Yeah magic sucks. But it is funny fighting magicians in the game and they use all that magic on you only for you to stab them in the face. I bet they regret all that studying in the mages guild.
In the books he seems to be no stranger to sneaking around when necessary. And I said some stealth skills. By no means it's the focus of his character, but he's certainly capable of doing so from time to time.Kalezian said:Alleged_Alec said:craddoke said:For a stealth character it really doesn't -- it's not quite as badly broken as the magic system, but you're at a disadvantage. The only time I go into "melee" on purpose is when I'm 100% that I can sneak attack and instant-kill the enemy. Incidentally, this does mean that some scripted battles (where you can't choose your distance/moment of attack) are extra hard for stealth characters.Alleged_Alec said:So how does it work for people who actually want to go into close combat?That's a shame. I'd really want to make a Dunmer dual-wielder with some light armour and some stealth skills called Drizzl Schmo'Durden or something, but you're saying that wouldn't really work out?Mister Chippy said:You play a warrior. Later in the game skyrim doesn't really have too many viable options.Alleged_Alec said:So how does it work for people who actually want to go into close combat?
If you wanna melee you gotta be a warrior of some description. If you want to sneak you should probably be an archer. If you want to do fuck all level destruction magic. If you want to do fuck all but not die level conjuration. If you want to do anything whatsoever late game level enchantment and alchemy.
......
Drizzit was Fighter/Ranger with nearly no stealth feats. I dont know why people keep thinking he had levels in rogue.
Well, first of all, a stealth character shouldn't have to go into close combat. If you invest in the sneaking perk tree properly most enemies won't even know you are there. By the sounds of it you want to make some cross class of stealth and warrior (like some sort of lethal melee assassin). However, when fighting is unavoidable...Alleged_Alec said:So how does it work for people who actually want to go into close combat?craddoke said:Don't enter melee combat is my advice; use a bow and unlock all the perks -- combined with high-level stealth powers, most enemies in Skyrim die before they even know you're there. As a last ditch defense weapon, get something that can paralyze and you should be okay when facing the exceptions.Alleged_Alec said:I'm someone who mainly likes playing stealth characters, but I found that as soon as I enter melee combat, tits go up pretty rapidly. If I use two weapons, stuff dies quickly, but so do I. If I use a single sword, I can block, but it seems to do very little. Am I playing it wrong?
Regarding the article, I completely agree. The Elder Scrolls games are one of the few RPGs in which my default character is not a mage. It is just too much hassle for too little reward.
Well some of the article is true, but I find mages pretty OP myself. I read it as "I don't know how to play a mage in Skyrim".Imp Emissary said:Skyrim was my first elder scrolls game, and I loved playing it. Always a mage.
That said,everything Shamus said is completely true. I actually like the archmage robes, but they don't compare to daedric armor, in terms of looking cool and stats. Also, pretty much all of the other robes besides the thalmor robes, and archmage robes, just look lame.
The only way I was able to play a "mage" well, was to get great at enchanting, smiting, and alchemy first. That way I was able to make myself great armor and weapons, and use alchemy and enchanting to make a circlet, ring, and necklace that let me cast all spells for free, and sell powerful enchanted weapons for gold to buy the best spells.
Even then, it takes forever to level up the skills.
Hope it's better next time I guess.
Same thing happened to me with FO3.teebeeohh said:i have to admit i never ran into this because i only started playing skyrim last summer and the first thing i did was mod the magic system to be good.
damage scales with skill, a shitload of new spells and armor and enchants with +magicdmg.
except that made the game too easy so i had to boost enemy strength, which meant they broke some quests so i had to fix that but by now i heard of another cool mod that gives you a magic castle and like 8 new schools of magic that are different kinds of destruction and interact with each other...
and i spend more time modding the game than playing it. again
Well, it may assuming you overenchant your armor so you might as well be wearing something amazingly better than what it really is. Same with your weapons. Sadly like I said almost nothing is viable late game in skyrim, and everything that is viable is only viable because you can exploit potions of alchemy allowing you to cheese your alchemy level to astronomical levels so you can make potions of enchanting that allow you to craft god level gear. Still, if you're gonna try to survive the lategame without a shield or by sniping, I wish you luck.Alleged_Alec said:That's a shame. I'd really want to make a Dunmer dual-wielder with some light armour and some stealth skills called Drizzl Schmo'Durden or something, but you're saying that wouldn't really work out?
Archers and melee DPS >>> Mages in DA2 mateNorix596 said:I am perfectly ok with a system existing where everything besides mages aren't trivial and pointless next to the limitless power of the godlike spellcasters (looking at you, DRAGON AGE) - not that two unbalanced systems make a right but it's a nice change of pace from the usual imbalance between mages and fighters in most places ever.
Only reason i did not have a group of nothing but mages in DA:O was because there was not enough mages (holy fuck those guys were OP), could not force myself to play 3rd act of DA2, but they really nerfed mages in that game.Fdzzaigl said:It definitely sucks balls in vanilla Skyrim, that's for sure. I can never live without mods that add to spellcasting.
Strangely enough though, I predict it will be different in Elder Scrolls Online. Because there the ones who don't focus on magic will be spreading themselves thin.
Three out of four classes in that game rely on magicka for their class skills. It was a big problem for my templar tank had to balance between stamina, magicka and health.
Archers and melee DPS >>> Mages in DA2 mateNorix596 said:I am perfectly ok with a system existing where everything besides mages aren't trivial and pointless next to the limitless power of the godlike spellcasters (looking at you, DRAGON AGE) - not that two unbalanced systems make a right but it's a nice change of pace from the usual imbalance between mages and fighters in most places ever.
Tanky warriors and melee rogues didn't do so bad in the original either.
Well, it's really different if you play on Nightmare, because then your mages will kill your own partynyysjan said:Only reason i did not have a group of nothing but mages in DA:O was because there was not enough mages (holy fuck those guys were OP), could not force myself to play 3rd act of DA2, but they really nerfed mages in that game.
In the only proper Dragon Age game, Mages were broken as fuck, to the point where my main character mage guy was a better warrior than my warrior character, plus he had magic.Fdzzaigl said:Archers and melee DPS >>> Mages in DA2 mate
Tanky warriors and melee rogues didn't do so bad in the original either.