Freezy_Breezy said:
>>"Objectively"
>>Subjective opinion
>>Irrelevant "redesigning game world" nonsense
Congratulations, you've taken someone's short, subjective opinion and decided to tell them in long detail why you think they're wrong because you think you're objectively right. Welcome to the Internet! Enjoy your stay.
And just incidentally, they threw out the "original theme" with their bullshit good vs evil "Man aren't the Brotherhood great oh no you can't use that logic stuff to find at least two other people to finish the end to avoid our totally poignant heroic sacrifice" tomfoolery. They created a buggy as shit engine, well done, Troika did that too for Vampire and they got pounded into oblivion for it.
Congratulations, you've just complained about someone making a point you didn't actually read or try to understand as if it was in direct disagreement with your opinion. Welcome to the Internet! Enjoy your stay.
Saying that we don't have enough information to really come to a conclusion about which company would make a better successor doesn't necessarily mean you're wrong or even that I disagree that Obsidian developed a superior game. My point was to establish that Obsidian had significant efficiencies gained on the shoulders of Bethesda's earlier work (which was quite good by itself) that may have contributed to a more rounded/fleshed out story. I did nothing to establish that one was better than the other or that either would necessarily do a better job on the next game. So even your basis for complaint against me was a misunderstanding of intention. My only overall point was that Obsidian isn't exactly a company I'd go to in order to create a completely new engine for next gen systems. They're the company I'd go to if I wanted a well written game in an engine I've already created for them to use. Obsidian may be capable of doing so but they have no example of such engine design that I'm aware of beyond much simpler work. If Bethesda could design the engine and then hand off the story to Obsidian we may see the best of both worlds. I fail to see how this is objectively claiming their opinions were wrong. It's just pointing out factors that may have been overlooked that should be considered when looking forward to the next iteration of the series.
Even with subjective tastes you can make objective decisions. I like X because it had more Y and I like Y. The subjective bit is your preference for Y and the objective bit is quantifying how much Y it has. In this way, you may quantify the quality of games in relation to your subjective preferences. It's what game reviewers do all the time. 4 stars out of 5? Blamo: objective qualification of subject matter in relation to subjective tastes. The reader needs merely to find a reviewer that shares subjective tastes to have reliable reviews.
The question here is which company would produce more "Y" in the successor while simultaneously having to juggle the creation of a new game engine capable of utilizing more advanced hardware. If we had more points of data comparing the two companies we would be able to formulate some kind of answer. But for that, Bethesda and Obsidian would both have to create an installation of the series on the same engine and that isn't going to happen. You state that the game engine was buggy as Hell, and I agree. But it fails to recognize what kind of cutting edge engine it was at the time and that there was nothing comparable to it either. It also doesn't account for what was then demanded of that engine to perform was immense compared to other engines. Proper development could code around the issues and by New Vegas they'd gotten significantly better at understanding its issues (though, New Vegas still ended up having the same bugs in the end game despite having successfully delayed category bloating beyond what Fallout 3 did). Every engine has its bugs. A truly open world just makes them more apparent than a closed track.