it tends to get repetitive, but i guess thats the trade-off of having such massive, explorable worlds. fallout 3 really bugged me because it was clunky and VATS was basically a cheat button; they shouldve focused on the FPS-ing or stuck with turned based, instead of haphazardly including both. morrowind and oblivion had broken and expansive magic though, so at least combat was amusing at times with the enemies flying everywhere and attacking themselves to death with my reflect spells. ranged and stealth is rewarding at times, but attempts to balance stealth just make it more of a glorified critical hit later in the game, and having to constantly stock arrows becomes annoying when enemies start taking ridiculous amounts of damage, though thats a problem of the level scaling more than ranged combat.
at least in skyrim, melee combat is more showy and attacks seem to have more impact; still yet to see whether being a pure mage will suck for the first 10 levels before instantly becoming overpowered; or if ranged and stealth will continue to be the inverse; awesome early on, crap at later levels.
and even if it isnt, ill bet skyrim versions of deadly reflex and midas' magic spells will make their way to the modding scene to liven up combat.
at least in skyrim, melee combat is more showy and attacks seem to have more impact; still yet to see whether being a pure mage will suck for the first 10 levels before instantly becoming overpowered; or if ranged and stealth will continue to be the inverse; awesome early on, crap at later levels.
and even if it isnt, ill bet skyrim versions of deadly reflex and midas' magic spells will make their way to the modding scene to liven up combat.