Bethesda combat

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Frotality

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Oct 25, 2010
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it tends to get repetitive, but i guess thats the trade-off of having such massive, explorable worlds. fallout 3 really bugged me because it was clunky and VATS was basically a cheat button; they shouldve focused on the FPS-ing or stuck with turned based, instead of haphazardly including both. morrowind and oblivion had broken and expansive magic though, so at least combat was amusing at times with the enemies flying everywhere and attacking themselves to death with my reflect spells. ranged and stealth is rewarding at times, but attempts to balance stealth just make it more of a glorified critical hit later in the game, and having to constantly stock arrows becomes annoying when enemies start taking ridiculous amounts of damage, though thats a problem of the level scaling more than ranged combat.

at least in skyrim, melee combat is more showy and attacks seem to have more impact; still yet to see whether being a pure mage will suck for the first 10 levels before instantly becoming overpowered; or if ranged and stealth will continue to be the inverse; awesome early on, crap at later levels.

and even if it isnt, ill bet skyrim versions of deadly reflex and midas' magic spells will make their way to the modding scene to liven up combat.
 

Scizophrenic Llama

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Dec 5, 2007
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Oblivion's combat was pretty damn stiff, but Skyrim's looks better. Won't really know until the game is out in what seems like forever from now.
 

Phishfood

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Jul 21, 2009
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The big turn off for me was the autoleveling difficulty. Every fight felt the same.

I like being able to see that early on a human will kill me and rats are a challenge...but over the game suddenly rats can be ignored and humans are target practice, now only the 20' super mutant is scary.
 

Irriduccibilli

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Scizophrenic Llama said:
Oblivion's combat was pretty damn stiff, but Skyrim's looks better. Won't really know until the game is out in what seems like forever from now.
True.
Now I know I have said this in like a million other threads now, but mods can cure almost anything. When I played Oblivion, I usually played with a mod called Deadly Reflex that kept the Oblivion fight system, but improved it alot with the ability to bash with your shield (or any other off-hand item like torces etc.), kick staggered enemies, stealth kills like throat slitting and sleep-stabbing. It also changed some animations like the standing power attack was changed so that you stabbed your enemy instead of slicing at them (only with swords and daggers though), and all Acrobatic dodge animations where changed as well. It also added stuff like critcal hits and finishers. If you got a power attack critical hit you would go into slow motion, which gave you some time to aim at a certain part of the enemies body, and depending on where you where aiming at (head or the waist) you would either cut of his head or cut him in half, or crush his skulls with blunt weapons. I could go on and on about this mod, but it greatly improved the combat in Oblivion
 

zehydra

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Oct 25, 2009
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You guys think that Oblivion's combat was bad, go play Morrowind.

Oblivion's combat was INFINITELY better than Morrowinds.

I was a huge Morrowind fan at the time, so when I played Oblivion I saw the combat as a drastic improvement.

I still don't really have many qualms with it.
 

GrimSheeper

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Jan 15, 2010
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Wave sword at enemy until enemy falls backwards with no feedback whatsoever. Not every game can be Condemned: Criminal Origins, but a little bit of weight to combat never goes amiss. I'm not a fan of Gamebryo and I'm glad they're getting a new engine for Skyrim, but Dark Messiah (HoMM) had better combat already using the source engine. I guess Bethesda games are good for exploration, but don't interact with anything until you mod the heck out of it.
 

FallenRainbows

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Feb 22, 2009
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I agree however Skyrim looks MUCH better, kill animations, better 3rd person, better magic and sword control. Skyrim looks to fix all those little problems of Oblivion, and I LOVE Oblivion.
 

zehydra

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Oct 25, 2009
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bussinrounds said:
zehydra said:
You guys think that Oblivion's combat was bad, go play Morrowind.

Oblivion's combat was INFINITELY better than Morrowinds.

I was a huge Morrowind fan at the time, so when I played Oblivion I saw the combat as a drastic improvement.

I still don't really have many qualms with it.

Yea, they improved the combat but everything else got worse. (except for the graphics that is)
What else was worse? I mean, I know the world of Cyrrodil wasn't as cool as Morrowind's was, but I think they definitely did a good job at portraying the difference between the imperial world vs the Dunmer world.
 

WrongSprite

Resident Morrowind Fanboy
Aug 10, 2008
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Meh, I'm one of the few who even loves the Morrowind combat, so I'm sure I'll be fine with anything they churn out in Skyrim.
 

Moonlight Butterfly

Be the Leaf
Mar 16, 2011
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Iv'e never liked Bethesda's melee and I think it's pretty pointless but they seem to have gotten the point in Skyrim from the gamplay videos so I think they are heading in the right direction.
 

nuba km

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Jun 7, 2010
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The crappy combat is the only thing I didn't like about the elder scroll series and that always kept me from playing the game for more then a week.
 

Hyper-space

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Nov 25, 2008
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I just saw a video from e3 where Todd Howard shows off some combat and dungeons (which look insanely awesome), all in all it looks fantastic.

Oh and the video in question:
 

Moonlight Butterfly

Be the Leaf
Mar 16, 2011
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bussinrounds said:
zehydra said:
bussinrounds said:
zehydra said:
You guys think that Oblivion's combat was bad, go play Morrowind.

