mjc0961 said:
coldalarm said:
I'll boil it down to the facts.
1. Interplay is not the Interplay we knew. Don't mourn what may happen to this Interplay - They're not who you think they are.
2. Bethesda are being dicks, but not without reason.
3. Interplay are in no shape to create, finance and run an MMO. The amount they're borrowing and the frequency of their near-bankruptcies should make that clear.
4. Interplay sold the rights to Bethesda, and in Interplay's hands the Fallout franchise would undoutably either be lost to the mists of time or fail in a non-spectacular fashion.
5. Bethesda have, and will, continue to use the license for "good". Getting Obsidian (The remnants of the original developers for Fallout) to do New Vegas should be near enough proof of that.
6. Interplay needs to die. Now.
#'s 2 and 6 are opinions and #'s 4 and 5 are speculations.
Does anyone have a
real factual summary of events here? As in, no speculations or opinions, just facts and nothing but facts? I'd like to know more about what's actually going on.
2 is only sort of an opinion. Bethesda is acting in the interest of protecting its IP.
4 is not really speculation. There was a nearly decade gap between Brotherhood of Steel and Fallout 3. Interplay didn't produce anything in the franchise during that time. After Fallout 2, the two subsequent games were of sharply decreasing quality, in terms of faithfulness to the setting. While devs from 14 Degrees East has gone on record and said they fucked up, and wouldn't make the same mistakes again, Brotherhood of Steel was a body blow to the franchise. So while 4 isn't an absolute fact, it also isn't uninformed (or unreasonable) analysis.
5 is speculation, but the pattern of behavior from Bethesda, when weighed against the pattern of behavior from Interplay, in published property from the franchise, does tend to bare it out.
6 is what it is. A zombie company.
Elementlmage said:
coldalarm said:
I'll boil it down to the facts.
4. Interplay sold the rights to Bethesda, and in Interplay's hands the Fallout franchise would undoutably either be lost to the mists of time or fail in a non-spectacular fashion.
If you listen to Bethesda, yes. If you listen to Interplay, Interplay says they sold Bethesda a 5-run license and use of applicable trademarks and copyrights to make those 5 said games. So, unless you have read the actual license agreed upon by both parties... the point is moot. Either one of them could be telling the truth.
Yeah... no. So, Interplay and Bethesda originally worked out an agreement for Bethesda to take the property for the next
three (not five) games. As work on Fallout 3 progressed, Bethesda went back and renegotiated Bethesda buying the property outright for a large sum of cash with Interplay having the rights to make an MMO.
As to your "either one of them could be telling the truth"? Yeah, that's not how this works. You see, you lie on court filings like this and get caught that's a contempt charge. This isn't an automatic "you loose the case" but it will do an absolute number on your credibility from there on out.
So lying and saying the agreement is for five games, when it was actually buying the license outright? Yeah, that is
not going to happen in court. Why? Because the people involved actually read the fucking agreements.
craddoke said:
bombadilillo said:
But using a already used setting to try to change this is wrong, and hopefully will fail copyright tests.
But Fallout 3 doesn't cease to exist if this MMO is published - although some might heartily wish that were true - nor does an alternate timeline/story prevent Bethesda from carrying on like nothing happened when it's time for Fallout 4/5/etc.
Seriously, I find the contention that continuity is something real/meaningful outside of arguments between 13 y.o. comic book fans a bit unsettling.
It's not actually that. This isn't about an argument over continuity, this is about keeping a clear and coherent brand identity. Something that would get incredibly difficult if you had two separate companies advancing separate plot lines at the same time.
The issue is the average consumer. This is the consumer who doesn't know or notice that the MMO and Fallout 3 are by different companies, and only cares when it makes the MMO difficult to understand. They chalk it up to the writers being crap, and god forbid that the game itself is a trainwreck, which is entirely probable given Interplay's solvency issues.
Remember when Interplay turned out a "Fallout Trilogy" pack a couple years ago? This is an example of that problem in motion. The package was pulled and replaced (with, I think the "Classic Fallout" pack) because the average consumer would mistakenly believe that the Fallout Trilogy would be 1, 2 and 3, not 1, 2 and Tactics.
People who got sucked into this aren't going to blame Interplay, they'll blame the Fallout name, and damaging the property. And, unfortunately, this kind of thinking actually happens in the general population.