed to play?Cheap deaths regardless of skill,tactics or any factor you can even influence?
No.
Just...no
I refuse to play a game I cannot win,refuse to work on soething I will not get repayed.
You are saying:you do what I am complaining and I say its unfair,not fun and overall is just saying fuck off to any decent player of fighting games thats trying to have fun.
Question:
How the hell do you expect us to have a civilized conversation in this case?
Listen,this conversation has draged out far too long and honestly this is one word from becoming a trade of insults.I am bored to tears just reading what I have typed.This conversation has ended,hopefully you will understand why and not bother to respond.
Have a good day.
-Yclatious
This is correct. Practice time vs. playing other people time should be several orders of magnitude in favor of the former if you actually want to get any good.Cesar Rijo said:Then practice the living shit out of them.I swear literaly over 80% of all my time playing Blaz is in practice mode. I literaly got blisters and skin around my left thumb is starting to peel off.Train that hard.
This is also correct. This is also why I like games that have robust challenge and tutorial modes as it gives a quick tasting of each characters capabilities and style without having to invest a lot of time into figuring out a best fit. Think trying on lots of pairs of shoes to find the one that's most comfortable.Find the caracter you are most conmfortable with or the caracter that most suits YOUR style.Powerhouse with limited mobility?Feather weight but with a jetpack?Somewhere in the beetween or a resourcefull caracter withou combos so to speak??
I sincerely hope this is trolling as otherwise this is just terribad scrubby "advice". Pretty much every fighting game utilizes some sort of combo system and in order to maximize ones chances of victory combos are kind of necessary. I genuinely feel sorry for the people who message me (most recently an issue in Injustice: Gods Among Us) complaining that all I do is the same combo over and over again when what they're completely failing to realize is that they're running into the same move over and over again and that said move has a limited number of progressions (even fewer if I want optimal set-ups and/or maximum damage).Unless your a perfectionist,screw combos.A good game has a sense of flow of gamplay and encourages natural non techincal gameplay. Think hotline Miami.The game discourages planing,believe it or not.Some peple die over and over again at the strating level because they plan.Go tony and run into them fists and guns blazing,I garantee you will win.Less than 100 deaths total in the whole game.
In one sense you're correct. Most people, depending on what game we're talking about, who play online aren't truly playing the game. For example in Street Fighter IV it isn't uncommon to run into people who view dragon punches (invincible attacks but massively unsafe if blocked moves) as a reliable option for every situation because they're used to slight irregularities in the connection covering their ass if the move is blocked. The rest of what is being said here is just trolling/garbage. Quitting against someone who actually knows what they're doing doesn't accomplish anything other than wasting their time and proving that fighting games might not be your cup of tea.If you play online,verry few people will actualy play like a regular person,they will all most likely be Competitive Combo Assholes,they will try and corner you to death and always use the same overpowered combo.Dont let them get to you,just quit if you see you cant win and are just making a fool of yourself.If you actualy meet the other normal players you will most likely have a blast.
Yeah, I'm not sure why so many games feel the need to include taunts. At least in Ultimate Marvel vs. Capcom 3 you can't cancel out of the taunt so if you taunt is poorly spaced or timed you're going to eat it.Dont let litle trolls get on your nerves.Some people will just turn the knife after they used the same combo over and over and taunt you.Just ignore them.
I think you already said this.And thats about it.And for gods sake,dont Main a caracter just cause of their asthetics man.Its like choosing mystery box isntead of the boat.It might be better than a boat buts its moovie tickets to Twilight all the time.
In that case dont play if you cant handle loses, honestly what you are complaining about is moot you blame others tactics and characters for your loss rather than yourself which is a real crappy attitude and annoys everyone in any game the fact is they were better than you it seems you cant accept that.Cesar Rijo said:I refuse to play a game I cannot win,refuse to work on soething I will not get repayed.
You are saying:you do what I am complaining and I say its unfair,not fun and overall is just saying fuck off to any decent player of fighting games thats trying to have fun.
Question:
How the hell do you expect us to have a civilized conversation in this case?
Listen,this conversation has draged out far too long and honestly this is one word from becoming a trade of insults.I am bored to tears just reading what I have typed.This conversation has ended,hopefully you will understand why and not bother to respond.
Have a good day.
-Yclatious
I'm learning this myself too, but some key principles to look at is balance and deception. When you move to strike, you don't wanna keep getting baited, or led into their attack. All fighters you see this trend of jockey for position, bait the player, and then punish as hard as you can. In other words, build up defensive or vulnerable moment strategies. You wanna throw a wrench into their attack so you can start your own counters.MoltenSilver said:Hello Escapist
Recently my circle of, well friends is a bit generous so lets just call them "people whom I frequently play games with", have decided that Skullgirls is going to be the next big time-obsession for us. I love the aesthetic of the game, and I love the characters and I certainly don't regret buying or bemoan this game being chosen as the next 'we're all playing ___' among my group, but this one rather large problem:
I am utterly, irredeemably horrendous at fighting games. So I'm here to ask the Escapsist's community's advice on how to learn more the most successfully.
Now I can already guess the first thought: "Practice". And yes I know its going to come down to that and time investment and there aren't any shortcuts and blah blah blah, but practice is worthless if I don't even know what I'm supposed to be practicing about it.
One of my biggest problems, in so far as my uneducated eye can guess, is it just seems to be impossible to be consistent with input; I feel like I can press the exact same button series over and over and get a different result even when to me there nothing different I've done. If I try to perform any quarter-turn move I'll probably succeed 3/10 times. Even after spending a large amount of time just trying to practice doing a quarter-turn move reliably over and over I don't feel any differences between the times it's correct and the times it isn't, and don't seem to see any improvement in the rate I perform the move I mean to do.
If anyone cares to give advice specific to Skullgirls, I haven't picked a 'main' character, but I'm strongly gravitating towards Painwheel based just on character aesthetic.
Ok, since you're saying that you're not trolling then I might suggest you leave this thread because your advice is flat out terrible.Cesar Rijo said:I am in no way troling,oe mean to troll.I am dead serious about this.
I'm trying to focus on what you just said but you're not making it easy as my natural aversion to rages is a hard reflex to overcome AND the fact that what you appear to be describing here matches up with exactly zero fighting games in existence as far as I am aware. Maybe fighting games just aren't your thing.Oh and I was serious about the combos.A good game should be able for us to naturaly be able to do combos acordingly to the caracter we are curently playing.Its rather hard to explain,just imagine it like Hotline Miami.Planing MIGHT get you where you need,but the flow of the game encourages natural thinking and execution.Again its rather hard to find an exaple for this,so please try and focus on what I just said.