Oblivion's combat was INFINITELY better than Morrowinds.

I was a huge Morrowind fan at the time, so when I played Oblivion I saw the combat as a drastic improvement.

I still don't really have many qualms with it.

Yea, they improved the combat but everything else got worse. (except for the graphics that is)
What else was worse? I mean, I know the world of Cyrrodil wasn't as cool as Morrowind's was, but I think they definitely did a good job at portraying the difference between the imperial world vs the Dunmer world.

Oblivion was so much more generic overall compared to Morrowind. It didn't have retarded ass level scaling , MW had better writing, more depth, less hand holding, you know, the same things that have been stated over and over again..
It's just a shame the graphics have aged so badly and the run speed at the start of the game makes you want to punch somthing. :<
 

zehydra

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Oct 25, 2009
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bussinrounds said:
zehydra said:
bussinrounds said:
zehydra said:
You guys think that Oblivion's combat was bad, go play Morrowind.

Oblivion's combat was INFINITELY better than Morrowinds.

I was a huge Morrowind fan at the time, so when I played Oblivion I saw the combat as a drastic improvement.

I still don't really have many qualms with it.

Yea, they improved the combat but everything else got worse. (except for the graphics that is)
What else was worse? I mean, I know the world of Cyrrodil wasn't as cool as Morrowind's was, but I think they definitely did a good job at portraying the difference between the imperial world vs the Dunmer world.

Oblivion was so much more generic overall compared to Morrowind. It didn't have retarded ass level scaling , MW had better writing, more depth, less hand holding, you know, the same things that have been stated over and over again..
It DID have level scaling, whether or not it was 'retarded ass' I guess is a matter of opinion. I'll agree MW had better writing, depth and less hand holding.

But I can't help but wonder if part of what contributed to the "generic-ness" of the world is largely caused by the fact that Cyrrodil was the Imperial-centric nation, and the Imperials, out of all the races from the Elder Scrolls are the most generic. That is, what one person might criticize as "generic medieval scenery" is actually just Bethesda keeping continuity with the Imperial style they set in Morrowind.
 

Moonlight Butterfly

Be the Leaf
Mar 16, 2011
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bussinrounds said:
xXxJessicaxXx said:
bussinrounds said:
zehydra said:
bussinrounds said:
zehydra said:
You guys think that Oblivion's combat was bad, go play Morrowind.

Oblivion's combat was INFINITELY better than Morrowinds.

I was a huge Morrowind fan at the time, so when I played Oblivion I saw the combat as a drastic improvement.

I still don't really have many qualms with it.

Yea, they improved the combat but everything else got worse. (except for the graphics that is)
What else was worse? I mean, I know the world of Cyrrodil wasn't as cool as Morrowind's was, but I think they definitely did a good job at portraying the difference between the imperial world vs the Dunmer world.

Oblivion was so much more generic overall compared to Morrowind. It didn't have retarded ass level scaling , MW had better writing, more depth, less hand holding, you know, the same things that have been stated over and over again..
It's just a shame the graphics have aged so badly and the run speed at the start of the game makes you want to punch somthing. :<
you know they have some pretty big graphical overhaul mods for Morrowind like... Morrowind 2011

And Oblivions level scaling was the WORST compared to their other games.
I thought Morrowind 2011 was plaguerised from loads of seperate mod developers so they were forced to scrap it. I agree about the level scaling in oblivion. I'm not saying Morrowind is a bad game but It does have it's down sides.
 

ZeZZZZevy

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Apr 3, 2011
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I didn't really mind Oblivion's combat, mostly cause I loved spawning random monsters to fight things. The melee combat, while not terribly varied, functioned well enough for me

Fallout 3 is one of my most favorite games of all time, and I thought the combat was good, but again, not amazing

I don't play those types of games for the combat, I play for the epic environments and freedom to do what I want, not every game with combat needs it to be perfect
 

Jimmy T. Malice

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Dec 28, 2010
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Combat and wandering the wasteland are the only things in Bethesda RPGs... and they both suck. Why do people like these games gain?
 

Kahunaburger

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May 6, 2011
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Jimmy T. Malice said:
Combat and wandering the wasteland are the only things in Bethesda RPGs... and they both suck. Why do people like these games gain?
Wandering the wasteland is actually pretty good. IMO, that's Bethesada games' main selling point - huge worlds to explore.
 

BrokenCycle

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Mar 31, 2011
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well if you want that much realism then mod the game after you get it. in reality a single sword slice or a single swing of a mace against your knee is enough to bring you down and take you out of the fight. If the combat was that realistic then we ourselves might as well run around and fight each other with swords. My point is that beyond a certain point with realism you cross awesomeness and it becomes annoying that every-time you fight a single hit in the right place can bring you down. Annoying enough to make you want to stop paying the game cause you get you ass kicked every time. Bottom line is this; in an rpg game the combat is not the main focus. sure we all like a kick ass combat system that is better then oblivions, that has finishing moves, decaps, and insta stealth kills, but the whole point of rpg is to "live another life in another in another world" and bethesda games do just that, so they live up to what they are supposed to be. If you don't personally like something in an rpg game like this then do one of two things.
1. don't play the game
2. mod it