But if it's being worked on -truly- concurrently, then why wasn't Dawnguard done earlier? Because they weren't working on it as much before the XBox release. Because they didn't have to. It's just good business. XBox release coming? Put more people on it. That means less people on the PS3 version--which means it won't be out as quick. Then the month is coming up, the PS3 version is behind a bit, but the Windows version is doing fine? Put more effort on the Windows version to get it out on time. Now the PS3 version is even more behind.Lyri said:Quoting you directly.DracoSuave said:You're absolutely right, what was I thinking. They get paid to delay the release of something, and I'm foolish for believing a delay in release could be related in some way to the release date being paid to be late.
How silly of me.
So once Microsoft bought a months exclusivity for the first three DLC for Skyrim, Bethesda's PS3 team took the month off, right?The thing is, because they took money to delay it, that means they didn't put as much resources into developing it sooner.
No.
Every version was developed at the same time, the release dates were staggered to allow the Xbox to have exclusivity for one month.
That was the deal - Dawnguard was always being developed and actively worked on during this time.
And when you have that 'it'll be delayed' mentality going on months in advance, that's actually the capacity for a long delay. It doesn't matter if Microsoft payed for however long a delay, the fact is they did and the fact is that doing so will take resources off one and put it on the other.
Those 'let's get this other thing out now' redistributions add up. Combine that with the fact that Beth is only NOW consulting Sony on how to fix a lot of the issues--issues that apparently popped up months ago--and you're showing me a Bethesda who shows less interest in satisfying their PS3 customers, and more interest in signing Microsoft's checks.
That's the part of the dialog that is missing. Bethesda makes a statement that it's late, and no one is confronting them with 'Well if you're sorry it's late, why do you take money to make it late in the first place?' This is entirely Bethesda's fault as a business choice, and they could have rectified this a lot sooner.