bombadilillo said:Seconded, can someone in the know explain this. I think based on psat articles, they retained the rights to ONLY the title "Fallout Online" or something. Which is why they conceivably cant use "vaultboy" or any other fallout terminology. So who knows how their going to make a game...but technicly they could?robotam said:I'm not exactly sure how it worked, but I think there originally was a deal made and Bethesda let them make a fallout mmo. But I don't know the specifics of the deal, I think it was quite complicated. I'm sure someone else will no more about it.PettingZOOPONY said:How are they even making a MMO if they sold the rights of to Bethesda? If you sold the rights and IP you can fuck off its not yours anymore.
I don't know what to think about the legal battle, I find it all very confusing. But I don't play mmos any way. Why can't Interplay say that the MMO is a "What if?" set in the Fallout universe?
If Zelda can have multiple time lines, why not Fallout.
Basically there were a few requirements for Interplay to make the MMO,
1. Begin development Within 4yrs of the contract being signed
2. Raise enough money to Fund the project within those 4 years...30mil was required
3. Everything has to be checked with BethSoft or Zenimax before final development
....They didn't do any of these things, the original law suit is because BethSoft thinks Interplay is in Breach of Contract.....which in the eyes of the law...and signers of the contract they haven't held any part of there end of the deal, Interplay just needs to back the fuck off because obviously they haven't done what they were supposed to
I found the Exact artical
In November 2006, Interplay, headed by Herve Caen, filed a Form 8-K filing to the United States Securities and Exchange Commission (SEC) regarding a potential Fallout massively multiplayer online game.[1]. In April 2007, Bethesda Softworks, the developer of Fallout 3, purchased full rights to the Fallout IP for $5.75 million USD. While Bethesda now owned the rights to the Fallout MMO IP as well, clauses in the purchase agreement state allowed Interplay to license the rights to the development of the MMO. [2] Specific requirements were stated in the agreement that if not met, Interplay would immediately lose and forfeit its license rights for Fallout. Development must have begun within 24 months of the date of the agreement (April 4, 2007), and Interplay must have secured $30 million within that time frame or forfeit its rights to license. Interplay would furthermore need to launch the MMOG within 4 years of the beginning of development, and pay Bethesda 12 percent of sales and subscription fees for the use of the IP.
Or if you want you can just read the wholeeee lawsuit
http://fallout.wikia.com/wiki/Bethesda_v._Interplay